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Android Design Patterns: Interaction Design Solutions for Developers (Anglais) Broché – 15 mars 2013

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Descriptions du produit

Présentation de l'éditeur

Master the challenges of Android user interface development with these sample patterns

With Android 4, Google brings the full power of its Android OS to both smartphone and tablet computing. Designing effective user interfaces that work on multiple Android devices is extremely challenging. This book provides more than 75 patterns that you can use to create versatile user interfaces for both smartphones and tablets, saving countless hours of development time. Patterns cover the most common and yet difficult types of user interactions, and each is supported with richly illustrated, step–by–step instructions.

  • Includes sample patterns for welcome and home screens, searches, sorting and filtering, data entry, navigation, images and thumbnails, interacting with the environment and networks, and more
  • Features tablet–specific patterns and patterns for avoiding results you don′t want
  • Illustrated, step–by–step instructions describe what the pattern is, how it works, when and why to use it, and related patterns and anti–patterns
  • A companion website offers additional content and a forum for interaction

Android Design Patterns: Interaction Design Solutions for Developers provides extremely useful tools for developers who want to take advantage of the booming Android app development market.

Quatrième de couverture

Everything you need to create a spectacular mobile experience!

The state of the Android ecosystem right now is the perfect storm, combining the factors for explosive near–term growth and long–term market dominance. Now′s the time to begin designing and developing Android 4 apps, and this book is about what works: patterns.

Here are 58 essential interaction design patterns for handling the most challenging aspects of Android app design: the welcome experience, home screen, navigation, search, sorting and filtering, data entry, and forms. Equally important are 12 antipatterns, describing common mistakes to avoid in your quest for customer empowerment, delight, and enjoyment. Here′s everything you need to create a spectacular mobile experience.

  • In–depth review of 58 essential native Android 4 patterns
  • A complete methodology for building and user–testing effective, inexpensive prototypes
  • Case studies of what works and what doesn′t
  • Android interpretations of great ideas from other mobile operating systems
  • Chapters devoted to key design patterns for mobile banking and tablets
  • Experimental patterns to explore the cutting edge of Android design

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Dans ce livre

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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Par jlm le 2 décembre 2014
Format: Broché Achat vérifié
Très intéressant pour les développeurs/designer. Le livre donne de très bons exemples de choses à faire ou à éviter. J'en ai moi-même tiré de bons enseignements. J'ai l'habitude de lire des livres techniques en Anglais mais ici le niveau d'Anglais est un peu plus élevé (phrase longue et vocabulaire plus recherché).
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Par Decrock le 21 mai 2013
Format: Broché Achat vérifié
A conseiller aux DA, Chefs de Produit et Projet dans l'univers Mobile afin de maîtriser les bonnes pratiques dès la phase conceptuelle.
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Commentaires client les plus utiles sur Amazon.com (beta)

Amazon.com: 41 commentaires
8 internautes sur 8 ont trouvé ce commentaire utile 
Straightforward, Highly Useful 30 mai 2013
Par Marti in Allen - Publié sur Amazon.com
Format: Broché
This is a book for UX designer/developers who need straight talk and solid visual examples of Android UI best practices. Unlike another reviewer, I did *not* expect this book to contain code samples; in fact, I would have been annoyed if it had as there are plenty of resources that discuss Android development. What I needed, and what this book delivered beautifully, were real world UI solutions that could be immediately applied to improve my application designs.

The discussions and examples provided are particularly useful if you are a designer/developer who also works on iOS apps. Starting from necessary changes to the launch icon, the book moves step-by-step through the various elements and interactions. making comparisons between major mobile operating systems along the way.

I gave the book five stars because it delivered precisely what I wanted: State the pattern name; tell me how it works; show me examples; tell me when, where and why to use it; and warn me when I need to be careful. It isn't filled with buzzwords, business-speak or theoretical discussions -- which I found quite refreshing for a change.

Note: In the spirit of full disclosure, I did attend the author's rapid prototyping seminar during SXSW 2013. However, I have attended hundreds of industry presentations over the years and have never felt the need to give sterling book reviews to every single author.
7 internautes sur 7 ont trouvé ce commentaire utile 
Accessible, entertaining read for all 28 juillet 2013
Par Amazon Customer - Publié sur Amazon.com
Format: Format Kindle
I received the book when I took a two-day work shop with the author. I enjoyed the workshop and materials so much I ultimately signed on to work more with the company.

Perhaps some of you will find this review helpful. I will point out a few things that might be hard to notice from the Amazon preview:

COLOR. I read the Kindle version which is in color. I found the color helpful especially when he referred to some examples like Southwest Airlines that used color for groupings. The book version is not in color.

MANUAL. It can be read cover to cover but it also functions like a reference manual with repeating sections for every pattern like when to use, cautions, tablet considerations and visual examples. I found the consistency helpful especially with unfamiliar patterns.

CRITICAL. It's not just a manual. The author has a point of view. I found it helpful that the book wasn't toting the company line. The author was honest when he thought the Android standards were wrong. He gave clear reasons when and where to depart from the Google rule book. I felt like I could trust the feedback.

HUMOR. There are parts that are laugh out loud funny. My favorite is the Sit orSquat sections around EULAs. The author has a quirky sense of humor and an eclectic set of citations. He will undoubtedly make one or two references you will be compelled to Google.

EXAMPLES. The book starts with a breakdown of an app. You get right into it which is gratifying. I find this approach immediately engaging and helpful. You get your money's worth of insights in the first few pages.

What could be better

FINALS. The author makes the point several times that you don't have to be an artist. I think that's fine for the sticky pad examples (rather good actually) but not for the screenshots of the 'improved' comps. I feel like some of the after images could have used a visual artist to really shine.

DATED. Some of the iOS references already feel dated with the iOS7 release recently announced. You really can't get around this problem in books, but it might be nice to state once in while what version of iOS he's referring to. Apple is a design monolith but a changing one.

DEFINITION. Define anti-pattern sooner. I tweeted the author because I felt that the antipattern term was used before it was ever defined. While the definition may seem obvious I appreciate how quickly he responded and what he said, An antipattern is "basically something that a lot of people do but is generally a bad idea. "

I am about a third of the way through the book so this is by no means an exhaustive list. I think the last point is key. The author invites reader into community, is accessible and gives a bunch of stuff on his website like articles and code.

If you are a UX designer, developer, product manager or visual designer, get this book and develop a common vocabulary you can use to communicate with your peers. Get more, done faster and look smarter too.
16 internautes sur 19 ont trouvé ce commentaire utile 
Great author, great book, great content 13 mars 2013
Par Alan Millar - Publié sur Amazon.com
Format: Broché
I just got out of an 8 hour course called Android Design Patterns: Interaction Design Solutions for Developers at SXSW Interactive. Greg covered a huge swath of mobile patterns and anti-patterns using content that he noted was also in the book. It was clear that the class could not cover everything that is covered in the book. And while it is called Android Design Patterns, Greg provides many examples from iOS and notes which is a better pattern, and when to borrow from examples that originated in one or the other to improve your designs in either system. Greg was a tireless and committed instructor and I'm sure I'll be as impressed with his book as I was with his seminar, which was worth the $800 price of the entire conference.
5 internautes sur 5 ont trouvé ce commentaire utile 
I felt that the first chapter or two was nice 20 mars 2014
Par Drew - Publié sur Amazon.com
Format: Broché Achat vérifié
The book contains a lot of insights, some of which are pretty obvious. On the whole there isn't a very cohesive theme to the book. There is a lot of do this, don't do this. I would rather have had some larger strategies that these particulars could relate back to. I think the author tried to do this, but not very successfully. There are some good ideas in the book though. I just didn't think it was that great.
4 internautes sur 4 ont trouvé ce commentaire utile 
One of the best design books out there 27 avril 2014
Par Eli - Publié sur Amazon.com
Format: Broché Achat vérifié
Just a fair warning: This book does not have any code. It will not teach you how to code an Android menu or title screen; it is purely a design book that examines various design frameworks and templates that have worked for other apps. And it excels at doing so: there are many different designs presented in this book that will give the reader the confidence to not only implement a practical design framework; but also takes you through the creative process of designing a layout and the caveats that come with designing each layout. One of the high points about this book was it's treatment of the differences between iOS screen and android screens. This treatment was so in depth I came out of this book with the knowledge about the differences in the design philosophies of iOS and Android. I was give this book a very high recommendation for anyone that wants a solid introduction on designing an Android layout.
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