Ce sont les mots les plus souvent utilisés dans ce livre.
3d
angle
animation
basic
bitmap
called
camera
card
chapter
checklist
code
color
command
computer
create
current
darkbasic
data
delete
demonstrates
dim
display
does
down
effects
end
endif
example
figure
file
first
following
function
game
get
graphics
image
information
input
joshua
joystick
key
light
line
load
loop
memblock
menu
message
might
mode
mouse
move
movie
music
name
need
net
new
next
now
number
object
output
parameters
pixels
play
player
point
position
print
program
programming
read
rem
returns
right
run
screen
see
set
shows
sound
source
sprite
string
sync
syntax
takes
text
time
two
type
use
used
value
variables
video
want
write