AI Game Programming Wisdom 2 This volume is filled with over 60 ready-to-use expert techniques, ideas and solutions for game developers. Each article delves deep into key AI game programming issues and provides ideas and techniques that can be easily integrated into your own games. Full description
Détails sur le produit
Relié: 756 pages
Editeur : Charles River Media; Édition : Har/Cdr (8 janvier 2004)
J'ai acheté ce livre dans le cadre d'une étude pour avoir un point de vue global sur les concepts modernes de l'I.A. dans les jeux vidéos. Mon choix était le bon, ce livre étant une suite d'article (écrit par des professionnels du jeu vidéo et des chercheurs spécialisés dans le domaine de l'intelligence artificielle) expliquant l'état de l'art du domaine et sa problématique. Attention, ce livre n'est pas du tout un tutoriel pour programmer une intelligence artificielle, mais plutot une suite de réflexions, bien qu'il soit livré avec un cd contenant des codes sources. A réserver je pense aux personnes disposant de solides bases en informatique (Niveau maitrise info à mon avis) ou aux passionnés (avec le risque de ne pas comprendre certaines subtilités).
Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com:4.5 étoiles sur 5 2 commentaires
30 internautes sur 30 ont trouvé ce commentaire utile
4.0 étoiles sur 5Another useful addition to the game developers shelf24 janvier 2004
Par Galen K. Valentine - Publié sur Amazon.com
All of the books in the Game Programming Gems and AI Wisdom series have been quite useful to me as a game programmer. AI Game Programming Wisdom 2 is a continuation of the Charles River Media series devoted to gaming issues. As with the rest of the series the articles are of varying lengths and detail. Many of the articles simply reference other articles in the series rather than basic or classic works in AI. So, this series is less useful as a bibliographic source. The topics covered in the articles are usually short and written at a high-level, but nonetheless very interesting and worth further research. And therein lies some of the frustration. It is often difficult to find more information about a particular subject since most of the references simply refer to articles in other books in the series, which are themselves are rather vague. AI Game Programming Wisdom 2 is structured very much the same as the first book in the series. The articles are broken into similar sections, with the addition of a new section on finite-state-machines and splitting the section on learning into two. Having already covered the A* algorithm, its various optimizations, and navigation meshes in the previous books those topics are virtually absent here (though they may be buried as a secondary topic in some of the path-finding articles). I thought that the series had exhausted discussion of finite-state machines, but the editors managed to include a couple of interesting articles. The demand for more realistic AI behavior in character-based games in growing. And while a full simulation of emotions and human characteristics is unteneable, at the moment, there are some interesting ideas in the Learning section of the book e.g. "Motivational Graphs: A New Architecture for Complex Behavior Simulation.". I can't say that this book is indispensible from an implementation perspective. Most of the articles are simply too vague - though there are notable exceptions throughout the entire series of books. What I found most useful in these articles was that they stimulated thought and helped to generate discussion among the programmers and designers at work.
3 internautes sur 93 ont trouvé ce commentaire utile
5.0 étoiles sur 5"Ok, let us not try to get bogged down into semantics?"9 août 2004
Par MGMcd - Publié sur Amazon.com
Honestly, I just had to submit a review to comment on this line from a reviewer of this book. "Ok, let us not try to get bogged down into semantics." What the heck does this mean? I think he/she meant, "Okay, let us not get bogged down in semantics."
What else is wrong with this reviewer's reading/writing skills that contributed to their negative review of this book? If you can't write clearly...