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ActionScript for Multiplayer Games and Virtual Worlds [Anglais] [Broché]

Jobe Makar

Prix : EUR 41,88 LIVRAISON GRATUITE En savoir plus.
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Descriptions du produit

Présentation de l'éditeur

Covers of all aspects of multiplayer game development

and virtual world development

° The demand for multiplayer game developments has exploded in the past year to

become a billion dollar industry

° Author is a top virtual world developer using Flash ActionScript

° A rare look at development in this highly lucrative market


This book starts off with the basics of who wants these applications and why

and quickly moves into virtual world game development. The main focus is on

deconstruction of all aspects of multiplayer game development and virtual

world development. The book covers chatting, avatar creation, mini-game

integration, pathfinding, and more.

Biographie de l'auteur

Jobe Makar (Elm City, NC) specializes in advanced ActionScript programming

in all versions of Macromedia Flash and has authored several Flash

programming books. He has over eight years experience building advanced

applications, websites, and games using Flash, XML, HTML, JavaScript, and

interacting with middleware. Jobe holds a Bachelor's Degree in Physics with 3

years of graduate study toward a PhD in physics. He has received several

awards and acknowledgements for Flash programming and regularly speaks at

industry conferences such as Flashforward, Flash in the Can, and Flash on the

Beach. Jobe is a certified Flash trainer and developer.

Détails sur le produit

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Dans ce livre (En savoir plus)
Parcourir les pages échantillon
Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Commentaires client les plus utiles sur (beta) 4.0 étoiles sur 5  13 commentaires
33 internautes sur 38 ont trouvé ce commentaire utile 
1.0 étoiles sur 5 Nothing more than a promotional piece 25 juin 2010
Par Denard D. Springle IV - Publié sur
Format:Broché|Achat authentifié par Amazon
I was very excited about this book when I read about it here on Amazon and read others reviews, but was very sadly disappointed by the content of this book when it finally arrived. First, it's very small - much smaller than any other book worth reading on Actionscript. Second, it boils down to little more than a promotional piece for ElectroServer - the commercial game server written by the company started by the author. It lacks any clear examples, and frankly has more 'this topic is too complex to be covered in this book' statements than any other book I've ever read... ever. The examples given are disjointed - I've not seen a single actual class in the whole book - just insignificant bits and pieces of code that don't go together. Lots of examples show just a tiny fraction of the whole class and leave you either having to dig through a download of content that should have been included with the book for the amount of money they charged for this fireplace starter, or imagine it for yourself. Very poorly written, very poorly done and very disappointing to someone hoping to learn more about developing better multiplayer content - but even for a seasoned professional this book is a hard read. Spare your nickel and give it to any other author who writes books to help others learn through working examples instead of shameless self promotion of commercial products through manuscript. I find the whole thing to be very distasteful to be honest about it and will not buy another book from this author ever again.
33 internautes sur 42 ont trouvé ce commentaire utile 
2.0 étoiles sur 5 Big on ideas, fails on examples 8 septembre 2009
Par Eric the Red - Publié sur
I'm really motivated to add the concepts in the book to my Actionscript arsenal, so I was excited for the arrival of this book and diving in. The book is an excellent crash course in multi-player game theory and fills a much-needed place in the AS book market.

The book fails, however, when it comes to the examples. While carefully avoiding the need to own Flash or Flex to complete the exercises and thereby lowering the barrier to entry, the author requires a free 3rd-party AS editor, Flash Develop, which doesn't have a Mac client. So Mac users, beware, this oversight throws up a road block right away.

The author says the projects can be imported into Flex Builder, but I haven't gotten this to work yet. Some projects require the fl.controls class which isn't native to the Flex SDK, so there's another road block. I'm still working on this one.

I did get a few examples to run from the Flash IDE, by creating an FLA and assigning the class as its document class. This wasn't without headache: you have to go into several of the example classes and adjust paths to get the classes to import. Not for the faint of heart.

A simple solution would be to include versions of the examples in the book's downloadable files that would easily import into Flex Builder or Flash. What AS developer doesn't own one of these? Be prepared to do a lot of forensics to get the examples to work. Disappointing. (Note to PeachPit: you could still do this!)

The upside: ElectroServer, the socket server that the entire book is based on, installs easily on a Mac.
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great book on multiplayer concepts that you can apply for any language 3 février 2013
Par C. Moeller - Publié sur
Format:Broché|Achat authentifié par Amazon
This book contains a lot of information, but the most helpful are the concepts used when working with multiplayer programming. The book does use their socket server, but they did write it in a way that you can apply the concepts for whatever language you're working in. Things like interpolation, and ways to try to sync the client and server. A decent amount of information about lag compensation in games, that I haven't found elsewhere.

It is currently my main go to book while working in kyronet in Java. There could be a lot more information, and I would love to see a follow up book, but I haven't been able to find as much information to actually start multiplayer game programming, as what is in this book.

Definitely recommended!
4 internautes sur 6 ont trouvé ce commentaire utile 
1.0 étoiles sur 5 Crap. 25 juillet 2011
Par Michael A Derrick - Publié sur
Format:Broché|Achat authentifié par Amazon
This book was written wholly for the purpose of selling their server. It doesn't delve into anything helpful considering action scripts other then basic game design theory. (which some of the theory is good, most definitely NOT WORTH THE $).
2 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 + 5 26 janvier 2010
Par Evgeniy - Publié sur
Format:Broché|Achat authentifié par Amazon
I plan to create Flash based on-line games. This book is very helpful. So I have all info for creating my flash game on Electroserver now. This is not for Flash newbies.
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