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Blender 2.6 Cycles: Materials and Textures Cookbook [Format Kindle]

Enrico Valenza

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Descriptions du produit

Présentation de l'éditeur

In Detail

Cycles is Blender’s new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine.

Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don’t know how, then this cookbook is for you!

In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle’s node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort.

To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.

Approach

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.

Who this book is for

This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Biographie de l'auteur

Enrico Valenza

Enrico Valenza, also known on the Web as "EnV", is an Italian freelance illustrator, mainly collaborating with publishers, such as Mondadori Ragazzi and Giunti, as a cover artist for sci-fi and fantasy books.

He graduated at Liceo Artistico Statale in Verona (Italy) and later was a student of illustrator and painter Giorgio Scarato.

When he started to work, computers weren't that popular among the masses, and he spent the first 15 years of his career doing illustrations with traditional media, usually on cardboards. Particularly, he specialized in the use of the air-graph, a technique particularly esteemed for advertising work.

But this was only until the moment Jurassic Park came to the theaters: he then decided to buy a computer and try his hand at this "computer graphic" thing everyone was talking about. Totally self-taught in the many aspects of CG, it was his encounter with the open source philosophy that actually opened a brand new world of possibilities—in particular, Blender.

In 2005, he won the Suzanne Awards for "Best animation, original idea, and story" with the animation New Penguoen 2.38.

In 2006, he joined the Orange Team for the last two weeks of production in Amsterdam, to help in finalizing the shots of the first open source CG-animated short movie produced by the Blender Foundation, named Elephants Dream.

From 2007 to 2008, he was a Lead Artist in the Peach Project Team for the production of Big Buck Bunny, the Blender Foundation's second open movie.

From 2010 to 2011, he was an Art Director at CINECA (Bologna, Italy) for the Museo della Città di Bologna project, that is, the production of a stereoscopic CG-animated documentary made in Blender and explaining Bologna's history.

Being also a Blender Certified Trainer, he collaborates as a CG artist with Italian production studios that have decided to switch their pipeline to the open source.

He uses Blender almost on a daily basis for his illustration jobs, rarely to have the illustration rendered straight by the 3D package, more often as a starting point for painting over with other open source applications such as The Gimp or, more recently, MyPaint.

He has presented several presentations and workshops about Blender and its use in productions.


Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 54775 KB
  • Nombre de pages de l'édition imprimée : 282 pages
  • Pagination - ISBN de l'édition imprimée de référence : 1782161309
  • Editeur : Packt Publishing (25 juin 2013)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ISBN-10: 1782161317
  • ISBN-13: 978-1782161318
  • ASIN: B00DMYO1IS
  • Synthèse vocale : Activée
  • X-Ray :
  • Word Wise: Non activé
  • Classement des meilleures ventes d'Amazon: n°128.711 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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Amazon.com: 3.9 étoiles sur 5  15 commentaires
5 internautes sur 5 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Cycles Material Cookbook Review 8 août 2013
Par Drtomtron - Publié sur Amazon.com
Format:Broché
PROS:
Detailed Explanation of creating materials
Wide variety of materials, both man made and natural (Over 40)
Mainly created using procedural textures, so you don't require textures
Pictures included to show node setups and finished effect

CONS:
After the initial materials, it ramps up in complexity and might be a little confusing for beginners until they get the hang of the advanced node setups
Sometimes it goes pages at a time with no pictures and just list after list of nodes to add, maybe a little dry (disclaimer, I read the ebook version)

The "Blender 2.6 Cycles: Materials and Textures Cookbook" written by Enrico Valenza is chock full of node "recipes" to create a huge variety of materials in cycles. It spans from simple man made materials such as plastic and rubber, to advanced natural materials like faded copper, or even an ocean material with foam. The majority of these materials are created using blenders procedural textures, which means you don't even need external textures to create these.

The author writes these in a simple to follow, step by step fashion. Beginners to blender, or at least cycles, may have a little learning curve to get over, but the book ramps up in such a way that it begins with simple materials to get you to understand the basics, and as it progresses, the materials get more and more advanced.

Overall, this book is a great value as it not only gives you exact recipes for creating materials, but it also gives you a strong foundation in cycles to create your own materials that might not be included. This is a very useful book that would be a welcome addition to any blender 3D artist's library that wants to learn how to create complex materials using cycles, or for advanced users that want an easy step by step guide to creating these materials.
5.0 étoiles sur 5 Excellent book with plenty of details! 4 septembre 2013
Par Ann Rodela - Publié sur Amazon.com
Format:Broché
What I like about this book are the features "How to do it" and "How it works" which follows each project describing why he chose the methods and why it works.

Chapter One is a gentle introduction taking the reader through a step by step process with color photos. The author explains how increasing the sampling rate reduces the fireflies in a 3D image. He shows how mesh lights produce a soft diffuse light. He uses an hdr image to produce light effects on the subject while giving the reader the option to make the hdr image disappear while keeping the effect which seems like magic.

Chapter two the author shows how to organize in order to save time when beginning a new texture as well as providing the reader a way to modify just one file instead of a series of files. It begins with a spheroid on a plane.

The rest of the book involves precise recipes using nodes, different textures like the Voroni texture which has a high degree of realism in its crunchy looking texture. Other texture from the Blender cycles render include fresnel, displacement, Musgrave and noise to achieve a variety of texture projects ice, running water, sand, metal, bronze, stone, polystyrene, Bakelite, glass, sponge, rubber, wood, cloth, tree bark, tree leaves, ocean, spaceship hull and Earth.

My favorite projects come from chapter five ocean surface and under water environment. The author constructs the ocean surface using three node groups: one group for the basic ocean plane, another for reflections holds fresnel, reflective and IOR values while a third node group holds foam location values. For the underwater environment the author begins with a cube rescaled twenty one times. He uses a subdivision modifier, ocean modifier geometry displacements. For both ocean projects he uses the linear extrapolation to make the ocean animation constant. I like the underwater fog he added for the added degree of realism.
4.0 étoiles sur 5 Great info, but outdated. 7 février 2014
Par Davin Cheaney - Publié sur Amazon.com
Format:Broché|Achat vérifié
I have this book, and I can tell you that if the Author was to put out another one, I would instantly buy it. I think at its core, it is that good for people like me who really had no understanding at all about the Cycles Nodes.

Having said that, I can confirm a few things other posters have mentioned.
1. The book could have used a really good review and final editing before being published. So if you get it, be prepared for that.
2. The book version is in black and white. I blame the publisher for this. Believe me when I tell you, you will want the color images, because many of the setups a VERY complicated, and having a picture you can actually see is very helpful. (I actually bought this book twice, so I could get the PDF version that had color images). Trust me, you NEED the color images.
3. There have been MANY changes to the Cycles Render engine since this book came out. I am using 2.69 now. I have only 1 chapter remaining, and I can say that almost none of the materials end up looking like the ones in the book. some have only a sleight difference...some look almost nothing like the picture in the book.

In summary, if you are looking for a good way to get your hands dirty actually using Cycles material nodes, like I was, then this is an excellent book...I would LOVE to get an updated version.

But if you are looking for node setup that look exactly as advertised...then you may not be entirely happy.

Man I hope the author puts out an updated version...I would get that thing so fast it would make your head spin.
5.0 étoiles sur 5 Learning Cycles the easy way :-) 26 septembre 2013
Par s.imboden - Publié sur Amazon.com
Format:Broché
Enrico Valenza, art director and lead artist of open movie Big Buck Bunny and 2d-3d complete artist presents us this new (relatively, has already two years of development!) Unbiased rendering engine and leads us to discover the creation of materials and complex shader to use in our projects. I am very happy with this cookbook, which covers the creative and artistic components of Cycles, explaining in an easy way the generic mechanisms and settings of the rendering. If mainly focused on what it was conceived cycles for: the creation and preview of complex and realistic shaders and materials in an easy way.
Really recommended for those who are beginning now with the Blender open source 3D software and for those coming from Blender Internal render engine, as well as for anyone who has already used the Cycles renderer and wishing to explore advanced shading or simply discover the proper way of doing things
3.0 étoiles sur 5 More than just a Cookbook 28 septembre 2013
Par lyndon - Publié sur Amazon.com
Format:Broché
Although this book is categorized as a Cookbook, I've found it to be a lot more informative than a simple list of steps leading towards a goal, as each recipe is accompanied with insightful notes relating to the techniques used and accompanied with full color illustrations clearly depicting key points of the steps involved. The writers concise style also lends itself well to the cookbook format, but at the same time the examples are not too specific such that adapting the information to my own experiences with Blender were in any way difficult. The book also comes with a useful set of example files that should be obtained from the publishers website, [...]
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