Book Description
This book combines a thorough introduction to the theoretical foundations with hints and tips on how to implement these concepts into actual code for global illumination algorithms. An appendix describes how to design a global illumination system using the building blocks outlined in the book.
It is an essential tool for programmers and developers of computer graphics applications in computer games, animation, and media design.
JA Majors Book Info
Text provides a fundamental understanding of global illumination algorithms. Discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. For researchers, computer graphics enthusiasts, graduate and undergraduate students. DLC: Computer graphics.
