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Arduino Workshop: A Hands-On Introduction with 65 Projects [Format Kindle]

John Boxall
5.0 étoiles sur 5  Voir tous les commentaires (2 commentaires client)

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Présentation de l'éditeur

Learn the Basics, Build the Projects, Create Your Own

The Arduino is a cheap, flexible, open source microcontroller platform designed to make it easy for hobbyists to use electronics in homemade projects. With an almost unlimited range of input and output add-ons, sensors, indicators, displays, motors, and more, the Arduino offers you countless ways to create devices that interact with the world around you.

In Arduino Workshop, you'll learn how these add-ons work and how to integrate them into your own projects. You'll start off with an overview of the Arduino system but quickly move on to coverage of various electronic components and concepts. Hands-on projects throughout the book reinforce what you've learned and show you how to apply that knowledge. As your understanding grows, the projects increase in complexity and sophistication.

Among the book's 65 projects are useful devices like:

  • A digital thermometer that charts temperature changes on an LCD
  • A GPS logger that records data from your travels, which can be displayed on Google Maps
  • A handy tester that lets you check the voltage of any single-cell battery
  • A keypad-controlled lock that requires a secret code to open

You'll also learn to build Arduino toys and games like:

  • An electronic version of the classic six-sided die
  • A binary quiz game that challenges your number conversion skills
  • A motorized remote control tank with collision detection to keep it from crashing

Arduino Workshop will teach you the tricks and design principles of a master craftsman. Whatever your skill level, you'll have fun as you learn to harness the power of the Arduino for your own DIY projects.

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5.0 étoiles sur 5 Un livre intéréssant pour débuter avec l'arduino. 22 octobre 2014
Un livre intéressant pour débuter avec l'arduino.
Je l'ai pris sur recommandation du EEVBlog. Je vous conseille d'ailleurs d'aller y faire un tour, c'est une mine d'information pour qui s’intéresse un minimum à l’électronique. Je ne suis pas déçu par cet achat et j'attends avec impatience chaque soirée que je passe à le parcourir.
Un livre de chevet pour les geeks.
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5.0 étoiles sur 5 Très Bien 15 novembre 2014
Par Nico
Format:Broché|Achat vérifié
Très bien pour débuter, apprendre la base de démarrage, avoir des ficelles et une référence de code pour de nombreuses applications de base. Ensuite, à votre imagination de jouer...
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Amazon.com: 4.5 étoiles sur 5  108 commentaires
34 internautes sur 34 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 What a great Arduino resource! 7 juillet 2013
Par Eric Forte - Publié sur Amazon.com
John Boxall's new book, Arduino Workshop: A Hands-On Introduction with 65 Projects (No Starch Press) is a comprehensive book that is well suited to both the neophyte and to the experienced electronic project hobbyist. I've read several books on the Arduino platform and have reviewed a few, but Mr. Boxall's book has raised the bar several notches. I reviewed the paperback version (a whopping 392 pages!) and found it to extremely well written: the prose is clear without being simplistic and each chapter is well laid out. Boxall explains the genesis of the Arduino board and guides the reader through obtaining and installing the Arduino IDE software for the Windows, Linux and Mac OS X operating systems. Each chapter begins with an introduction to explain the goal of the chapter and ends with a "Looking ahead" paragraph that adds further insight and prepares the reader for the next chapter.

The book's 65 projects range from lighting LEDs, a kind of Arduino "Hello world" (though a "Hello world" project occurs in the chapter discussing driving LCDs), to projects incorporating cell phone technologies like SMS text messages, projects about GPS and even several dealing with the construction of a tank-like robot, my personal favorite. Many of the projects start with a simple version then build progressively more sophisticated versions by adding more components or features with the goal of teaching perhaps a specific technology, or as an exercise to encourage the reader to consider the Arduino's flexibility. For example, the tank robot project starts by using micro-switches to assist with "collision avoidance." Then the reader is guided through modifying the robot to use infrared components to avoid objects, and then to using ultrasonic distance calculation components! Each project contains the program source code to be entered into the Arduino IDE (programs are called "sketches" in Arduino parlance), and a complete parts list with suggested suppliers and their web addresses.

The book also contains a section on comparing the various Arduino boards available in the Arduino ecosystem. Since the Arduino design has been "open sourced" by its creators, Boxall explains some of the differences between "real" Arduino boards to Arduino equivalents produced by other manufacturers, including one design kit where you can build your own Arduino from scratch.

As other reviewers have pointed out, one bonus feature makes this book even more valuable, though. The way in which Boxall explains each project gives the reader a basic course in electronics: he explains how each electronic component functions, how electricity works in the context of these projects and even points the reader to resources for learning how to solder, though one could probably do most of the projects using only solderless "breadboards."

John Boxall and No Starch Press have given us a really great book. Like many smaller (and still excellent) books on the Arduino, Boxall's book has plenty of URLs to point the user to places on the web where they can find more information. What's nice about this book is that it is so well documented and thorough that one could easily envision hunkering down somewhere with this it, some components and a soldering iron and working through chapter upon chapter, without ever even needing to open a web browser. I could imagine this being a great vacation book to take a long with said components and soldering iron, to somewhere with electricity, but without cell coverage or internet access (I know a few such places that still exist in New England), whiling away the hours creating projects, learning about the Arduino and having a lot fun.
38 internautes sur 41 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Should be on every Arduino-ists bookshelf! 22 mai 2013
Par renaissance geek - Publié sur Amazon.com
I'll get my gripe out of the way first then I can go on to be positive. I really think Arduino Workshop is under selling itself. It's not just a workshop manual but a tutorial on electronics, programming and Arduino, and a very good one at that. With that out of the way I think you can guess I really rate this book. Being of the somewhat nerdy persuasion I have of course heard of Arduino but given that I tend to play more in the in software arena I only really knew it as a name and general concept rather than as a tool. This book tells you pretty much everything you could want to know about how to pick up and use Arduino. It's written largely as a set of exemplar projects backed up with the appropriate background information about the required components and programs. I very much doubt anyone will go through the book and build all the projects, but then again I don't really think that's what's expected. It's much more likely that most people will thoroughly read the first six chapters which have the basics of the Arduino, circuits and the Arduino programming language (which, for previous programmers out there, looks a lot like C/C++) and then treat the rest of the book as a bit of a pick and mix. There are chapters on touch screens, liquid crystal display, GPS, internet communication and many others so you can select the elements that your project requires, learn how to use them and put them together. And you even have the joy of knowing that when you reach the end of the book you can go onto the author's web site and pick up there where Arduino Workshop left off. Over all this is an excellent resource and one that should be on the shopping list of everyone interested in creating their own Arduino toys and tools.
30 internautes sur 34 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Arduino From Ground Zero to Advanced Physical Computing 20 mai 2013
Par Ira Laefsky - Publié sur Amazon.com
The popularity of the inexpensive, powerful and easy to use Open Source physical computing platform called "Arduino" has yielded a plethora of good introductory books. So why is this the one to own if you own no other? Firstly, the author has been preparing excellent free online tutorials on his website "TRONIXSTUFF" for several years and has over 50 excellent web-based lessons in Arduino applications and interfacing. He, John Boxall is a master of teaching beginners to make things happen with this compact $30.00 computer. He has indeed mastered hands-on pedagogy for Makers and this book offers an excellent resource beyond the website. Secondly, beginning with simple tutorials and projects that can be successfully completed by any beginning Maker, John leads the reader to advanced skills including I2C and SPI serial interfaces, attaching a real-time clock module, interfacing GPS components and integrating these Arduino GPS results with Google Maps, and charting the values of a temperature sensor on a LCD display. Mr. Boxall has introduced a simplified schematic representation of Arduino interfaces that can be understood by anyone.

This is truly a book for a beginner to physical computing and advanced Arduino users seeking additional interfacing and programming skills.

--Ira Laefsky, MS Engineering/MBA Information Technology Consultant, Human Computer Interaction Researcher and Maker at Philly's Hive 76 Hackerspace
formerly on the Senior Consulting Staff of Arthur D. Little, Inc. and Digital Equipment Corporation
10 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Get this Book this is the one! 5 décembre 2013
Par Amazon Customer - Publié sur Amazon.com
Format:Format Kindle|Achat vérifié
Finally someone that actually knows how to properly write code. John writes code the way I was taught when I was in University. Well thought out and planned with everything in the correct order. This book provides not only the fun stuff but also a valuable guide for programming correctly and a good basic understanding of how everything works. This book is a must for the beginner and advanced users. Great projects beyond the simple training kits and done properly.
4 internautes sur 4 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Arduino and a good book - A gateway drug to advanced creative electronics 19 juin 2013
Par Richard T. Kingslan - Publié sur Amazon.com
Do-It-Yourself electronics has seen a resurgence in the past decade. The hobbyist market has always been big, and is growing again because of new, advanced platforms like the Arduino. Microcontrollers have been around for decades. But, the vast majority of microcontrollers have been limited to assembly language or archaic control language to program them. Usually, these have been out of reach for the average hobbyist.

Enter Arduino Workshop, the Arduino platform and associated circuitry. I have a background (actually, a degree, for what it's worth) in applied electronics. Back in the day, this meant that I repaired TVs, Peavey amps, and the like. So, this book and the Arduino movement falls squarely into my wheelhouse. Understand that you aren't going to take the board (and microcontroller) out of the package and program it and immediately replace your cell phone. You still need to plan out what you're going to build, buy the right Arduino platform (yes, there are multiple boards that you can buy, based on what you intend to build) and build the circuitry (add transistors, resistors, capacitors, etc) to enable the right voltage, amperage to the inputs and outputs. The job of the microcontroller is provide logic to your design. For example, you want to power and display output to an LCD screen or an LED array. The Arduino platform enables the power, the display logic and the microcontroller is the brains behind what your LCD/LED will display - along with any logic to scroll, turn colors, blink - whatever the display is capable of doing. Simple project, I know. But it's just the surface of what you can accomplish.

The hardest part of coming up with a project is coming up with the idea. You first have to define what the problem - or what you want that you don't have - actually is. Steve Wozniak and Bill Gates didn't become who they are because they already had a computer or an operating system. They innovated and recognized - in remarkably different ways - what the burgeoning computer world needed. Hence, we got the Apple computers and the DOS and Windows operating systems that changed the computing landscape. This book should provide sufficient DNA to spawn an idea or two for the next generation.

Through 65 projects, the book provides fertile ground for your mind to grasp what you can do and to guide you step by step through what can happen with a great idea. The book will teach you the concepts of electronics, how to combine components to create more complex operations, and the logical elements for more complex projects. Added to this is the programming methods and tools to create the actual logic that drives your project. The output of the project drives the LCD screen of an LED array that acts as a timer.

The author also does a good job in defining the logical thought process that one must go through in order to correctly design and program (known as a `sketch') the microcontroller, and providing the links to getting the actual programming environment and tools. The author also takes you through the basics of drawing out your design in proper electronics diagramming standards.

In this book, you find the basics to get your creative juices flowing, and then provides the necessary building blocks of tools, methods, component selection, design and development. All in all - the perfect mix to design the next Big Thing.
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