ou
Identifiez-vous pour activer la commande 1-Click.
Plus de choix
Vous l'avez déjà ? Vendez votre exemplaire ici
Désolé, cet article n'est pas disponible en
Image non disponible pour la
couleur :
Image non disponible

 

Artificial Intelligence for Games [Anglais] [Relié]

Ian Millington , John Funge
4.5 étoiles sur 5  Voir tous les commentaires (2 commentaires client)
Prix : EUR 59,87 Livraison à EUR 0,01 En savoir plus.
  Tous les prix incluent la TVA
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Il ne reste plus que 7 exemplaire(s) en stock (d'autres exemplaires sont en cours d'acheminement).
Expédié et vendu par Amazon. Emballage cadeau disponible.

Formats

Prix Amazon Neuf à partir de Occasion à partir de
Format Kindle EUR 41,91  
Relié EUR 59,87  

Description de l'ouvrage

12 septembre 2009
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Offres spéciales et liens associés


Produits fréquemment achetés ensemble

Artificial Intelligence for Games + Game Coding Complete + Mathematics for 3D Game Programming and Computer Graphics
Acheter les articles sélectionnés ensemble


Descriptions du produit

Revue de presse

"Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won't work under the CPU constraints imposed by modern games. This book walks a line between the two and does it well. It explains algorithms rigorously while also discussing appropriate implementation details such as scheduling AI over time and using the right data structures. I will be using this book for my Game AI course." -Jessica D. Bayliss, Ph.D., Rochester Institute of Technology

"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

"This book promises to be the closest I've seen to what is needed in the field. I would highly recommend it for people in the industry." -John Laird, University of Michigan

"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software

Biographie de l'auteur

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

Détails sur le produit

  • Relié: 896 pages
  • Editeur : Morgan Kaufmann; Édition : 2 (12 septembre 2009)
  • Langue : Anglais
  • ISBN-10: 0123747317
  • ISBN-13: 978-0123747310
  • Dimensions du produit: 23,6 x 19,4 x 3,8 cm
  • Moyenne des commentaires client : 4.5 étoiles sur 5  Voir tous les commentaires (2 commentaires client)
  • Classement des meilleures ventes d'Amazon: 35.088 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
  • Table des matières complète
  •  Souhaitez-vous compléter ou améliorer les informations sur ce produit ? Ou faire modifier les images?


En savoir plus sur l'auteur

Découvrez des livres, informez-vous sur les écrivains, lisez des blogs d'auteurs et bien plus encore.

Dans ce livre (En savoir plus)
Parcourir les pages échantillon
Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
Rechercher dans ce livre:

Quels sont les autres articles que les clients achètent après avoir regardé cet article?


Commentaires en ligne 

3 étoiles
0
2 étoiles
0
1 étoiles
0
4.5 étoiles sur 5
4.5 étoiles sur 5
Commentaires client les plus utiles
5 internautes sur 6 ont trouvé ce commentaire utile 
Format:Relié
Je suis AMOUREUX de ce livre !
Je travaille quotidiennement avec l intelligence artificielle et pas du tout pour les jeux !
Je ne saurais conseiller a tout le monde la lecture de ce livre!

Pas de formule compliquer qui vous debauche la tete mais du pratique ! du code ! des exemples ! des exemples claire et pas a pas
Et n'allez pas croire que vous allez etre laise sur certain sujet. bien au contraire vous allez enfin comprendre TOUT ce quil y'a a savoir sur l'IA

Qui plus est le fait que l'IA est tres utilise dans les jeux video ils vous donne un avis sur l aspect mise en pratique, et le retour "sur marchandise" en effet
La super algorithme qui vous semble parfaitement adapter a votre probleme peux soit etre "de trop" ou alors tres difficile a mettre en pratique

Sur ses points la Aucun livre n'aborde le sujet mieux que celui ci !

Qui que vous soyez avancer ou debutant vous trouverez des reponses dans ce livre !

Le pseudo-code est un des mieux quil ma ete donne de voir ( d'habtude je hais le pseudo code ) et cerise sur le gateau vous pouvez telecharger les exemples en C++
(marre du python/ruby bien rigolo mais vraiment pas applicable des qu'on parle de performance) !

Ceci dois etre votre PREMIER livre sur l intelligence artificiel

Oubliez les anciennes reference comme " IA a modern approch" juste bon pour les universitaires qui vous complique la tache d apprentisage et qui deborde de pseudo code illisible ( il ne ressemble a rien ! on mais plus de temps a essayer de comprendre qu'autre chose !)

Si seulment j'avais trouver ce livre avant !
Avez-vous trouvé ce commentaire utile ?
4.0 étoiles sur 5 Really good book 13 juin 2014
Format:Relié|Achat vérifié
This book is really great, it covers all of the main things in AI, and it's a good starting point whether you're creating games or just looking to understanding what the subjects are about. It's a recommended read for me, definitly.

Although, if I had to give it a drawback, it'd be that it's a bit too much focused on the games side. They cover the subjects, but in a really fast way that doesn't really allow to see how things came to be (and I think that's somethings that's always important to say when explaining something : you have to tell the things' history).
Avez-vous trouvé ce commentaire utile ?
Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com: 4.5 étoiles sur 5  11 commentaires
21 internautes sur 22 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent and approachable 5 septembre 2010
Par Amazon Customer - Publié sur Amazon.com
Format:Relié|Achat vérifié
The vast majority of software development books, whether it be for line-of-business app dev or game development, seem to have little to no information that can be found via a casual internet search.

This book is one of the few exceptions. There is a refreshing breadth and depth of game AI knowledge in this book that has been of tremendous help. Unlike the common "Gems" series of books, this book contains enough information on nearly every topic for the reader to build a 'ground up' implementation of their own.

My only complaints are that the pseudocode seems to be overly simplified and not as easily converted to a concrete implementation as I'd like, and that even for a book on game-specific AI implementations, the authors seem to enjoy a bit more of an academic/idealized approach to the design. That might be less bothersome to a professional game developer, but I'm at the hobbyist/indie level, and sometimes need a quick-and-dirty implementation before I begin to really understand what's going on.

Having said that, I was able to use the book to learn about and implement goal-oriented action planning, fast and flexible A* path finding (with additional info on modified funnel algorithm online), and several other critical components.

I would absolutely recommend this book.
24 internautes sur 27 ont trouvé ce commentaire utile 
1.0 étoiles sur 5 Don't buy the Kindle version 12 mars 2013
Par Captain Zones - Publié sur Amazon.com
Format:Format Kindle|Achat vérifié
The one-star is for the Kindle version. Don't buy it. "Print Replica" means it's a lousy DRM'd PDF file. There's no resizing of text, and if you like reading in landscape mode, it's pretty ridiculous.
13 internautes sur 15 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Detailed explanations of AI algorithms, their purpose and usage 10 août 2010
Par Krzysztof Satola - Publié sur Amazon.com
Format:Relié
Artificial Intelligence for Games by Ian Millington and John Funge covers lots of topics but is mainly designed to help the reader to master one element of game development which is artificial intelligence (AI). The book covers a wide range of techniques for game AI including detailed explanations of AI algorithms, their purpose and usage.

As I have learnt from this book, artificial intelligence is about making computers able to perform some thinking tasks that human and animals are capable of. This includes superhuman abilities in solving many arithmetic, sorting, searching and decision making problems. This book shows how it can be achieved revealing a range of techniques to the reader.

The book is split into five parts: introduction for AI in games, the substance of the AI (movement, pathfinding, decision making, tactical and strategic reasoning, learning), technologies and ways of implementation that enable the AI to do its job and finally designing game AI.

I think this book could be aimed at a wide range of readers but is most suitable for those looking for solid understanding of game AI and comprehensive reference to techniques used in top studios. The book helps to gain a deep and thorough view on modeling complex emotional states, triggers, and behaviors. To get the most from the book, you have to manage some time to read it and to understand its contents. If you need a quick AI solutions repository you should probably find another book related to a particular technology or computer language.

The book is associated with a website that contains a library of C++ source code covering the techniques found in the book. Hopefully the C++ code used in samples is relatively easy to read and includes many comments. There are also demonstration programs compiled as EXE files.

Besides many technical solutions to AI related issues I have also learnt from this book a few high-level things. For instance I have learnt that creating good AI is all about matching the right behaviors to the right algorithms and that often, a very simple technique used well can have better results then implementing complex the AI in the game.

This book is an open minder or a view broadener on many aspects related to the AI in games. It can also serve as a great example of good analysis, desing and prototyping examples of more or less complex algorithms which are about to use in specific projects. This is a very valuable title for any computer science professional dealing with Artificial Intelligence (for games).
8 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Good detail and wide breadth 16 juillet 2011
Par Joseph F. Heck - Publié sur Amazon.com
Format:Relié
I've glanced through a number of game AI books, and this one really stood out. After purchasing it and digging in much deeper, I am immensely glad I did.

One of the features that I like the most about this book is the extensive use of good written descriptions and pseudo code, rather than shoving fragments of somewhat understandable c++ code down your throat. They have code associated with the book - it's really too light to be immediately usable, and not all chapters in the book have example snippets, but the descriptive text has generally been more than sufficient to help you develop the algorithms on your own.

The authors also make some reference to games in industry and AI mechanisms, but rather than using it in a name dropping, cataloging sort of frame, they often explain why of the choices, and the benefits and drawbacks associated with the game and AI mechanism choices.

While I'm only focusing on a few chapters right now, I expect this book to be an excellent long term reference work on the field for me.
2 internautes sur 2 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Hernan 23 février 2012
Par Hernan D. Merlino - Publié sur Amazon.com
Format:Relié|Achat vérifié
Very Good book, it's a complete review to all alternatives to build an AI Engine for Games.
If you need a robust introduction to AI and Games this book it's a good start point.
Ces commentaires ont-ils été utiles ?   Dites-le-nous
Rechercher des commentaires
Rechercher uniquement parmi les commentaires portant sur ce produit

Discussions entre clients

Le forum concernant ce produit
Discussion Réponses Message le plus récent
Pas de discussions pour l'instant

Posez des questions, partagez votre opinion, gagnez en compréhension
Démarrer une nouvelle discussion
Thème:
Première publication:
Aller s'identifier
 

Rechercher parmi les discussions des clients
Rechercher dans toutes les discussions Amazon
   


Rechercher des articles similaires par rubrique


Commentaires

Souhaitez-vous compléter ou améliorer les informations sur ce produit ? Ou faire modifier les images?