Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Anglais) Broché – 17 septembre 2008
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There's tons of useful information in the book, but it is not a general introduction to building XNA games. For example, there's nothing in this book on 3D programming. So if you're looking for a book that covers that sort of stuff, look elsewhere. If you're looking to learn how The Dishwasher was made, and how you can build your own similar game, this is exactly the book you want and I would recommend you buy it.
If you have some of the basics of XNA and C# down, I'd highly recommend this book if you are ready to really make a game. It has lots of real world advice and lots of great ideas. I know it's going to improve my future games.
If you have seen James' winning game, Dishwasher: Dead Samurai, and would like to learn how to build similar games with all the bells and whistles then this book is definitely for you.
The book takes you through the creation of the game and tools used to build the content, from start to completion; the end result is a fully functional game of a very high quality.
This book is a bit odd in that it isn't a really a book for non-programmers or kids who are looking to write their first computer program, or figure out what a mouse is used for. It also isn't for industry veterans looking to pick up a few advanced tips. And lastly it isn't the kind of book that will serve as a reference on xna, that you'll be referring back to time and again. Instead, the authors take you through some projects, show you lots of code, and have some somewhat brief but nonetheless good descriptions on how things are working.
It's the kind of book that you'll read through once, and will help get you "just started" in your own xna projects. Considering the reasonable price I paid for this book, I am definitely glad that I got it.
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