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Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com:4.1 étoiles sur 5 7 commentaires
4 internautes sur 5 ont trouvé ce commentaire utile
4.0 étoiles sur 5Excellent7 mai 2012
Par Yong Zhi - Publié sur Amazon.com
Format:Broché
This book is worth reading, it's more heavy weight on programming than most other Android books I sampled recently, the only downside is it that covers Mac OS, Windows and Linux which contributed to the overall thickness and price.
Chapters I enjoy most:
Chapter 4. Calling Java Back from Native Code Chapter 9. Porting Existing Libraries to Android
4 internautes sur 5 ont trouvé ce commentaire utile
4.0 étoiles sur 5Excellent reference4 mars 2012
Par Michael Sprayberry - Publié sur Amazon.com
Format:Broché
This book is just what anyone that wants to get started with Android NDK needs. Not only does it start out well with giving step-by-step instructions on installing everything needed for both windows and Ubunto, but it also has a ton of examples throughout the book. The author is very straight forward in saying that this book is not about JAVA but C/C++, but anyone that wants to do Android NDK already should know that is what the language is that they need for NDK work.
The only down side I have for this book is chapter 8 which is surprisingly short considering the topic of graphics. I would liked a little more on this being that games are graphics intensive and writing for the NDK will help speed the processes up a little.
If you are looking for a primer in Android NDK than this is the book to get.
3 internautes sur 4 ont trouvé ce commentaire utile
5.0 étoiles sur 5Great introduction to using the Android NDK for Android Developers!29 mai 2012
Par C. Moeller - Publié sur Amazon.com
Format:Broché
This is a great book to get started with the Android NDK. It's definitely aimed at someone who has some experience developing on Android already, and has had some programming experience in C++. I hadn't used the NDK previously, so appreciated the chapters on setting it up for Linux, Mac and Windows. I liked that it provides information for interfacing OpenGL from C++, and integrating both Box2d, and the Irrlicht open source 3d game engine.
This book would be very helpful for anyone trying to either integrate an existing C++ library to use on Android, or for game developers, trying to push better performance from Android devices.