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Blender 2.6 Cycles: Materials and Textures Cookbook
 
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Blender 2.6 Cycles: Materials and Textures Cookbook [Format Kindle]

Enrico Valenza

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Descriptions du produit

Présentation de l'éditeur

In Detail

Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.

Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you!

In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.

To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.

Approach

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.

Who this book is for

This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Biographie de l'auteur

Enrico Valenza

Enrico Valenza, also known on the Web as "EnV", is an Italian freelance illustrator, mainly collaborating with publishers, such as Mondadori Ragazzi and Giunti, as a cover artist for sci-fi and fantasy books.

He graduated at Liceo Artistico Statale in Verona (Italy) and later was a student of illustrator and painter Giorgio Scarato.

When he started to work, computers weren't that popular among the masses, and he spent the first 15 years of his career doing illustrations with traditional media, usually on cardboards. Particularly, he specialized in the use of the air-graph, a technique particularly esteemed for advertising work.

But this was only until the moment Jurassic Park came to the theaters: he then decided to buy a computer and try his hand at this "computer graphic" thing everyone was talking about. Totally self-taught in the many aspects of CG, it was his encounter with the open source philosophy that actually opened a brand new world of possibilities—in particular, Blender.

In 2005, he won the Suzanne Awards for "Best animation, original idea, and story" with the animation New Penguoen 2.38.

In 2006, he joined the Orange Team for the last two weeks of production in Amsterdam, to help in finalizing the shots of the first open source CG-animated short movie produced by the Blender Foundation, named Elephants Dream.

From 2007 to 2008, he was a Lead Artist in the Peach Project Team for the production of Big Buck Bunny, the Blender Foundation's second open movie.

From 2010 to 2011, he was an Art Director at CINECA (Bologna, Italy) for the Museo della Città di Bologna project, that is, the production of a stereoscopic CG-animated documentary made in Blender and explaining Bologna's history.

Being also a Blender Certified Trainer, he collaborates as a CG artist with Italian production studios that have decided to switch their pipeline to the open source.

He uses Blender almost on a daily basis for his illustration jobs, rarely to have the illustration rendered straight by the 3D package, more often as a starting point for painting over with other open source applications such as The Gimp or, more recently, MyPaint.

He has presented several presentations and workshops about Blender and its use in productions.


Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 13074 KB
  • Nombre de pages de l'édition imprimée : 282 pages
  • Pagination - ISBN de l'édition imprimée de référence : 1782161309
  • Editeur : Packt Publishing (25 juin 2013)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ISBN-10: 1782161317
  • ISBN-13: 978-1782161318
  • ASIN: B00DMYO1IS
  • Synthèse vocale : Activée
  • X-Ray :
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Amazon.com: 3.9 étoiles sur 5  13 commentaires
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Cycles Material Cookbook Review 8 août 2013
Par Drtomtron - Publié sur Amazon.com
Format:Broché
PROS:
Detailed Explanation of creating materials
Wide variety of materials, both man made and natural (Over 40)
Mainly created using procedural textures, so you don't require textures
Pictures included to show node setups and finished effect

CONS:
After the initial materials, it ramps up in complexity and might be a little confusing for beginners until they get the hang of the advanced node setups
Sometimes it goes pages at a time with no pictures and just list after list of nodes to add, maybe a little dry (disclaimer, I read the ebook version)

The "Blender 2.6 Cycles: Materials and Textures Cookbook" written by Enrico Valenza is chock full of node "recipes" to create a huge variety of materials in cycles. It spans from simple man made materials such as plastic and rubber, to advanced natural materials like faded copper, or even an ocean material with foam. The majority of these materials are created using blenders procedural textures, which means you don't even need external textures to create these.

The author writes these in a simple to follow, step by step fashion. Beginners to blender, or at least cycles, may have a little learning curve to get over, but the book ramps up in such a way that it begins with simple materials to get you to understand the basics, and as it progresses, the materials get more and more advanced.

Overall, this book is a great value as it not only gives you exact recipes for creating materials, but it also gives you a strong foundation in cycles to create your own materials that might not be included. This is a very useful book that would be a welcome addition to any blender 3D artist's library that wants to learn how to create complex materials using cycles, or for advanced users that want an easy step by step guide to creating these materials.
4.0 étoiles sur 5 Great info, but outdated. 7 février 2014
Par Davin Cheaney - Publié sur Amazon.com
Format:Broché|Achat vérifié
I have this book, and I can tell you that if the Author was to put out another one, I would instantly buy it. I think at its core, it is that good for people like me who really had no understanding at all about the Cycles Nodes.

Having said that, I can confirm a few things other posters have mentioned.
1. The book could have used a really good review and final editing before being published. So if you get it, be prepared for that.
2. The book version is in black and white. I blame the publisher for this. Believe me when I tell you, you will want the color images, because many of the setups a VERY complicated, and having a picture you can actually see is very helpful. (I actually bought this book twice, so I could get the PDF version that had color images). Trust me, you NEED the color images.
3. There have been MANY changes to the Cycles Render engine since this book came out. I am using 2.69 now. I have only 1 chapter remaining, and I can say that almost none of the materials end up looking like the ones in the book. some have only a sleight difference...some look almost nothing like the picture in the book.

In summary, if you are looking for a good way to get your hands dirty actually using Cycles material nodes, like I was, then this is an excellent book...I would LOVE to get an updated version.

But if you are looking for node setup that look exactly as advertised...then you may not be entirely happy.

Man I hope the author puts out an updated version...I would get that thing so fast it would make your head spin.
2.0 étoiles sur 5 Nice book, horrible print quality. 29 janvier 2014
Par Stringfocus - Publié sur Amazon.com
Format:Broché|Achat vérifié
The pics of small nodes are useless, because of lo-res print quality. For this price author should think more about brightness-contrast issues.
4.0 étoiles sur 5 Does exactly as promised 14 janvier 2014
Par Martin Norris - Publié sur Amazon.com
Format:Broché|Achat vérifié
Note that 2 of the chapters are downloadable from the Packt site
{which is a bit cheeky they should have been in the book}
Blender evolves quite quickly, but the ideas are still good for 2.69
The illustrations are low res BW which does not help but again, better ones can be downloaded from the site.
1.0 étoiles sur 5 in black and white????!!! 11 janvier 2014
Par SERGIO MIGUEL - Publié sur Amazon.com
Format:Broché
The content of the books is ok but ... in black and white????!!! What the hell the publisher was thinking? A book about materials and textures in black and white is a horrible idea.
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