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Beginning C++ Through Game Programming (Anglais) Broché – 18 octobre 2010

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Beginning C++ Through Game Programming Approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, this book assumes no previous programming experience. It allows readers to complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics. Full description

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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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87 internautes sur 92 ont trouvé ce commentaire utile 
Great Book to Teach Kids C++ 29 juillet 2011
Par Susan Quinn - Publié sur Amazon.com
Format: Broché Achat vérifié
Worm Burner, age 10 and resident Tech Support, asked if I would teach him C++ this summer.

Sure, no problem. Except that the last time I used C++ was during my Ph.D. dissertation and my summer plans did not include hours in front of the terminal re-learning how to program.

I highly recommend Beginning C++ through Game Programming, by Michael Dawson. This book is great for beginning programmers, especially if they have some previous programming experience (Worm Burner had already programmed in QBasic on Windows). Even if they had no previous experience, this book would walk them step-by-step through concepts like variables, input/output, loops, strings, and arrays. Best of all, it uses game example programs like Word Jumble, Mad Lib, and Tic-Tac-Toe to hook kids into figuring out the logic behind programming and applying their nascent C++ skills in a way that's fun and entertaining.

Note that this book is not intended for children. It just has a great easy-to-use format and style that lends itself to children who are advanced readers and budding programming geeks. But the programming itself is all solid C++. In other words, they're learning the real deal.

The best part about this book was that I just had to get my boys started with the first few chapters. We sat down, walked through the lessons, uploaded and changed sample code, and played around a bit. After chapter 4, they carried on without me, teaching themselves (via the book) and leaping to new heights with their programming through their own initiative.

Which is how every good programmer gets his start.

If you have a budding hacker programmer in your house, here's how to get them started:
1) Download Microsoft Visual C++ 2010 (free)
2) Buy Beginning C++ through Game Programming
3) Help your kids start (if you know some programming) or let them loose on their own (if you don't)
65 internautes sur 68 ont trouvé ce commentaire utile 
Fantastic book, but don't get your hopes up. 23 février 2012
Par Lynn - Publié sur Amazon.com
Format: Broché
The book knows its audience, but I'm not sure if the audience knows the book. It starts off assuming you have no experience in programming, which is fantastic. Everyone is saying that it should go much more in depth about C++, but when teaching, throwing a bunch of information at the reader is a definite no-no, and I think the author understands this.

For the title, one might assume this books centers around game development, which it certainly does not. Upon reading it more carefully, you will see it starts with "Beginning C++". That is the real purpose of this book. "There is nothing about graphics in this book, these are no games." one might say with their arms crossed and a smirk on their face. Firstly, they are still games, and secondly the language is complex as it is. You're not going to give a person a book about calculus and expect them to understand it without knowing how to do limits (or add, for that matter)... This book is the first step to the language, and the examples are little games that act as minor exercises. Besides the last game (a blackjack program, a challenge for a novice), they are mere examples, not projects.

Do not expect to get into using API's, or implementing 3d or 2d graphics. This is about grasping basic concepts of C++ and object oriented languages... not game development. With that said, it does its job quite well.
42 internautes sur 43 ont trouvé ce commentaire utile 
Excellent for the beginer 3 avril 2012
Par origin - Publié sur Amazon.com
Format: Broché Achat vérifié
If you are buying this book because you think you can go from not knowing C++ to making a game using directX or opengl you will be disappointed. But there is no book that could do that anyway. If you want to learn C++ in a fun way using game logic and simple word and number games this is the book for you. The typical C++ beginner book has you making programs for storing addresses of employees or something equally as dull. This book is actually fun and the code is explained very well. Before reading this book I looked at some code for programming in direct 3d and I had no clue what it even meant. After reading this book I now can see the overview of what the code is doing! I have more to learn but there is no doubt that this book put me on the path to being able to work with a game engine. I am glad I chose to buy this book.
33 internautes sur 43 ont trouvé ce commentaire utile 
Good book, but a little lite 12 avril 2011
Par N. Carty - Publié sur Amazon.com
Format: Broché
I've been programming Visual Basic (mostly VBA) for about 10 years now, all self-taught through books, forums and experimentation. A few years back, I had a need for a faster language, so I picked up C# for the Absolute Beginner. That book was a great introduction to C# (though it is very out of date now). It took you from the 'Hello World!' beginner program to making some fairly interactive Windows Forms games, explaining all the relevant concepts along the way, and adding challenging 'take it further' tasks to cement the knowledge.

I was expecting something similar in this book. To be fair, the book is a good introduction into all the basic concepts of the C++ language (from what I can tell), but it is almost more like a reference manual than a teaching book. The code examples are extremely basic. Each example demonstrates the individual topic of the chapter, but not much else, and few of the programs operate in any type of 'game loop.' While the 'take it further' tasks exist, since the initial programs are so lite, they don't seem to really do much to cement the knowledge in. Additionally, it has no coverage at all of Windows Forms, everything is in the console.

When I finished the C# book, I was able to program a small program for my work that connected to a database, extracted data and then did various analysis of that data. I additionally wrote a few programs for my own use at home.

After finishing this book, while I think I could probably struggle and eventually get a usable program, I really don't think I know enough to do so. Certainly not one with a Windows Form. So now I am looking for another book to take the small amount of knowledge I gained from this and add to it so I can produce something.
7 internautes sur 8 ont trouvé ce commentaire utile 
Motivation to Learn 8 août 2013
Par Duane - Publié sur Amazon.com
Format: Broché
Don't buy this book to learn game programming - buy this book because using text-based "pseudogame" examples to learn C++ is more inspiring and motivating than a dry textbook.

Tip for Absolute Beginners - If you've NEVER programmed before, skip immediately to Appendix A "Creating your first C++ program" as it teaches some very basic use of an Integrated Development Environment.

Likes - It's an easy read, especially if you already understand basic programming concepts from other languages. There's enough variety here to keep your interest between each of the chapters.

Dislikes - If you're like me, and are determined to not rely on using Standard Template Library code (STL) until you are much more familiar with C++ and data structures, well... tough luck. Many of the book's later exercises rely heavily on the use of STL code, and you'll have to look elsewhere to learn more than just he basic use of arrays in C++.

Once you successfully make it through this book end-to-end, are running and understanding each exercise, you'll likely be well prepared to pick up a much more serious and thorough book ("C++ Primer Plus" by Prata, "Game Engine Architecture" by Jason Gregory, or "Game Programming All in One" by Harbour for example).
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