Arduino Workshop - A Hands-On Introduction with 65 Projects (Anglais) Broché – 30 avril 2013
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Je l'ai pris sur recommandation du EEVBlog. Je vous conseille d'ailleurs d'aller y faire un tour, c'est une mine d'information pour qui s’intéresse un minimum à l’électronique. Je ne suis pas déçu par cet achat et j'attends avec impatience chaque soirée que je passe à le parcourir.
Un livre de chevet pour les geeks.
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The book's 65 projects range from lighting LEDs, a kind of Arduino "Hello world" (though a "Hello world" project occurs in the chapter discussing driving LCDs), to projects incorporating cell phone technologies like SMS text messages, projects about GPS and even several dealing with the construction of a tank-like robot, my personal favorite. Many of the projects start with a simple version then build progressively more sophisticated versions by adding more components or features with the goal of teaching perhaps a specific technology, or as an exercise to encourage the reader to consider the Arduino's flexibility. For example, the tank robot project starts by using micro-switches to assist with "collision avoidance." Then the reader is guided through modifying the robot to use infrared components to avoid objects, and then to using ultrasonic distance calculation components! Each project contains the program source code to be entered into the Arduino IDE (programs are called "sketches" in Arduino parlance), and a complete parts list with suggested suppliers and their web addresses.
The book also contains a section on comparing the various Arduino boards available in the Arduino ecosystem. Since the Arduino design has been "open sourced" by its creators, Boxall explains some of the differences between "real" Arduino boards to Arduino equivalents produced by other manufacturers, including one design kit where you can build your own Arduino from scratch.
As other reviewers have pointed out, one bonus feature makes this book even more valuable, though. The way in which Boxall explains each project gives the reader a basic course in electronics: he explains how each electronic component functions, how electricity works in the context of these projects and even points the reader to resources for learning how to solder, though one could probably do most of the projects using only solderless "breadboards."
John Boxall and No Starch Press have given us a really great book. Like many smaller (and still excellent) books on the Arduino, Boxall's book has plenty of URLs to point the user to places on the web where they can find more information. What's nice about this book is that it is so well documented and thorough that one could easily envision hunkering down somewhere with this it, some components and a soldering iron and working through chapter upon chapter, without ever even needing to open a web browser. I could imagine this being a great vacation book to take a long with said components and soldering iron, to somewhere with electricity, but without cell coverage or internet access (I know a few such places that still exist in New England), whiling away the hours creating projects, learning about the Arduino and having a lot fun.
This is truly a book for a beginner to physical computing and advanced Arduino users seeking additional interfacing and programming skills.
--Ira Laefsky, MS Engineering/MBA Information Technology Consultant, Human Computer Interaction Researcher and Maker at Philly's Hive 76 Hackerspace
formerly on the Senior Consulting Staff of Arthur D. Little, Inc. and Digital Equipment Corporation
Enter Arduino Workshop, the Arduino platform and associated circuitry. I have a background (actually, a degree, for what it's worth) in applied electronics. Back in the day, this meant that I repaired TVs, Peavey amps, and the like. So, this book and the Arduino movement falls squarely into my wheelhouse. Understand that you aren't going to take the board (and microcontroller) out of the package and program it and immediately replace your cell phone. You still need to plan out what you're going to build, buy the right Arduino platform (yes, there are multiple boards that you can buy, based on what you intend to build) and build the circuitry (add transistors, resistors, capacitors, etc) to enable the right voltage, amperage to the inputs and outputs. The job of the microcontroller is provide logic to your design. For example, you want to power and display output to an LCD screen or an LED array. The Arduino platform enables the power, the display logic and the microcontroller is the brains behind what your LCD/LED will display - along with any logic to scroll, turn colors, blink - whatever the display is capable of doing. Simple project, I know. But it's just the surface of what you can accomplish.
The hardest part of coming up with a project is coming up with the idea. You first have to define what the problem - or what you want that you don't have - actually is. Steve Wozniak and Bill Gates didn't become who they are because they already had a computer or an operating system. They innovated and recognized - in remarkably different ways - what the burgeoning computer world needed. Hence, we got the Apple computers and the DOS and Windows operating systems that changed the computing landscape. This book should provide sufficient DNA to spawn an idea or two for the next generation.
Through 65 projects, the book provides fertile ground for your mind to grasp what you can do and to guide you step by step through what can happen with a great idea. The book will teach you the concepts of electronics, how to combine components to create more complex operations, and the logical elements for more complex projects. Added to this is the programming methods and tools to create the actual logic that drives your project. The output of the project drives the LCD screen of an LED array that acts as a timer.
The author also does a good job in defining the logical thought process that one must go through in order to correctly design and program (known as a `sketch') the microcontroller, and providing the links to getting the actual programming environment and tools. The author also takes you through the basics of drawing out your design in proper electronics diagramming standards.
In this book, you find the basics to get your creative juices flowing, and then provides the necessary building blocks of tools, methods, component selection, design and development. All in all - the perfect mix to design the next Big Thing.
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