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Across A Deadly Field - Regimental Rules for Civil War Battles [Anglais] [Relié]

John Hill

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Description de l'ouvrage

19 août 2014 American Civil War
Manassas, Shiloh, Gettysburg, Atlanta, and Petersburg are just a few of the many large scale Civil War battles that gamers enjoy simulating on the tabletop.

Up until now, CW (Civil War) games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game - and gamers have plenty of both regimental or brigade level CW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach - such as in Johnny Reb - can make it difficult to fight a very large battle, while the brigade approach often fails to capture the unique feel of the CW where the actions of one regiment - such as the 20th Maine at Little Round Top - could turn a battle. Across A Deadly Field offers a game system that enables gamers to fight large battles in a relatively compact space, yet maintains the regimental focus and flavor appropriate to the conflict.

Across A Deadly Field uses a scale that can be described as a "telescoped" version of Johnny Reb III - with twice the ground and figure scale, and has individual regiments and batteries as the base element of maneuver:

- Ground Scale: 1" = 100 yards
- Time Scale: 1 turn = 20 minutes
- Regiment Scale: Two stands/bases per regiment
- Figure Scale: 1 figure = 60 men
- Gun scale: 1 gun = 1 battery

The big advantage of this approach is that the gamer is not required to rebase any figures from his existing Johnny Reb army, allowing for much easier conversion from the older game to Across A Deadly Field. The existing four-stand regiments become two different regiments of two stands each - his miniature army has, for gaming purposes, just doubled. This will hold an appeal for many gamers - they can either recreate smaller engagements in half the space that would once have been needed, or can game huge battles on a table that would once have only accommodated a small skirmish. In essence, Across A Deadly Field offers two games with a single, consistent basing system.

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Biographie de l'auteur

In the field of tactical wargame designs, few designers have had as much impact as John Hill. In the 1970s, John started his own company to design and publish tactical and operational games that broke from traditional wargame mechanics. Realizing that he preferred designing wargames over running a business, John sold the company and became a freelance wargame designer. From then on, John's designs for Avalon Hill, SPI, SDC and others became noted for their innovative approaches to simulating unique tactical situations. In 1977, John designed Squad Leader for Avalon Hill. Squad Leader broke the mold for how tactical combat was portrayed on the gaming board, and its impact is still felt today. The first freelance wargame designer inducted into the Origins Hall of Fame, John is perhaps best known for his Johnny Reb rules for the Civil War. After 25 years, Johnny Reb - now into its third edition - remain as popular as ever. In the 1980s, John's flair for innovative tactical simulation brought him to the attention of the Government's Defense and Intelligence communities and, for the next 16 years, he worked as a senior military analyst. Following a final four year tour at Los Alamos National Laboratory, John retired from government work and returned to gaming, updating and republishing many of his older designs and, once again, exploring new directions in tactical simulation. The author lives in Santa Fe, NM.

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Commentaires client les plus utiles sur (beta) 5.0 étoiles sur 5  5 commentaires
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Johnny Reb's Next Evolution 31 août 2014
Par Christopher Montgomery - Publié sur
This set of Regimental rules is the quasi- next evolution of the Johnny Reb system. It uses 2- and 3-stand regiments and allows very large actions to be played out on the table while still operating from a regimental tactical system, but for all intents and purposes is a brigade-level game (regiments have to operate within the brigade structure to be effective in this game).

The rules themselves are very well laid out and illustrated. While I would have preferred a more "Case, Sub-Case" layout, Osprey uses bolded headers, with rules beneath. There is quite a bit of rules repetition which is good, since it helps the rules sink in. From *only* reading the rules, it's hard to conceptualize how play works, but once you get a couple of regiments on the table and try to start maneuvering it all falls into place.

John Hill (the author/designer) states in the foreword that he was not permitted to include other bits -- the design had to be a book only. Though it's not said, I think that perhaps Mr. Hill would have liked to incorporate order chits for this design. I have only played it in a limited, solitaire, small-scale fashion, but these seem to be really good rules for larger battles. There is a plethora of charts and remembering which rules apply when is a bit a problem right now; but, I suspect that they will be quickly internalized and not be much of a problem at all.

One of the major complaints with Johnny Reb was the charge/counter-charge/resolve charge systems. This has been simplified in this game, but will still probably have you reaching for the rulebook the first few times you have charges. I have always felt that the complicated charge system from Johnny Reb (and the simplified, but still somewhat complicated system for ADF) produces historically plausible results in a much more simulative way than other ACW miniatures games.

I think this is an excellent ruleset, and the Osprey production quality is simply brilliant.

I plan on painting and basing my regiments using 6mm figures, but using 15mm rules (4 figs = 1 fig for combat losses).

Huzzah for Mr Hill. Thanks for continuing to share with us your game design talents.
3 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A great set of rules from John Hill! 7 septembre 2014
Par Waterloo - Publié sur
I'm a huge Johnny Reb fan and these new rules from John Hill are the next evolution of JR. They play very intuitively and allow the gamer to play big, army level battles in a reasonable amount of time. One nice aspect of ADF is that even though the focus is on the "big battles", players can still play with, and focus on the actions of individual regiments.
The rules work well with any scale figures and have enough basing options to accommodate just about any basing scheme. I play with 10mm two stand units, 15mm three and four stand units, and two stand 25mm units.

The rules are historically accurate in my opinion, and very learnable. There are also many optional rules to allow the gamer to suit the game to their taste.
John has a couple of scenario books coming out soon for ADF too.
This is is a quality book from Osprey full of great pairings and miniatures pictures. It will be a great addition to the collection of any ACW miniature gamer! Cory R
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 One of the nice things about this game is the action/reaction system 19 septembre 2014
Par PJ O'Neill - Publié sur
One of the nice things about this game is the action/reaction system, which is quite different than the standard “I go/U go format”. The active side can do any 2 actions– move, fire, form etc. while the other side can react to that with anything but movement. This keeps all players involved throughout the turn. The regiments can move/fire individually or in groups and there is a great deal of tactical nuance for something at this scale.
While the core mechanics remain the same in all scales, there are separate movement and fire distance charts for 6/10mm, 15mm and 25/28mm.
It is a large scale Brigade level game with the opportunity to have tactical control over the individual regiments.
It is perfect for Corps sized games to be played in one sitting.
P.J. O'Neill
5.0 étoiles sur 5 Fully Engaged and Engaging 30 septembre 2014
Par Robert Kresge - Publié sur
Format:Format Kindle
Thoroughly enjoyable; eminently playable. The author of Johnny Reb has produced a wonderful regimental set of rules that are easy to follow, definitive, and the opening salvo in three days of the best-known (but not overgamed) battle of the Civil War. Lots of opportunity here to relive a critical moment in American history and to see things through the eyes of the generals and colonels involved. Not to be missed. I look forward to the coming titles.
0 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Five Stars 26 septembre 2014
Par James Hunter - Publié sur
Format:Relié|Achat vérifié
Great work ...cannot wait to host my first game
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