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Beginning Mobile Phone Game Programming [Anglais] [Broché]

Michael Morrison
2.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)
Prix : EUR 32,65 Livraison à EUR 0,01 En savoir plus.
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Descriptions du produit

Présentation de l'éditeur

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

Topics covered include:

  • How to construct a game engine to drive mobile games.
  • How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
  • How to implement sprite animation and control interactions among moving sprites.
  • How to play sound effects and music in mobile games.
  • How to take advantage of wireless networks to build mobile multiplayer games.
  • How to design and develop a variety of different games spanning several video games genres.

Quatrième de couverture

Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games.

Topics covered include:

  • How to construct a game engine to drive mobile games.
  • How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games.
  • How to implement sprite animation and control interactions among moving sprites.
  • How to play sound effects and music in mobile games.
  • How to take advantage of wireless networks to build mobile multiplayer games.
  • How to design and develop a variety of different games spanning several video games genres.

Détails sur le produit

  • Broché: 528 pages
  • Editeur : Sams; Édition : 1 (22 novembre 2004)
  • Langue : Anglais
  • ISBN-10: 0672326655
  • ISBN-13: 978-0672326653
  • Dimensions du produit: 2,8 x 18,5 x 23,2 cm
  • Moyenne des commentaires client : 2.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)
  • Classement des meilleures ventes d'Amazon: 1.550.969 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Commentaires client les plus utiles
2.0 étoiles sur 5 Dépassé, Hasbeen ... Finito 12 février 2013
Par LeBress
Format:Broché|Achat vérifié
Creux et sans réel intérêt, Dalida style ... Parolé et parolé, parolé. du blabla ...
Je ne sais pas quoi en dire de plus, si ce n'est que les 'machines' sur lesquelles aurai pu tourner les jeux ne sont plus disponibles...
Hasbeen ...
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Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com: 4.5 étoiles sur 5  11 commentaires
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Best so far 30 novembre 2006
Par Short Dog - Publié sur Amazon.com
Format:Broché
This was the book that got me interested in mobile games. I love it. Well written, good examples that are easy to follow, and it covers everything including graphics, audio, and AI. It also uses MIDP 2.0 which is the de facto standard. Another book by Wells is not bad but Wells assumes MIDP 1.0 and teaches from a single game project, Star Assault, which is too big and besides, not always easy to follow. However, Morrison is really straightfoward in comparison. If there is a downside, it might be that Morrison, like all the others I've looked at, assume the Wireless Toolkit. Firstly, the WTK has no debugging facilities which makes learning and fixing games harder. Secondly, games in Morrison are WTK 2.1 which means you'll have problems if using WTK 2.2, the latest version at the time of this writing. If you are serious about learning and writing J2ME games, you need to get Eclipse and the Eclipse plug-in, EclipseME. You'll still have to get the latest WTK since EclipseME depends on it. However, you can import all of Morrison's projects and single-step debug them. (Remember to read the EclipseME pages on setting up the J2ME debugger; otherwise, the debugger won't work.) I've also used Morrison with Sun's NetBeans Mobility Pack. I prefer Eclipse since it seems to have a larger community.
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Very good book 19 octobre 2006
Par Jendrek - Publié sur Amazon.com
Format:Broché
I have been using this book as a textbook for a one-semester introductory course to game programming. Thanks to the book the students can learn the main principles of game development in an environment that guarantees that they implement their own variations withing a tight time constraint.

The course has a heavy hands-on component based almost completely on the game samples from the book. Amazingly, the students are in the lab when I come, and they stay when I leave.

I used the book successfully in a Linux lab with Eclipse, EclipseME, WTK 2.2, GIMP, Rosegarden, Audacity, and Tiled, with some small help from timidity and awk.
4 internautes sur 6 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Awesome 14 janvier 2005
Par Zen - Publié sur Amazon.com
Format:Broché
The author had done an excellent job of making mobile game programming an ease to learn and enjoy. The examples in there are simple and easy to understand, with lots of free space to tweak around and make your own original game with customed features.

I definitely give it 5 stars :)
5.0 étoiles sur 5 A must read 11 janvier 2013
Par James Hills - Publié sur Amazon.com
Format:Broché|Achat vérifié
This is another of the few books my brother and I bought to learn to program games. This particular one was for mobile devices. Like all the other programming books, we learned a lot but didn't do much with it after we did. Now we have the knowledge to program mobile games and we haven't done a thing with it. LOL. A great book for anyone wanting to learn mobile phone game programming.
4.0 étoiles sur 5 Decent Introduction 7 décembre 2011
Par AmazonShopper - Publié sur Amazon.com
Format:Broché
Although a bit dated at this point, this book is still a good introduction to J2ME mobile phone/device programming. But note: it is much easier if the reader knows Java programming. I have an extensive programming background, but do not really know Java, and so the example code was often hard for me to follow completely.
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