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Casket of Souls: The Nightrunner Series, Book 6The Nightrunner Series, Book 6 [Format Kindle]

Lynn Flewelling
5.0 étoiles sur 5  Voir tous les commentaires (4 commentaires client)

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Chapter 1

An Evening's Entertainment

Seregil hadn't been sure what to expect--or rather, he hadn't expected much. This sweltering, run-down little theater in Basket Street used to cater to merchants of middling means with aspirations to culture, but who had neither the purse nor polish for the likes of the Tirari in the Street of Lights across the city. This place had been shuttered last he knew. The proscenium's faded paint was peeling, its gilt dull, and the footlights flickered in the draft. Only the scrim behind the stage was new, expertly painted to suggest a dark, forbidding forest.

The theater was barely large enough for a hundred people, most of them groundlings in front of the raised stage. It was nearly full, and the smell of overheated bodies was already oppressive. It was unusual for it to be this hot so early in the summer.

"Are you certain this is the right theater?" asked Duke Malthus as he handed his wife Ania, Lady Kylith, and her niece Ysmay into their chairs.

"I was just wondering the same thing myself," Seregil remarked, settling cautiously into a rickety chair between Alec and Kylith.

"Of course it is!" Kylith chuckled, tapping them both playfully with her fan.

Malthus and Kylith were considerably older than Seregil appeared, but he'd known them both in their youth. Malthus had risen to become one of the queen's senior exchequers. He had a short cropped beard but wore his grey hair to his collar--rather daring for a man in his position. Kylith, a former lover, was one of Seregil's closest friends, and an unimpeachable source of society gossip.

Seregil dabbed the sweat delicately from his upper lip with a lace-trimmed handkerchief and scanned the crowd, acknowledging those he knew--merchants and sea captains mostly--who puffed up among their friends at his notice. Even at this level of society, whom you knew, and whom you were known to know, meant a great deal. Seregil, the infamous Aurenfaie exile, had made his living playing that game in Rhiminee for a good many years now.

He and his party were certainly attracting looks and whispers. Lady Kylith's elaborately coiffed hair sparkled with jeweled pins as she murmured something to Duke Malthus. As always, she, Ania, and Ysmay were dressed in the height of summer fashion in light silks and jewels; here they looked like swans among ducks. Seregil supposed they all must. No doubt there were a few cutpurses in the audience below, sizing them up for later.

Seregil and Alec cut quite a figure themselves, two handsome, lanky young men--one dark-haired, one fair--dressed in long linen summer coats stitched in gold, fawn breeches, and well-polished boots. Seregil's long, dark brown hair was caught back with a thin red silk ribbon that matched his coat. Alec's thick blond braid hung down the back of a coat the same dark blue as his eyes.

Half-blood ya'shels like Alec aged a bit more quickly at first, but he still looked younger than his soon-to-be twenty-one. He had something of the fine 'faie features of his mother's people, and was likewise beardless, but had his human father's coloring.

Seregil played the role of a dissolute young exile that was only half true; he wasn't particularly dissolute, though he played the part well. He and Alec were well known for carousing with the young blades of the nobility and a good many not-so-young, like Kylith and Malthus. But they managed to stay just on the boundary of respectability, and when they happened to stray outside it, Seregil's distant relation to the royal family made up the difference. Handsome, foppish, and exotic, the grey-eyed 'faie was known to be somewhat well connected but of little importance.

Their true vocation would have raised more eyebrows than their dissolute ways, if it ever came to light.

"I don't suppose you've heard the latest news from the front?" asked Malthus.

Queen Phoria was still at war with the Plenimarans; the army had left winter quarters two months ago and marched north again to the battlefields of Mycena.

Malthus leaned closer to Seregil and lowered his voice. "The heralds will be announcing it tomorrow, so I suppose there's no harm in my telling you. The Overlord sued for a parlay. Phoria refused. She's sworn to drive the enemy all the way back to Benshal and crush them on their own ground."

Seregil shook his head. "She means to end the endless conflict. Do you think she can do what her mother couldn't?"

"Prince Korathan seems cautiously optimistic."

The door opened again, and Lord Nyanis and his much rowdier party spilled in and noisily ascended to the far box. He and his companions had brought several pretty courtesans from the Street of Lights as their companions, and it was evident they'd all had a lot of wine. Among them was brown-haired Myrhichia from Eirual's brothel, with whom Alec had once spent a night. Seregil was not the jealous type, particularly since he'd taken Alec there for that very purpose. She waved to them when her partner for the evening wasn't looking, and Seregil blew her a kiss. Alec shyly waved back.

Nyanis spotted them and shouted over, "We're going gambling after this. You must come with us!"

Seregil gave him a noncommittal wave.

"I haven't been to the theater in weeks. I hope these players are all you claim, my lady," Alec was saying to Kylith.

"And that we don't go home with fleas," Seregil muttered, scratching at a persistent itch in the crook of his left arm.

"Count yourselves lucky to be under a roof, my dears," Kylith replied. "Until recently, this company was performing in the streets of the Lower City. They're refugees from Mycena. They barely escaped with their lives when the Plenimaran army overran Nanta this spring."

Mycena had always been the battleground when Plenimar and Skala went to war. Those who could fled north up the Folcwine, or south to Skala. There were Mycenian enclaves up and down the northeastern shore, and quite an alarming number had found their way to Rhiminee, thinking to make their fortune here. Most were quickly disillusioned. The tenements around the Sea Market and Temple Square were crowded with families eking out a living any way they could, with the unluckiest driven into the abject poverty and degradation of the south Ring--that no-man's-land between the inner and outer city walls.

This troupe of players seemed to be among the lucky few to advance their fortunes, having attracted the attention of people like Kylith, who'd heard of them from her seamstress. Like Seregil, she never allowed rank to get in the way of anything that might prove amusing.

"What's the play called?" asked Malthus.

"The Bear King," Kylith told him. "Have you heard of it, Seregil? I never have."

"No, but I'm no expert on Mycenian theater. I have heard it can be a bit dull."

"Not this play, apparently."

Just then the sound of a drum began backstage, slow and deep as a heartbeat. An imposing, red-haired man with a long, solemn face stepped onto the stage, dressed in what appeared to be a poor approximation of ancient noble garb cobbled together from some ragman's cart. His eyes, outlined in black, seemed to look to some far-off vista as he raised a hand for silence.

"Long ago, in the time of the black ships, a caul-shrouded babe was born deep in the wilderness of the eastern mountains," he intoned, his voice deep and resonant. On the stage behind him, a girl in a tattered gown and veil writhed and cried out on the boards, then pulled a painted doll from beneath her skirts, its face covered with a veil.

"There aren't any eastern mountains in Mycena," Alec whispered.

"Dramatic license," Seregil murmured back with a smile.

The narrator continued. "And when the caul was lifted, eyes like gems of ice did steal the very breath from his mother's lips before she could give suck."

The girl expired with a groan. Someone offstage did a credible job mimicking a baby's crying. Then an older actress draped in a fusty bearskin shuffled out and gathered up the doll, rocking it in her arms.

"A she-bear found the babe and suckled it as her own until a huntsman struck her down."

An older man with grizzled grey curls leapt onstage with a crude lance and mimed running the bear through. When she expired, the man peeled the skin off her and wrapped the doll in the edge of it.

"The huntsman wrapped the child in the pelt of the she-bear that had nursed him and took him back to his wife," the narrator went on. There was no chorus, but he already had the crowd spellbound.

Despite the raggedness of his costume, the tall narrator commanded the stage as well as any player Seregil had seen at the Tirari this season.

The hunter walked around the edge of the stage, while the woman who'd played the bear took her place on the far side in a different veil and held out her arms to the child. Together the couple walked offstage.

"The baby grew to child, and child to youth, known to all as Auron the Bear's Child."

The narrator disappeared; apparently this pantomime had only been a prelude. Now the actors took over, and they were indeed very good--far too good for a place like this.

The young Auron soon revealed an unfortunate power to kill his playfellows with an angry look. At the end of the first act, ill-starred Auron reached manhood, in the form of a strikingly handsome man with wavy auburn hair.

"Well, well, who do we have here?" Kylith murmured, leaning forward for a better look at the newcomer. Her tastes ran to actors as well as officers and nobles.

Over the course of the next two acts, Auron's fortunes rose to great heights due to his dark powers and prowess with his sword. He ended up as a tyrant king, but in the end he slew his beloved and very beautiful wife and children in a fit of jealousy, turning the fatal gaze on them, then ended his own life by looking at his own image in the polished surface of a shield belonging to a younger hero--the actor who'd played the young Auron--who'...

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“Flewelling is the best thing that could have happened to the fantasy genre.”—BookWeb

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 2902 KB
  • Nombre de pages de l'édition imprimée : 498 pages
  • Pagination - ISBN de l'édition imprimée de référence : B009BI77R6
  • Editeur : Spectra (29 mai 2012)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B004J4X73K
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  • Moyenne des commentaires client : 5.0 étoiles sur 5  Voir tous les commentaires (4 commentaires client)
  • Classement des meilleures ventes d'Amazon: n°39.498 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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Commentaires client les plus utiles
5.0 étoiles sur 5 De nouvelles aventures dans les rues de Rhiminee 4 juin 2012
Format:Poche
... et ce n'est pas la conclusion des Nightrunner (comme écrit dans le commentaire précédent) puisqu'un 7ème tome est en cours d'écriture :-)

Pour le reste je partage cet avis. Une très agréable lecture pleine de suspense, d'espionnage, d'embrouilles politiques et de sombre magie... Tout à fait dans l'esprit des trois premiers tomes, avec le plaisir de retrouver nos deux héros, de voir développés certains personnages secondaires (Thero!!!), et de découvrir quelques nouveaux venus tout aussi intéressants.

Plus étoffé que les tomes 5 et 6, on sent que l'auteur a pris du plaisir à écrire cette aventure là.
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5.0 étoiles sur 5 De retour à Rhiminee 4 juin 2012
Par Morgane
Format:Poche
Ce livre est vraiment dans la lignée des deux premiers de la série des Nightrunners. On retrouve l'ambiance de Rhiminee, avec les intrigues des nobles et de la cour, la politique, l'espionnage.

J'avais moins aimé le tome cinq, même s'il restait plaisant à lire, mais avec celui-ci on retrouve l'ambiance particulière de la série, avec les Watchers, etc... Ce livre est vraiment excellent, cinq étoiles bien méritées.
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5.0 étoiles sur 5 Excellent 31 mai 2012
Format:Poche|Achat vérifié
Du même niveau que les deux premiers.
Le retour de Seregil et d'Alec à Rhiminee, les intrigues de cours et les facéties du chat... Et la splendeur de la série : voir les personnages murir au fur et à mesure des 6 livres.
Une très belle conclusion à l'univers des Nightrunner :3
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5.0 étoiles sur 5 Très bon 27 juillet 2012
Par Belnal
Format:Poche|Achat vérifié
Après Shadows Return et The White Road que j'ai appréciés sans les trouver exceptionnels, le retour de Seregil et Alec à Rhiminee avec une intrigue politique et magique est très appréciable. On est plus dans la lignée des premiers romans et je trouve ça génial.
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Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com: 4.5 étoiles sur 5  53 commentaires
24 internautes sur 25 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Back to the original pace! 30 mai 2012
Par R. Scott - Publié sur Amazon.com
Format:Poche
Don't get me wrong I was overjoyed when Flewelling picked the Nightrunner series back up with Shadows Return but it did suffer from the hiatus she took for the other trilogy.

White Road was an improvement and a good solid book but Casket of Souls sees us not only back in Rhíminee but back into the original pace and beautiful balance of mystery and fantasy that drew me to Luck in the Shadows, Stalking Darkness and Traitor's Moon in the first place.

Casket of Souls feels a lot more like the first three books of the series, not only in terms of setting and secondary characters but also the writing style which I always felt was one of Flewellings strengths and set her apart from the run of the mill fantasy genre.

I am definitely enjoying this one!
18 internautes sur 20 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Three and a half stars 25 juillet 2012
Par Hatbox Dragon - Publié sur Amazon.com
Format:Poche|Achat vérifié
Sixth book in the Nightrunner series, following The White Road (Nightrunner). New readers could treat this as a stand-alone adventure, but many details won't make sense unless you've read the preceding books, particularly Traitor's Moon (Nightrunner, Vol. 3). Some spoilers follow.

It's summer in Rhíminee, Skala's mighty capital city. Seregil and Alec are living the high life of wealthy nobles, socialising and partying even as the city becomes increasingly stressed by the distant war with Plenimar and the influx of refugees. Yet they are also Watchers, charged with defending the Crown, so when plots against the royal family begin to materialise and a mysterious plague strikes, they employ all their skills at spying, subterfuge and fighting to unravel these mysteries before disaster hits and the personal cost to them becomes even higher. But the key to so many deadly events lies in a direction they never expected.

You should like this if you want 1) more of Seregil and Alec no matter what, or 2) an imaginative, city-based, adventure story with plenty of action and intrigue that's an easy read and you aren't particularly fussed about the fine detail. There's a lot going on and plenty of fantasy trimmings.

After the disappointments of Shadows Return and The White Road I didn't expect much from The Casket of Souls. I did hope for it, though, so despite myself I was rather disappointed by this.

Up to a point I really did find this book fun and promising, as it seemed that truly significant events were taking shape and I was enjoying the process of discovery and the introduction of new elements, such as Princess Elani and court society. But once the two Rhíminee-based plots came together and it became clear that a huge chunk of the plot had no consequences and was merely obfuscation to delay Seregil and Alec's tracking down the real villain, the book lost me. It's never a good sign when a spy/law enforcement story has you continually asking yourself "but why didn't the characters do this?" or "why haven't they already done that?" Nor is it a good sign when there seems to be so much that supposedly expert spies never notice, question or think of. It undermines the characters and the plot and so overall, I found myself with a story that was longer than it needed to be, didn't show the characters to their best advantage and had no real payoff in the end.

Indeed, for me the whole plot had a perfunctory feel to it. The war didn't feel real and seemed little more than a convenient way to make certain things happen. Neither of the two intrigues that Seregil and Alec investigated were fully explained or wrapped up. So many of those killed off were just names that their deaths had no impact. The ultimate villains had no motivation beyond being evil and their power had no explanation. Lots of minor details were wrong, didn't mesh or simply went nowhere.

These flaws have been scattered throughout Flewelling's previous books, to a degree, but I found them far harder to overlook this time; in part because they were genuinely more significant, but mostly because I found myself emotionally disengaged from the story. Flewelling kept telling me how much this mattered to the characters but I didn't feel it. Seregil and Alex felt somewhat distant from the plot, even from each other; it seemed a story they happened to be in, rather than a story that was fully theirs. I was also disturbed by out-of-character violence, in particular Micum murdering someone in a frenzy and Alec ready to kill law enforcement officers just for doing their job.

There was an occasional clunky feel to the prose, especially with the overuse of commas and the way dialogue is framed (and I felt like throwing the book across the room every time I read yet another repetition of "Alec told him"); Flewelling is certainly capable of much better. The sudden crudities really jarred. Flewelling still thinks battles last for hours and hours and that it's possible to split one arrow already stuck in a target with another. I guess she doesn't watch Mythbusters, then. Beka's promotion scene was just crass, and in combination with a number of other factors that have now been resolved gave the book something of a clearing-the-decks feel.

If there is to be another entry in this series, especially one that takes it in a new direction, I imagine I'll read it - the characters and setting do offer a lot, the plots are always imaginative and some of the previous books really have been very good indeed - but like I said above, I just don't expect much anymore. To experience Flewelling at her best, read Luck in the Shadows (Nightrunner, Vol. 1) and Stalking Darkness (Nightrunner, Vol. 2).

Rated PG-13.
Language: one instance of bad language
Violence: significant and with consequences, but not graphic
Sex: minor sex scenes (including homosexual) but not graphic, glamorised prostitution
11 internautes sur 12 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Maybe I'm in the minority, but... 7 juin 2012
Par Amazon Customer - Publié sur Amazon.com
Format:Format Kindle|Achat vérifié
Because of the nature of the Nightrunner series, I feel that a little background of my taste in these books is in order. Many people prefer certain books in the series over others, and I believe that knowing which books I preferred will give a better frame of reference.

I adored the first two books, particularly the contrast between the lighthearted protagonists' parties and burglaries (and the budding romance, which was surprising well-paced) and the grisly details of necromancy, torture, and death. The third book kept me interested by developing the relationship between the characters and giving some much-desired detail about Seregil's past, family, and homeland. However, I preferred the fourth book, which many others didn't seem to care for. It brought back many of the more grisly elements and separated the protagonists, keeping their relationship from going stale for the readers. It was very character-driven, something I always enjoy. The fifth book dealt mostly with the repercussions of the fourth book, which was absolutely necessary, and brought resolution to its loose ends.

In Casket of Souls, the sixth book, we find the protagonists once again balancing life between their noble facade and the Stag and Otter (which replaced The Cockerel, from the first two books, as their hideout). Unlike the first two books, though, the Stag and Otter isn't their main residence. They're spending a lot more time with the nobility, going to salons and shows instead of burgling, and it really slows the pace of the novel. One third of the way into the book, I still wasn't sure what the main plot thread was. And then, finally, the gloves came off and the killing started.

One thing I've always admired about Flewelling is her willingness to kill off characters - not just the bad guys, but characters you really care about - and the way she goes about it. Sympathetic characters aren't just killed off to add drama to the books, or for a moment's angst; they're killed off because it furthers the plot. That is equally true in this novel, and something I've really missed since the first two novels.

Another thing I've always admired is the way she allows characters to make mistakes. They don't immediately understand all of the details about a situation; they make some bad assumptions, or hold off on making any assumptions at all because they know things are serious and assumptions could get them killed. They dismiss important details because, at the time, they don't think they're important. There are no "for some reason he couldn't explain, he picked up the seemingly unimportant scrap of paper" moments. There are, however, several "he read over the contents of the letters, but they were nothing important" only to realize - later, while reflecting after the threat of being caught had passed - that there's no reason to hide letters THAT harmless in a locked compartment of a hidden drawer behind a false panel in the wall.

Pacing aside, the main characters' relationship lost a lot of luster in this one. The first two books, while not letting the romance get in the way of the actual plot, developed the relationship to the point where both characters could admit their mutual feelings for one another. The third book developed the relationship itself, with all of the normal trust issues that most relationships suffer in the first year or two: dealing with the past, rivals, etc. The fourth and fifth book tested their relationship in new ways - separation, children, and a difference of opinion about their future. In this book, though, they've arrived at a comfortable point in their relationship, and it's great. However, if there weren't occasional references to the fact that they are, in fact, lovers, the relationship would have gone completely unnoticed.

And, while I admire the realism she frequently employs (see "killing characters" and "letting them make mistakes), I really expected the previous novels to have more of an effect on this one. I was really glad that we didn't get the "then we went to the Stag and Otter, which replaced the Cockerel after it burnt down when..." that most sequels are bogged down with. However, I still expected certain things to remind characters of previous events - especially the traumatic events that tend to haunt real people for years. Flewelling did a great job of this in earlier novels, with certain deaths haunting Seregil for quite a while. This time around, despite numerous times where I was reminded of earlier events/losses, the characters mostly didn't notice. For me, this made the book seem rather disconnected from the previous books.

Overall, I enjoyed the book. However, I think that was due more to my attachment to the characters than the merits of the book on its own.
6 internautes sur 6 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Just wonderful 8 juin 2012
Par Keith Dupuis - Publié sur Amazon.com
Format:Poche|Achat vérifié
For more reasons than I'm going to take the time to say, the Nightrunner series has always meant a lot to me. I cannot understate how grateful I am that Ms. Flewelling has wrote them --- or that the series is being published so regularly now. I suppose the thing I like best, other than the massive emotional investment I, like many readers, have into these fully-realized characters, is that the story is so....refreshing. Nice, even --- in the sense that there's action and adventure, without brooding and over-wrought emotion; there's darkness without sensationalism; there's a lot of lightness and playfulness; and best of all, it has an actual, strong, tight story to support it. (And it's not a skimpy purchase, either; Ms. Flewelling gives readers value for their money.)

Looking back, I'm not sure I described myself well. Maybe what I'm trying to say is that I enjoyed every second reading this story. Not for one moment did I feel that the author was trying to manipulate my reaction. If a scene made me sad, it's because it was a genuinely sad scene; and if I laughed, it was because something was genuinely funny. The fact that I've spent so much time with these characters in previous books just made the experience that much deeper and richer.

Thank you, Ms. Flewelling, for writing this series. I hope you have many, many, many books left in you.
19 internautes sur 24 ont trouvé ce commentaire utile 
2.0 étoiles sur 5 Disappointing and aggravating 12 juin 2012
Par M. Jacobs - Publié sur Amazon.com
Format:Poche
Giving only two stars to a novel by Lynn Flewelling makes me unhappy, but bumping up the rating for nostalgia's sake alone doesn't seem honest. Ms. Flewelling's first three books about Seregil and Alec still rank as some of my favorite fantasy novels of all time, but the magic is definitely gone at this point. (Minor spoilers follow.)

So if you've already read some of the other summaries of the book, you know that there are conspirators involved, and a mysterious plague. These are some of the clumsiest conspirators you're ever going to run across: they use simple ciphers that can be decoded at a glance, have zilch by way of security at their homes, and talk about treason out in the open where they can be easily overheard. They are not subtle, they do not have a single spy of their own in Rhíminee as far as I can discern. In a word, they're incompetent. (Strangely, Prince Korathan seems to suffer from this same lack of spies and competence. One gets the impression he would have no idea what's happening in his city were Seregil and Alec not there to inform him.) The plague is just meh, and comes with its own uninteresting bad guy attached.

But the saddest thing is what's happened to the main characters here. They're not interesting, either. They are shallow, they do not develop, they have become less clever than they used to be. (Examples: Alec somehow gets surprised by a pack of bluecoats while sitting in the street pretending to be a beggar; back in the day, he would have seen them coming and made a clean exit. Seregil should have twigged to the identity of the unknown swordsman when he saw the same guy again the next night at the theater; here, he has to have the answer shoved in his face.) It feels like our heroes are just going through the motions, from one plot point to the next, with minimal emotional investment in any of it. Suspense is almost nonexistent. I had a hard time getting through the book.

If you're a real fan of the series, I suppose you'll want to read this novel just to be thorough, but it might leave you feeling pretty let down.
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