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Across A Deadly Field - Regimental Rules for Civil War Battles (Anglais) Relié – 19 août 2014


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Descriptions du produit

Revue de presse

"Now tabletop wargamers can re-create this perilous period...Its versatile, regimental-level rules make it possible to refight any clash with military miniatures in various scales, from early skirmishes at Ball’s Bluff and Big Bethel to monumental and decisive set-piece battles like Gettysburg. This 144-page, hardcover book was penned by American John Hill, designer of the 'Johnny Reb' series and a member of the Wargaming Hall of Fame. Whether a would-be general is a beginner or a veteran, Across a Deadly Field facilitates fast-paced and action-packed wargaming 'where even a single regiment can make the difference between victory and defeat.'"--Toy Soldier & Model Figure Magazine

"In the field of tactical wargame designs, few designers have had as much impact as John Hill. His Squad Leader broke the mold for how tactical combat is portrayed on the gaming board. And his Johnny Reb seta standard for Civil War gaming. Now with Across a Deadly Field, Hill makes it possible for large scaleCivil War games to be played out in a relatively small space, using existing Johnny Reb figures." --Bring Your A-Game

Présentation de l'éditeur

Manassas, Shiloh, Gettysburg, Atlanta, and Petersburg are just a few of the many large scale Civil War battles that gamers enjoy simulating on the tabletop.

Up until now, CW (Civil War) games have either taken a regimental approach for a more tactical game or a brigade-level view for a more grand tactical game - and gamers have plenty of both regimental or brigade level CW rule sets to choose from. However, both approaches have drawbacks. The pure regimental approach - such as in Johnny Reb - can make it difficult to fight a very large battle, while the brigade approach often fails to capture the unique feel of the CW where the actions of one regiment - such as the 20th Maine at Little Round Top - could turn a battle. Across A Deadly Field offers a game system that enables gamers to fight large battles in a relatively compact space, yet maintains the regimental focus and flavor appropriate to the conflict.

Across A Deadly Field uses a scale that can be described as a "telescoped" version of Johnny Reb III - with twice the ground and figure scale, and has individual regiments and batteries as the base element of maneuver:

- Ground Scale: 1" = 100 yards
- Time Scale: 1 turn = 20 minutes
- Regiment Scale: Two stands/bases per regiment
- Figure Scale: 1 figure = 60 men
- Gun scale: 1 gun = 1 battery

The big advantage of this approach is that the gamer is not required to rebase any figures from his existing Johnny Reb army, allowing for much easier conversion from the older game to Across A Deadly Field. The existing four-stand regiments become two different regiments of two stands each - his miniature army has, for gaming purposes, just doubled. This will hold an appeal for many gamers - they can either recreate smaller engagements in half the space that would once have been needed, or can game huge battles on a table that would once have only accommodated a small skirmish. In essence, Across A Deadly Field offers two games with a single, consistent basing system.


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Amazon.com: 7 commentaires
7 internautes sur 7 ont trouvé ce commentaire utile 
Johnny Reb's Next Evolution 31 août 2014
Par Christopher Montgomery - Publié sur Amazon.com
Format: Relié
This set of Regimental rules is the quasi- next evolution of the Johnny Reb system. It uses 2- and 3-stand regiments and allows very large actions to be played out on the table while still operating from a regimental tactical system, but for all intents and purposes is a brigade-level game (regiments have to operate within the brigade structure to be effective in this game).

The rules themselves are very well laid out and illustrated. While I would have preferred a more "Case, Sub-Case" layout, Osprey uses bolded headers, with rules beneath. There is quite a bit of rules repetition which is good, since it helps the rules sink in. From *only* reading the rules, it's hard to conceptualize how play works, but once you get a couple of regiments on the table and try to start maneuvering it all falls into place.

John Hill (the author/designer) states in the foreword that he was not permitted to include other bits -- the design had to be a book only. Though it's not said, I think that perhaps Mr. Hill would have liked to incorporate order chits for this design. I have only played it in a limited, solitaire, small-scale fashion, but these seem to be really good rules for larger battles. There is a plethora of charts and remembering which rules apply when is a bit a problem right now; but, I suspect that they will be quickly internalized and not be much of a problem at all.

One of the major complaints with Johnny Reb was the charge/counter-charge/resolve charge systems. This has been simplified in this game, but will still probably have you reaching for the rulebook the first few times you have charges. I have always felt that the complicated charge system from Johnny Reb (and the simplified, but still somewhat complicated system for ADF) produces historically plausible results in a much more simulative way than other ACW miniatures games.

I think this is an excellent ruleset, and the Osprey production quality is simply brilliant.

I plan on painting and basing my regiments using 6mm figures, but using 15mm rules (4 figs = 1 fig for combat losses).

Huzzah for Mr Hill. Thanks for continuing to share with us your game design talents.
3 internautes sur 3 ont trouvé ce commentaire utile 
A great set of rules from John Hill! 7 septembre 2014
Par Waterloo - Publié sur Amazon.com
Format: Relié
I'm a huge Johnny Reb fan and these new rules from John Hill are the next evolution of JR. They play very intuitively and allow the gamer to play big, army level battles in a reasonable amount of time. One nice aspect of ADF is that even though the focus is on the "big battles", players can still play with, and focus on the actions of individual regiments.
The rules work well with any scale figures and have enough basing options to accommodate just about any basing scheme. I play with 10mm two stand units, 15mm three and four stand units, and two stand 25mm units.

The rules are historically accurate in my opinion, and very learnable. There are also many optional rules to allow the gamer to suit the game to their taste.
John has a couple of scenario books coming out soon for ADF too.
This is is a quality book from Osprey full of great pairings and miniatures pictures. It will be a great addition to the collection of any ACW miniature gamer! Cory R
1 internautes sur 1 ont trouvé ce commentaire utile 
One of the nice things about this game is the action/reaction system 19 septembre 2014
Par PJ O'Neill - Publié sur Amazon.com
Format: Relié
One of the nice things about this game is the action/reaction system, which is quite different than the standard “I go/U go format”. The active side can do any 2 actions– move, fire, form etc. while the other side can react to that with anything but movement. This keeps all players involved throughout the turn. The regiments can move/fire individually or in groups and there is a great deal of tactical nuance for something at this scale.
While the core mechanics remain the same in all scales, there are separate movement and fire distance charts for 6/10mm, 15mm and 25/28mm.
It is a large scale Brigade level game with the opportunity to have tactical control over the individual regiments.
It is perfect for Corps sized games to be played in one sitting.
P.J. O'Neill
A thorough and well designed rule sat that should be welcomed by Johnny Reb Fans and other Civil War Gamers 17 novembre 2014
Par Stephen M. Huckaby - Publié sur Amazon.com
Format: Relié
I had the opportunity to review ADF in my publication, ACW Gamer: The Ezine. ADF is a comprehensive, well thought out rule set that should be welcomed by veteran Johnny Reb gamers and by gamers who are ready to increase the scope of their table top battles to large engagements. The book is well laid out with superior production values and its clear that John Hill and his design team have gone all out to set the standard for Civil War rule sets.

Hill’s writing style is very expository. He not only explains how units move, or fire and change formation, he also discusses the historical basis for the rules and gives historical examples of the concepts he is trying to recreate in miniature. John also uses pictures and diagrams to illustrate rules or concepts he is conveying to the player.

The heart of the rule set is a reaction- counter reaction system that allows commanders to make tactical decisions based on the action of his enemies. This system does does a great job of putting players into the role of a Civil War general!

The rule set is hard bound and with the high production values that one would expect from Osprey Publishing - ADF is
presented in full color and is very pleasing to look at. The book itself reminds me of other Osprey offerings such as the modern wargaming rules, Force on Force. It's glossary facilitate game play and helps eliminates 'rule searching."

The rule sets includes a scenario, a guide to create your own scenario and Charts are provided for 10mm, 15mm and 25mm figures. If you game ACW, you owe it to yourself to check this rule set out.
Fully Engaged and Engaging 30 septembre 2014
Par Rob, 30 years in service - Publié sur Amazon.com
Format: Format Kindle
Thoroughly enjoyable; eminently playable. The author of Johnny Reb has produced a wonderful regimental set of rules that are easy to follow, definitive, and the opening salvo in three days of the best-known (but not overgamed) battle of the Civil War. Lots of opportunity here to relive a critical moment in American history and to see things through the eyes of the generals and colonels involved. Not to be missed. I look forward to the coming titles.
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