Envoyer sur votre Kindle ou un autre appareil

 
 
 

Essai gratuit

Découvrez gratuitement un extrait de ce titre

Envoyer sur votre Kindle ou un autre appareil

Désolé, cet article n'est pas disponible en
Image non disponible pour la
couleur :
Image non disponible
 

Cocoa Programming for Mac OS X, (3rd Edition) [Format Kindle]

Aaron Hillegass
4.5 étoiles sur 5  Voir tous les commentaires (4 commentaires client)

Prix conseillé : EUR 27,42 De quoi s'agit-il ?
Prix éditeur - format imprimé : EUR 45,67
Prix Kindle : EUR 19,19 TTC & envoi gratuit via réseau sans fil par Amazon Whispernet
Économisez : EUR 26,48 (58%)

App de lecture Kindle gratuite Tout le monde peut lire les livres Kindle, même sans un appareil Kindle, grâce à l'appli Kindle GRATUITE pour les smartphones, les tablettes et les ordinateurs.

Pour obtenir l'appli gratuite, saisissez votre adresse e-mail ou numéro de téléphone mobile.

Formats

Prix Amazon Neuf à partir de Occasion à partir de
Format Kindle EUR 19,19  
Broché EUR 42,37  
-40%, -50%, -60%, -70%... Découvrez les Soldes Amazon jusqu'au 17 février 2015 inclus. Profitez-en !






Descriptions du produit

Présentation de l'éditeur

This is the eBook version of the printed book.

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

Quatrième de couverture

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.


Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 10925 KB
  • Nombre de pages de l'édition imprimée : 464 pages
  • Utilisation simultanée de l'appareil : Jusqu'à  appareils simultanés, selon les limites de l'éditeur
  • Editeur : Addison-Wesley Professional; Édition : 3 (5 mai 2008)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B00139XSRO
  • Synthèse vocale : Activée
  • X-Ray :
  • Word Wise: Non activé
  • Moyenne des commentaires client : 4.5 étoiles sur 5  Voir tous les commentaires (4 commentaires client)
  • Classement des meilleures ventes d'Amazon: n°452.431 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
  •  Souhaitez-vous faire modifier les images ?


En savoir plus sur l'auteur

Découvrez des livres, informez-vous sur les écrivains, lisez des blogs d'auteurs et bien plus encore.

Commentaires en ligne

4 étoiles
0
2 étoiles
0
1 étoiles
0
4.5 étoiles sur 5
4.5 étoiles sur 5
Commentaires client les plus utiles
10 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 La référence 1 septembre 2008
Format:Broché
La référence de la programmation Cocoa. Après une courte leçon sur Objective C, on rentre dans le vif du sujet et la programmation Cocoa est un vrai bonheur.

Environ 435 pages, richement illustrées ( hélas en noir et blanc pour les captures d'écran ).

Pré-requis conseillés : une base de programmation procédurale ( Ex: C ) et une base de programmation objet ( ex: Python ).

Ce livre et la lecture de la documentation Objective C 2.0 ( gratuit, sur le site d'Apple et dans la doc d'Xcode ) permettent d'avoir de très bonnes bases avant de travailler les autres framework.

Chaudement recommandé :-)
Avez-vous trouvé ce commentaire utile ?
1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Un référence en la matière 24 février 2010
Par Damien
Format:Broché
Ce livre m'a permis d'aborder la programmation en Objective-C via le framework Cocoa d'une manière assez simple. L'auteur ne cherche pas à perdre les lecteurs en allant trop loin directement, et il laisse quelques défis bonus en plus qu'il est au bon vouloir du lecteur de les relever.

Il est écrit dans un anglais assez simple, donc même pour les personnes réticentes à la langue de Shakespeare, ce ne devrait pas poser trop de problème.

Il faut probablement des bases en programmation orientée-objet avant de se lancer dans l'aventure. Bien que L'Objective-C ne soit pas vraiment proche du Java ou du C++, des bases dans un de ces langage permettra aisément d'aborder la chose. Le langage se rapproche plus du Smalltalk, donc des connaissance dans ce dernier langage sont bien sûr les bienvenues, mais pas du tout une obligation. L'auteur prend bien le temps d'expliquer les choses depuis le début, ce qu'il faut faire et ne pas faire, ce qui se fait derrière, '

Il donne également une bonne approche aux outils de développement que sont Xcode et Interface Builder.

Attention cependant, le livre couvre le framework Cocoa d'une manière assez globale. Pour des connaissances plus avancées, il faudra probablement se tourner vers le livre "Advanced Programming for Mac OS X" du même auteur.
Avez-vous trouvé ce commentaire utile ?
2 internautes sur 2 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Good but a bit shallow 12 octobre 2009
Par marc42
Format:Broché|Achat vérifié
Almost everything needed to write standard apps is covered. That means that if you need to write some app to handle data in a straightforward way (think of handling employees or books) this book will teach you just that. The thing that bothers me is that usually you don't write those kind of apps, and even if you do, you write them with some kind of novelty. So, in real life, you will always be looking for the missing chapters, the one teaching you how to write your own controls for example.
Avez-vous trouvé ce commentaire utile ?
2 internautes sur 2 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 C'est LE livre sur la programmation Mac 15 septembre 2009
Par Kondratuk
Format:Broché
N'allez pas chercher ailleurs, j'en ai lu plusieurs sur le sujet et c'est de très loin le meilleur. Il est autant parfait pour les débutants que pour les gens plus aguerris.
Pour en profiter pleinement, je recommande au préalable la lecture d'un livre sur Objective-C:
- "Programming in Objective-C" de Stephen G. Kochan - très complet, très bon mais long
- "Learn Objective-C on the Macinstosh" de Mark Dalrymple - plus court mais excellent
Avez-vous trouvé ce commentaire utile ?
Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com: 4.2 étoiles sur 5  166 commentaires
154 internautes sur 160 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Not Perfect, But Highly Recommended 23 février 2002
Par HiRez - Publié sur Amazon.com
Format:Broché
This was the book I had been waiting for, or at least ONE OF the books I had been waiting for, to really get started with Cocoa programming. The O'Reilly book, as has been mentioned plenty of times here, leaves a lot to be desired, and while it was better than nothing, a wall still remained between me and Cocoa after finishing it.
After reading Cocoa Programming for OS X, I feel I can say I "get" Cocoa finally. That's not to say I'm an expert, but that I can complete a simple program now, on my own, using the Cocoa frameworks and concepts. As Aaron says in the book, learing the Cocoa APIs will take much longer. I come from a Java background, with only marginal C and C++ experience. Although Aaron does not speak much about the objective-c language itself, that's ok. Apple's PDF is more than adequate to get that background.
There are some things that get glossed over that I wish had been more fully explained, and some things left out altogether that I would have liked to see, such as:
-- Spawning and managing multiple threads, thread safety issues

-- exception handling, debugging and assertions

-- Cocoa "primitive" objects (NSPoint, NSRect, NSRange, etc.), why they apparently don't need to be retained or released, and why they are "NS" objects but don't really behave like them.
-- Calling Toolbox routines or those from APIs that have not yet been "Cocoa-ized" (and integrating the Old Way into the Cocoa Way), with examples. Cocoa is nice but once you get away from building a text editor, you will need to dig into this ugly and unfriendly world at some point (unfortunately). For instance, how do I access the Airport card, how do I open and use a network socket, how can I read a DV-encoded stream from a FireWirePort and save it to disk as a QuickTime movie, how do I access a database, how do I use an OpenGL view?
-- How to customize Cocoa UI elements. Like if I wanted an NSSlider with TWO sliders, a minimum and a maximum. There is an example of subclassing an NSView in the book, but that's just a drawing panel.
To be fair, I'm not really criticizing Aaron for these things. The book has plenty of useful stuff, and I'm sure Aaron wants to write and sell more books, so some advanced Cocoa books that address some of these things as well as others will be welcome...I hope someone is writing them right now. I also hope someone is writing a comprehensive Cocoa API reference, as Apple's is somewhat lacking (Have you seen the phrase "Description Forthcoming" more times than you care to remember? I thought so.)
The bottom line is that this is a great book that is a must-have for anyone interested in Cocoa programming. I'd probably rate it four or four-and-a-half stars, but I'm giving it five for being there when I needed it, and being the first really useful book on the subject. The best thing I can say about it is that I can now do things there is simply no way I could have before.
99 internautes sur 101 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Great intro, a few nits 4 février 2002
Par Dan Crevier - Publié sur Amazon.com
Format:Broché
First my background. I'm a very experienced C++ programmer who is also very experienced with Carbon.
I found this book to be a great intro to Cocoa without a lot of preaching about how Cocoa will change the world. Carbon vs. Cocoa seems to be an almost religous debate, and I'm glad this book didn't try to overpromise the benefits of Cocoa.
The book is well organized, very readable, and has good examples. It is *much* better than the O'Reilly "Learning Cocoa" book.
After reading this book, you'll be able to start writing applications in Cocoa, and you'll know where to go for more info.
Now, my nits:
* The book explicitly stated that it was for people with a C++ or java background, but I think there should have been more direct comparisions between C++/java and Objective C. For example, saying that class functions (the ones with +) are just like static functions in C++ would have helped.
* This may be an introductory book for people moving from other platforms to the Mac, but the UI for most of the applications violated Apple's UI guidelines in many ways. I think the book should have promoted following Apple's UI guidelines.
* There was no discussion of exceptions, and much of the code was not exception-safe and didn't do much error checking. There wasn't even the usual disclaimer about leaving that out for simplicity.
* I would have liked a quick overview at the end of some of the classes not discussed in the book with a couple of sentences about what they do. This would help to learn what's out there.
I hope to see more books on Cocoa by the author. There's still lots of room for books on more advanced Cocoa topics.
56 internautes sur 59 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Getting started in Cocoa 16 septembre 2002
Par charles - Publié sur Amazon.com
Format:Broché|Achat vérifié
First, I have to say I loved this book, I actually read half of it on a trip, not being in front of my computer, and still enjoyed the clear style and the gradual addition of new concepts and tools, chapter after chapter. Then I could hardly wait to be back home and start doing it for real.
Now for the potential buyer.
WHAT IT IS NOT: a reference book (no list of classes etc...) or a technical book for advanced programming; a book about Java or Carbon; an introduction to object-oriented programming; an introduction to C.
WHAT IT IS: an excellent introduction to programming in Objective C in the Cocoa environment of Max OS X, provided you know enough about
object-oriented programming (some basic understanding of C++ is preferable too).
WHAT YOU LEARN: Objective-C in Cocoa; using Apple Developer Tools; building an application in Mac OS X; how to make optimal use of Cocoa classes and API, knowing how they were conceived and meant to be used; a number of basic concepts and tips that really get you started.
THE PLUS that make this book so interesting: very good and clear writing; some amusing brief 'historical' insights; you really feel the author knows what he is talking about; the author gives personal views (clearly stated as advices, not rules); follow-up, errata, examples, comments, and more on his web site; still completely useable with OS X.2 (a couple or very minor changes that are listed on the web site anyway), so that's the good time to buy it (price is down, but content is still up to date).
Final comment: Objective C in Max OS X is very powerful and enjoyable.
87 internautes sur 98 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Disappointing - The Best of a Bad Bunch 1 décembre 2011
Par R. Bryan Harrison - Publié sur Amazon.com
Format:Broché|Achat vérifié
I had high hopes for the 4th edition of this book. The authors clearly have considerable expertise, but the book isn't particularly well written and suffers from all the typical maladies of tech publishing: poorly organized, badly designed, full of errors, cheaply printed, and overpriced. Rather than improving on version 3, it's a slapdash edit thrown together merely to include changes Apple made to Xcode and the compiler in 2011. It reads like a promising middle draft of what might have been a terrific book.

In general, Big Nerd Ranch's books have the feel of something assembled from classroom materials. This is unfortunate - one suspects the classes are terrific, but a great book takes more than that and great teachers are not necessarily good writers. (And engineers almost never are.) In particular, there are far too many rabbits pulled out of way too many hats - "do this - wow!", "do that - kaboom!" - with insufficient background. Demos work great in the classroom where one can ask direct questions, but I'd prefer a book that takes a problem solving approach with clearly defined goals and equally explicit explanations of why certain approaches are superior to others.

The best parts of the book are "Curious" and "Challenge" sections at the end of each chapter, which require independent thought and adapting concepts and techniques to serve actual needs. Would that the whole book had taken that approach. The worst part is the graphic design - the procedural instructions laid out in running text are unnecessarily difficult to follow and the reduced low-resolution screen shots are often barely legible. (Where did publishers get the idea that 72 dpi screen shots are acceptable in a $30 book?) Presenting this sort of information well in a 7" x 9" format is a difficult challenge the book's design fails to meet.

Certainly "Cocoa Programming for Mac OS X, 4th Edition" is better than the competition, but that's damning with faint praise. I found it difficult to use not least of all due to the nagging urge to rewrite it. But whatever the book's flaws, the tone of the writing is just right, the authors are clearly great guys who know their stuff, and they should be complimented for facing up to a difficult subject without any condescending "for Dummies" BS. There's a great deal of useful information I'm sure I'll benefit from revisiting it as my own expertise increases, but in general, the bar for tech writing is set way too low.
20 internautes sur 21 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 this book is pretty good, but... 6 janvier 2003
Par digitalshadow - Publié sur Amazon.com
Format:Broché
here's what i discovered while i was trying to learn Cocoa: this book, by itself, was not sufficient for me to really "get off the ground" with Cocoa. Now, don't get me wrong, this really is a good book and, in most areas, Mr. Hillegass explains the material quite well. my problem was that after i had worked --perhaps struggled would be a better description -- through the first 4 chapters of the book i was still left feeling somewhat confused about how to go about writing a Cocoa progam. for some reason things just weren't "clicking" as well as i thought they should be.
not being the quitting type, i began to search for other books on Cocoa programming. i purchased the O'Reilly book "Learning Cocoa With Objective-C", second edition. after reading a few chapters in the O'Reilly book, then going back and re-reading the material in Mr. Hillegass' book, things began to click. since that time, the approach has proven the most useful for me is to read the O'Reilly book until i get stuck on a particular topic, then cross-reference with Mr. Hillegass' book in order to get a different perspective/explanation. in addition, working through *all* of the examples in both books has proven tremendously helpful. if i had my way, i'd combine the material from both books into a single book. :)
in summary, if you buy this book and find that you are having trouble grasping the concepts, try purchasing the "Learning Cocoa with Objective-C" -- make sure to get the 2nd edition -- and see if getting a different perspective/explanation works for you.
Ces commentaires ont-ils été utiles ?   Dites-le-nous
Rechercher des commentaires
Rechercher uniquement parmi les commentaires portant sur ce produit

Discussions entre clients

Le forum concernant ce produit
Discussion Réponses Message le plus récent
Pas de discussions pour l'instant

Posez des questions, partagez votre opinion, gagnez en compréhension
Démarrer une nouvelle discussion
Thème:
Première publication:
Aller s'identifier
 

Rechercher parmi les discussions des clients
Rechercher dans toutes les discussions Amazon
   


Rechercher des articles similaires par rubrique