Commencez à lire Beginning Game Development with Python and Pygame sur votre Kindle dans moins d'une minute. Vous n'avez pas encore de Kindle ? Achetez-le ici.

Envoyer sur votre Kindle ou un autre appareil

 
 
 

Essai gratuit

Découvrez gratuitement un extrait de ce titre

Envoyer sur votre Kindle ou un autre appareil

Lisez des livres sur votre ordinateur ou un autre appareil mobile grâce à nos applications de lecture Kindle GRATUITES.
Beginning Game Development with Python and Pygame: From Novice to Professional (Expert's Voice)
 
Agrandissez cette image
 

Beginning Game Development with Python and Pygame: From Novice to Professional (Expert's Voice) [Format Kindle]

Will McGugan
3.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)

Prix conseillé : EUR 25,77 De quoi s'agit-il ?
Prix éditeur - format imprimé : EUR 34,01
Prix Kindle : EUR 18,04 TTC & envoi gratuit via réseau sans fil par Amazon Whispernet
Économisez : EUR 15,97 (47%)

Formats

Prix Amazon Neuf à partir de Occasion à partir de
Format Kindle EUR 18,04  
Broché EUR 32,43  

Descriptions du produit

Présentation de l'éditeur

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you’ve yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you’ve been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who worked on the MotorStorm game for PlayStation 3, you’ll be privy to insights that will not only help you to exploit Pygame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

  • Learn how to create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library
  • Learn about coding gaming preferences, sound, visual effects, and joystick/keyboard interaction
  • Discover the concepts that are crucial to success in today's gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games

What you’ll learn

  • Take advantage of Python and the Pygame library to build compelling cross-platform games
  • Learn to best use these technologies to turn your dream game into reality
  • Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard
  • Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other
  • Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product
  • Package your games in a manner that allows even novice computer users to install, use, and update your games with ease

Who this book is for



This book has been written for any budding games developer. While knowledge of the Python language helps, it isn’t required. To help new programmers along, two early chapters are devoted to an overview of Python.

Book Description

Like music and movies, video games are rapidly becoming an integral part of our lives. Over the years, you've yearned for every new gaming console, mastered each blockbuster within weeks after its release, and have even won a local gaming competition or two. But lately you've been spending a lot of time thinking about a game idea of your own, or are exploring the possibility of making a career of this vibrant and growing industry. But where should you begin?

Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you'll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable games developer all round.

* Create advanced games by taking advantage of the popular open source Python programming language and Pygame games development library.
* Learn step-by-step through the creation of a real-world game (tank warfare), involving gaming preferences, sound, visual effects, and joystick/keyboard interaction.
* Discover the concepts that are crucial to success in todays gaming industry, such as support for multiple platforms, and granting users the ability to extend and customize your games.

What you'll learn

* Take advantage of Python and the Pygame library to build compelling cross-platform games.
* Learn to best use these technologies to turn your dream game into reality.
* Create professional games by accounting for sound, special effects, and user interaction through the joystick and keyboard.
* Build both two- and three-dimensional games, and learn more about the factors that contribute to choosing one approach over the other.
* Provide users with the means for extending your games through level creation and custom modifications as a means to build a vibrant community around your product.
* Package your games in a manner that allows even novice computer users to install, use, and update your games with ease.


Détails sur le produit


En savoir plus sur l'auteur

Will McGugan
Découvrez des livres, informez-vous sur les écrivains, lisez des blogs d'auteurs et bien plus encore.

Consultez la page Will McGugan d'Amazon

Associer des mots-clés à ce produit

 (De quoi s'agit-il ?)
Considérez votre mot-clé comme une sorte d'étiquette définissant parfaitement ce produit.
Les mots-clés aident les clients à organiser et trouver leurs articles favoris.
Vos mots-clés : Ajouter votre premier mot-clé
 

 

Commentaires en ligne 

1 Evaluation
5 étoiles:    (0)
4 étoiles:    (0)
3 étoiles:
 (1)
2 étoiles:    (0)
1 étoiles:    (0)
 
 
 
 
 
Moyenne des commentaires client
3.0 étoiles sur 5 (1 commentaire client)
 
 
 
 
Partagez votre opinion avec les autres clients:
Commentaires client les plus utiles

1 internaute sur 1 a trouvé ce commentaire utile :
3.0 étoiles sur 5 Objectif manqué !, 9 avril 2009
Par 
M. Massa "Fk" (France) - Voir tous mes commentaires
(VRAI NOM)   
J'avais acheté ce livre afin d'avoir un support écrit pour mes petits jeux en pygame. C'est loupé...Ce livre possède quelques atouts mais un gros défaut : la notion de sprites semble inconnu à l'auteur ! C'est dommage, car c'est cela qui m'intéressait pour mes petits jeux. Par contre, vous saurez tout sur la 3D et open GL. Mais cela est il bien pertinent avec pygame ??? Depuis, j'ai trouvé sur pygame un autre livre : Game Programming: the Express Line to Learning qui lui est à mon avis bien supérieur rempli d'exemples tous avec pygame et qui aborde les sprites et leur utilisation.
Aidez d'autres clients à trouver les commentaires les plus utiles 
Avez-vous trouvé ce commentaire utile ? Oui Non

Partagez votre opinion avec les autres clients: Créer votre propre commentaire
 
 
Rechercher uniquement parmi les commentaires portant sur ce produit



Discussions entre clients

Le forum concernant ce produit
Discussion Réponses Message le plus récent
Pas de discussions pour l'instant

Posez des questions, partagez votre opinion, gagnez en compréhension
Démarrer une nouvelle discussion
Thème:
Première publication:
Aller s'identifier
 

Rechercher parmi les discussions des clients
Rechercher dans toutes les discussions Amazon
   


Rechercher des articles similaires par rubrique


Rechercher des articles similaires par thème