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Behavioral Mathematics for Game AI [Anglais] [Broché]

David Mark

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Amazon.com: 4.6 étoiles sur 5  14 commentaires
15 internautes sur 15 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Very good at explaining complex concepts! 28 mai 2009
Par D. Britton - Publié sur Amazon.com
Format:Broché
I *love* this book. I simply do not understand the negative comments left by another reviewer. Because of my interest in politics, I want to write code that mimics human behavior, but until Dave Mark's book could not find anything that really "fit." Once upon a time, I took advanced math courses--even excelled in the later ones, but that was nearly 20 years ago, and I haven't really needed that type of math since. Mark explains all the math in easy to understand English. He also provides excel spreadsheets and C++ source that can be downloaded at http://www.courseptr.com/downloads. I don't remember when I've read a book as interesting as _Behavioral Mathematics for Game AI_, and that's saying something since, although I have an advanced degree in computer science, I've never really been a lover of math.
13 internautes sur 13 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A must have for any AI Developer 8 juin 2009
Par Kenneth Shor - Publié sur Amazon.com
Format:Broché
Behavioral Mathematics is a book that I'm sure will continue to prove its worth for many future generations of Game AI Developers. I can make that strong assertion because Dave chose, instead of writing a large tomb about a possible AI architecture, to write a book that tackles (as the title implies) the mathematics behind Game AI.

Dave gives the reader a very strong toolkit for building Game AI, and by toolkit I don't mean a large library of code (although there is plenty of code) but fundamental knowledge, such as the concept of utility and how to apply it in a very practical way. Starting from simple example decisions he builds up to much more complicated cases, constantly tying everything back into practical applications of all the concepts he introduces.

Now, I don't mean to imply that this is some dry math book. Dave constantly sprinkles in his very unique brand of humor and ties in family stories that help cement any topic he's trying to get across. I would highly recommend this book to any professional or aspiring AI Programmer, or even just a player who wants a better understanding of whats going on under the hood in his favorite game.
19 internautes sur 21 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A novel approach to game AI 15 mai 2009
Par Kevin Dill - Publié sur Amazon.com
Format:Broché
Truth in advertising: I was the technical editor on this book. However I don't have any further financial interest, so I have no conflict of interest in writing a review. I'm also a professional game developer with 6 titles under my belt, as well as a lecturer on the subject at several prominent universities.

There are only a handful of books on AI for Games, and the techniques used in games are quite a bit different than those used in academic AI. Most of the existing books just look at the standard architectures and topics - behavior trees, state machines, scripting, path planning, etc.

Dave takes a novel approach, and looks at techniques for building heuristics that evaluate the game situation and rate the various options. This is a critical part of decision making, it is something which most games with even moderately complex AI need to do, but it is something that up to now wasn't covered very well (if at all) in the literature.

I heartily recommend this book for anybody who's interested in learning more about how to build decision makers - whether for use in games or elsewhere. The material that is here is not something that you'll find somewhere else.
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