Ce sont les mots les plus souvent utilisés dans ce livre.
3d
alpha
animation
application
buffer
call
called
camera
change
chapter
class
code
color
coordinates
cube
data
device
different
diffuse
direct3d
directory
directx
effect
example
face
figure
file
first
float
float3
following
format
frame
function
game
get
graphics
hardware
help
hresult
light
lighting
look
map
mapping
material
matrix
md3
memory
mesh
method
might
mode
model
must
name
need
new
normal
number
object
parameter
pixel
point
position
program
provide
provided
render
return
right
rotate
rotation
second
see
set
shader
shadow
should
shows
source
stage
stencil
step
support
system
texture
three
transformation
triangle
two
use
used
value
vector
vertex
vertices
viewport
visual
world