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Characteristics of Games (Anglais) Relié – 18 septembre 2012

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Descriptions du produit

Characteristics of Games Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By... Full description

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Détails sur le produit

  • Relié: 320 pages
  • Editeur : MIT Press (18 septembre 2012)
  • Langue : Anglais
  • ISBN-10: 026201713X
  • ISBN-13: 978-0262017138
  • Dimensions du produit: 17,8 x 1,9 x 22,9 cm
  • Moyenne des commentaires client : 5.0 étoiles sur 5  Voir tous les commentaires (2 commentaires client)
  • Classement des meilleures ventes d'Amazon: 56.991 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Par Frédéric ORMIERES le 20 septembre 2013
Format: Relié Achat vérifié
Pour une analyse en profondeur des mécanismes ludiques, il est parfois nécessaire d'aller chercher des causes structurelles. Ceci est le premier livre qui s'y attache dans le détail.
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Par Antoine H. le 18 septembre 2014
Format: Relié Achat vérifié
La forte structure du livre permet une compréhension aisée des points abordés.
Le contenu de chaque partie respire l'expérience et l'intelligence.
Plus qu'utile.
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Amazon.com: 16 commentaires
9 internautes sur 9 ont trouvé ce commentaire utile 
Excellent book for game desingers 28 janvier 2013
Par Michael Iachini - Publié sur Amazon.com
Format: Relié
I received Characteristics of Games as a birthday gift from a fellow game designer, and I fell in love with it. The authors strike a very inclusive tone with their review of games, ranging from classic games like chess to traditional board games like Monopoly to modern board games like Puerto Rico, plus "games" as diverse as poker, Magic: The Gathering, basketball, StarCraft and crossword puzzles.

Their goal is to describe the characteristics of these games rather than prescribe the "right" way to build a game. Some of their best insights include:
- The importance of heuristics, at both an entry level to help new players get going and at an advanced level to help experienced players stay engaged
- A discussion of player elimination in games, from strict elimination to logical elimination (no chance to win) to effective elimination (no realistic chance to win), and the way these make players feel
- Fantastic analysis of snowball effects (the winner builds on a lead) and catch up effects (trailing players get an advantage)
- An excellent insight about Monopoly, not widely regarded as a "great game" by modern standards, but one that does a good job of keeping you interested on other players' turns since that's when the best thing for you can happen - another player landing on your property and paying you money

Characteristics of Games takes a scholarly tone and would be excellent as a textbook for a game design course, but it's highly accessible to anyone who loves games and is interested in their design.

If you're looking for a gift for a would-be game designer, Characteristics of Games is a winner. And if you're a game designer yourself, this is a book you really should read.
9 internautes sur 10 ont trouvé ce commentaire utile 
For Serious Gamers, Designers, and Reviewers 17 décembre 2012
Par Fulminata - Publié sur Amazon.com
Format: Relié Achat vérifié
This is not a text on designing games, rather it's one on understanding them. It goes about this by establishing a common framework for discussing games, and examining the different characteristics that games can have.

Overall, I found it very interesting, and as a result of reading it some characteristics of games that I formerly considered to be either "good" or "bad" I now recognize as having both benefits and drawbacks. That alone was worth the read.

It is a textbook, but it's a fairly well written one, so not that difficult a read. There were a couple of times that discussions involved mathematical models that were beyond my rusty math skills, but failure to fully understand the math did not keep me from understanding the point at hand (rather, understanding the math would have likely simply made it easier to understand the point under discussion).

I'd recommend this book for anyone interested in serious game design or review, but probably not the average gamer.
7 internautes sur 8 ont trouvé ce commentaire utile 
Groundbreaking theoretical analysis of games 25 novembre 2012
Par Timothy Chow - Publié sur Amazon.com
Format: Relié Achat vérifié
Most of the academic literature on games is either mathematical, focusing on finding optimal strategies, or sociological, focusing on the role that games play in human society. Characteristics of Games is neither. Its intended audience is the community of game critics and game designers—people who have studied hundreds of games closely and are faced with the task of evaluating them and determining what would make them better. Even though games have existed throughout human history, our vocabulary for discussing games is surprisingly primitive. Characteristics of Games plugs this gap by introducing a powerful set of concepts for thinking about, analyzing, and discussing games.

As an example, consider the common misconception that a game is simply a set of rules. Though it is undeniable that the rules of a game are absolutely fundamental, they do not by themselves determine everything about the game. How seriously the players attempt to win, how much work it takes to become an expert, and even how quickly the game is played depend more on the community of players of the game than on the rules themselves. Characteristics of Games provides the vocabulary for this distinction by introducing the adjective "agential" for the aspects that are player-dependent and the adjective "systemic" for the aspects that are not and depend only on the structure and rules of the game itself. Armed with this distinction, we are immediately better equipped to analyze a question such as, "Is poker a game of skill?" Naively, most people assume that the answer to this question depends only on the rules of poker; i.e., they assume that skill is a systemic characteristic of a game. However, the authors argue that skill is largely agential. Whether or not you agree, it is clear that having the right concepts to work with automatically raises the level of the discussion.

The authors identify a large number of important characteristics of games: downtime, spectation, kingmaking, standards, metagame, and many more. These concepts are not arbitrary but have been carefully selected based on the authors' long experience with, and profound thinking about, the key features of games of all types, from classic board games to sports to computer games. Whether you are a professional game designer or have a leadership role in a community that plays games or are someone who simply enjoys thinking deeply about games, Characteristics of Games will provide you with the cognitive tools to take your thinking to the next level.
5 internautes sur 5 ont trouvé ce commentaire utile 
3 authors sometimes diverge 18 juin 2013
Par Geraldo XEXEO - Publié sur Amazon.com
Format: Relié Achat vérifié
This is a good book and probably a must-have in game design. It discuss some very important topics, however without a real organization or difficulty progress. Sometimes the text pass the impression that the authors disagree.
Not a first choice for a textbook in game design, but since it goes deep in some topics that are not common on other books, and also with a different view, I recommend it.
1 internautes sur 1 ont trouvé ce commentaire utile 
Very advanced stuff. 21 septembre 2014
Par Jon - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
Some books are highly practical. This book is highly theoretical. But this is good. Once you have learned all the characteristics of a game, you can better detect WHICH characteristic of your game is broken when everyone else just can't put their finger on it.

A must read for any serious designer.
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