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Android Netrunner Lcg: First Contact Data Pack (Anglais) Jouet – 15 juillet 2014


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Android Netrunner Lcg: First Contact Data Pack + Android Netrunner The Card Game: Up and over Data Pack + Android Netrunner Lcg: The Spaces Between Data Pack
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Descriptions du produit

"Welcome to Heinlein."

 

First Contact is the third Data Pack in the "Lunar Cycle" for Android Netrunner. After heading Upstalk and passing through The Spaces Between, it's time to land on the moon. First Contact shakes up the contests between Corp and Runner by introducing three new region upgrades, mythic ice, new traps, resources, and a new Anarch identity. The Data Pack's sixty cards (three copies each of twenty different cards) also depict a new meat space where gravity is low, people all wear spacesuits, there's only one fully established city, and everything is enclosed. Confined. Watched.

 

From the remotest edges of Port Anson Grid to the seedy underbelly of Duggar's, First Contact immerses players in a strange and alien setting in which there are very few places the game's Corps don't control completely, everything you thought you knew is just a shade different, and it's all that much more important to find someone to guide you through your ongoing cyberstruggles...



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Further Up The Stalk 29 septembre 2014
Par Seth C. Dortch - Publié sur Amazon.com
Continuing the climb up the moon we are into the third pack for Android Netrunner! We saw the (potentially) game changing currents. A pretty necessary pack in my opinion. But what about this one? A hit or a miss? And a card that lets you draw 10? Let’s check it out, card by card.

*BlacKat (3) On one hand you can compare this to Corroder and decide it is a boring card. But I honestly feel this might find a niche in stealth breaker decks.
*Box-E (2) Not a terrible console. But you have so many better ones. Desperado anyone?
*Chronos Project (2.5) Powerful indeed. But with the exception of hurting Shaper’s bad, it’s not overwhelming like some people think. It might replace some lesser 3/1 agendas. But in general not too impressive.
*Crisium Grid (5) Spend 3 credits and stop Account Siphon? Yes please! There are so many cards this one shuts off. Anything that takes a successful run won’t trigger. A nightmare for the runner, and a sweet card all around.
*Duggar’s (3.5) Probably going to be a niche card. But spend a turn to draw 10? If you are looking for a specific card, this is a pretty great tutor.
*Eliza’s Toybox (3) I really want to love this card. I can’t justify giving it over a 3 though because of how fast it will die. Still rezzing an Archer, Tollbooth, Wotan, or Janus 1.0 for 3 clicks and no credits? Hard to pass up.
*Hades Shard (5) The only bad thing about this card is that you can only have 1 in your deck. Still that can be played around (see Duggar’s). It works in any runner. But in Noise it’s a beast. Every time I see this card in my Noise deck, I win.
*IQ (2.5) This is an awkward card to me. You would love it in HB CI to be so impossible to break. But then if you draw it late (with a ton of cards in HQ), it’s murder on your bank account. And then it’s weaker. Ugh. A hard card to predict how good it’s going to be. My guess is it’s mediocre.
*Kitsune (3) Dat artwork! Pretty cool and flavorful card. Nothing exciting though.
*Lancelot (3) Next ice is slowly getting more powerful. True a 2 strength sentry isn’t exciting. But this is still solid.

*Manhunt (2) I at first was really stoked when I saw this card. Every time they get through I’m tracing them! Score. But there are some issues. First, they are getting successful runs. Second, 3 credits is pretty pricy. Third, hard to find a slot for it. NBN is already pretty full. I just don’t think this card makes it. Still might be useful in some decks.
*Order of Sol (2) Made for Nassir. Boring for everyone else.
*Port Anson Grid (1) Neat little trap. Which will probably do nothing. There are a lot better cards than this.
*Quetzal: Free Spirit (4) At first I was underwhelmed. But she is actually pretty strong. Another runner who focuses on less, but quality runs.
*Rachel Beckman (0) A free fifth click and I’m giving it a 0? Yes. It is way too easy to get tagged (which trashes her). And there goes your 8 credits. Ouch.
*Refractor (4) Why do I see a scary Shaper stealth deck on its way?
*Shattered Remains (2) Maybe the saddest art in the game. Poor Dino! But the card is only ok. Another ambush that will probably be really difficult to pull off.
*The News Now Hour (2) For the future this will probably be ridiculous. For now with the limited and underpowered Runner currents, this will stay boxed.
*The Supplier (3) Not a bad card. If you use it for more stuff then it saves some credits.
*Wendigo (4.5) I see a lot of mixed feelings on this card. As you can see from my rating I’m a big fan of it. I mean come on, a “Chum” which can force the runner to use a different breaker than what they were using? Yeah I like this a lot. Also it’s sweet seeing Weyland get a decent code gate. My thumbs are up in this one.
OVERALL: (3.5) There are a few cards here that can wreck some face. But the pact definitely isn’t a mandatory purchase. If you are a hardcore fan of Netrunner you will pick it up anyway. If you’re not, you can probably get away with not buying it. Depends on how much you want the Hades Shard. Still a solid Pack and I like where Netrunner is heading.
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