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Cocoa Programming for Mac OS X (4th Edition)
 
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Cocoa Programming for Mac OS X (4th Edition) [Format Kindle]

Aaron Hillegass , Adam Preble
5.0 étoiles sur 5  Voir tous les commentaires (4 commentaires client)

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Descriptions du produit

Présentation de l'éditeur

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers. 

“Cocoa® Programming for Mac® OS X is considered by most to be the de-facto intro-to-OS X programming text.”

—Bob Rudis, the Apple Blog

 

“I would highly recommend this title to anyone interested in Mac development. Even if you own the previous edition, I think you’ll find the new and revised content well worth the price.”

—Bob McCune, bobmccune.com 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Fourth Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first.

 

Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer. Specifically, Aaron Hillegass and Adam Preble introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Objective-C language and the major design patterns of Cocoa. Aaron and Adam illustrate their explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.6 and 10.7, this fourth edition includes coverage of Xcode 4, blocks, view-based table views, Apple’s new approach to memory management (Automatic Reference Counting), and the Mac App Store. This edition adds a new chapter on concurrency and expands coverage of Core Animation. The book now devotes a full chapter to the basics of iOS development.

Biographie de l'auteur

Aaron Hillegass, who worked at NeXT and Apple, now teaches popular Cocoa programming classes at Big Nerd Ranch. At NeXT, he wrote the first course on OpenStep, the predecessor to today’s Cocoa tools. This book is based on the big Nerd Ranch course and is influenced by more than a decade of work with OpenStep and Cocoa.

 

Adam Preble learned Cocoa programming from the first edition of this book. After too many years of professional C/C++ development, today Adam writes Mac and iOS applications at Big Nerd Ranch, where he is also a Cocoa instructor. He is frequently filling in the gaps between work and family time with pinball machine software development and countless other projects.


Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 81761 KB
  • Nombre de pages de l'édition imprimée : 528 pages
  • Utilisation simultanée de l'appareil : Jusqu'à  appareils simultanés, selon les limites de l'éditeur
  • Editeur : Addison-Wesley Professional; Édition : 4 (9 novembre 2011)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • ASIN: B006H4MMYU
  • Synthèse vocale : Activée
  • X-Ray :
  • Moyenne des commentaires client : 5.0 étoiles sur 5  Voir tous les commentaires (4 commentaires client)
  • Classement des meilleures ventes d'Amazon: n°67.596 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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1 internautes sur 1 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent 28 mars 2012
Format:Broché|Achat vérifié
En effet excellent bouquin, en Anglais d'accord, mais tout à fait abordable.
Il couvre les dernières avancées, Xcode 4, ARC, ..., bref tout ce qu'il faut pour bien démarrer.
Je le conseille vivement à tout développeur Cocoa.
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5.0 étoiles sur 5 Indispensable 26 février 2013
Par PhG
Format:Format Kindle|Achat vérifié
C'est LE livre à acheter pour débuter avec Xcode. L'Anglais reste accessible. Même l'humour est accessible.
Il faut suivre la progression et ne pas sauter les étapes pour ne pas se perdre.
Tout dans ce livre est utile. Il vous en faudra d'autres et beaucoup de persévérance pour enfin voler de vos propres ailes mais le jeu en vaut la chandelle.
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5.0 étoiles sur 5 super 3 février 2013
Format:Format Kindle|Achat vérifié
j'aime beaucoup cet auteur, le sujet est maitrisé tant au plan technique que pédagogique. Le livre est idéal pour les débutants, et aussi pour ceux qui ont un peu laissé filer le sujet. Il donne une impression de simplicité tout en abordant des points essentiels, jamais de superflu et c'est vraiment bien.
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2 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Excellent 28 janvier 2012
Format:Broché
Le meilleur livre pour la programmation Cocoa. Les auteurs sont de vrais experts. On suit facilement. Cocoa n'est plus un secret après le dernier chapitre.
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Amazon.com: 4.1 étoiles sur 5  94 commentaires
154 internautes sur 160 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Not Perfect, But Highly Recommended 23 février 2002
Par HiRez - Publié sur Amazon.com
Format:Broché
This was the book I had been waiting for, or at least ONE OF the books I had been waiting for, to really get started with Cocoa programming. The O'Reilly book, as has been mentioned plenty of times here, leaves a lot to be desired, and while it was better than nothing, a wall still remained between me and Cocoa after finishing it.
After reading Cocoa Programming for OS X, I feel I can say I "get" Cocoa finally. That's not to say I'm an expert, but that I can complete a simple program now, on my own, using the Cocoa frameworks and concepts. As Aaron says in the book, learing the Cocoa APIs will take much longer. I come from a Java background, with only marginal C and C++ experience. Although Aaron does not speak much about the objective-c language itself, that's ok. Apple's PDF is more than adequate to get that background.
There are some things that get glossed over that I wish had been more fully explained, and some things left out altogether that I would have liked to see, such as:
-- Spawning and managing multiple threads, thread safety issues

-- exception handling, debugging and assertions

-- Cocoa "primitive" objects (NSPoint, NSRect, NSRange, etc.), why they apparently don't need to be retained or released, and why they are "NS" objects but don't really behave like them.
-- Calling Toolbox routines or those from APIs that have not yet been "Cocoa-ized" (and integrating the Old Way into the Cocoa Way), with examples. Cocoa is nice but once you get away from building a text editor, you will need to dig into this ugly and unfriendly world at some point (unfortunately). For instance, how do I access the Airport card, how do I open and use a network socket, how can I read a DV-encoded stream from a FireWirePort and save it to disk as a QuickTime movie, how do I access a database, how do I use an OpenGL view?
-- How to customize Cocoa UI elements. Like if I wanted an NSSlider with TWO sliders, a minimum and a maximum. There is an example of subclassing an NSView in the book, but that's just a drawing panel.
To be fair, I'm not really criticizing Aaron for these things. The book has plenty of useful stuff, and I'm sure Aaron wants to write and sell more books, so some advanced Cocoa books that address some of these things as well as others will be welcome...I hope someone is writing them right now. I also hope someone is writing a comprehensive Cocoa API reference, as Apple's is somewhat lacking (Have you seen the phrase "Description Forthcoming" more times than you care to remember? I thought so.)
The bottom line is that this is a great book that is a must-have for anyone interested in Cocoa programming. I'd probably rate it four or four-and-a-half stars, but I'm giving it five for being there when I needed it, and being the first really useful book on the subject. The best thing I can say about it is that I can now do things there is simply no way I could have before.
97 internautes sur 99 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Great intro, a few nits 4 février 2002
Par Dan Crevier - Publié sur Amazon.com
Format:Broché
First my background. I'm a very experienced C++ programmer who is also very experienced with Carbon.
I found this book to be a great intro to Cocoa without a lot of preaching about how Cocoa will change the world. Carbon vs. Cocoa seems to be an almost religous debate, and I'm glad this book didn't try to overpromise the benefits of Cocoa.
The book is well organized, very readable, and has good examples. It is *much* better than the O'Reilly "Learning Cocoa" book.
After reading this book, you'll be able to start writing applications in Cocoa, and you'll know where to go for more info.
Now, my nits:
* The book explicitly stated that it was for people with a C++ or java background, but I think there should have been more direct comparisions between C++/java and Objective C. For example, saying that class functions (the ones with +) are just like static functions in C++ would have helped.
* This may be an introductory book for people moving from other platforms to the Mac, but the UI for most of the applications violated Apple's UI guidelines in many ways. I think the book should have promoted following Apple's UI guidelines.
* There was no discussion of exceptions, and much of the code was not exception-safe and didn't do much error checking. There wasn't even the usual disclaimer about leaving that out for simplicity.
* I would have liked a quick overview at the end of some of the classes not discussed in the book with a couple of sentences about what they do. This would help to learn what's out there.
I hope to see more books on Cocoa by the author. There's still lots of room for books on more advanced Cocoa topics.
55 internautes sur 58 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Getting started in Cocoa 16 septembre 2002
Par charles - Publié sur Amazon.com
Format:Broché|Achat vérifié
First, I have to say I loved this book, I actually read half of it on a trip, not being in front of my computer, and still enjoyed the clear style and the gradual addition of new concepts and tools, chapter after chapter. Then I could hardly wait to be back home and start doing it for real.
Now for the potential buyer.
WHAT IT IS NOT: a reference book (no list of classes etc...) or a technical book for advanced programming; a book about Java or Carbon; an introduction to object-oriented programming; an introduction to C.
WHAT IT IS: an excellent introduction to programming in Objective C in the Cocoa environment of Max OS X, provided you know enough about
object-oriented programming (some basic understanding of C++ is preferable too).
WHAT YOU LEARN: Objective-C in Cocoa; using Apple Developer Tools; building an application in Mac OS X; how to make optimal use of Cocoa classes and API, knowing how they were conceived and meant to be used; a number of basic concepts and tips that really get you started.
THE PLUS that make this book so interesting: very good and clear writing; some amusing brief 'historical' insights; you really feel the author knows what he is talking about; the author gives personal views (clearly stated as advices, not rules); follow-up, errata, examples, comments, and more on his web site; still completely useable with OS X.2 (a couple or very minor changes that are listed on the web site anyway), so that's the good time to buy it (price is down, but content is still up to date).
Final comment: Objective C in Max OS X is very powerful and enjoyable.
87 internautes sur 98 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Disappointing - The Best of a Bad Bunch 1 décembre 2011
Par R. Bryan Harrison - Publié sur Amazon.com
Format:Broché|Achat vérifié
I had high hopes for the 4th edition of this book. The authors clearly have considerable expertise, but the book isn't particularly well written and suffers from all the typical maladies of tech publishing: poorly organized, badly designed, full of errors, cheaply printed, and overpriced. Rather than improving on version 3, it's a slapdash edit thrown together merely to include changes Apple made to Xcode and the compiler in 2011. It reads like a promising middle draft of what might have been a terrific book.

In general, Big Nerd Ranch's books have the feel of something assembled from classroom materials. This is unfortunate - one suspects the classes are terrific, but a great book takes more than that and great teachers are not necessarily good writers. (And engineers almost never are.) In particular, there are far too many rabbits pulled out of way too many hats - "do this - wow!", "do that - kaboom!" - with insufficient background. Demos work great in the classroom where one can ask direct questions, but I'd prefer a book that takes a problem solving approach with clearly defined goals and equally explicit explanations of why certain approaches are superior to others.

The best parts of the book are "Curious" and "Challenge" sections at the end of each chapter, which require independent thought and adapting concepts and techniques to serve actual needs. Would that the whole book had taken that approach. The worst part is the graphic design - the procedural instructions laid out in running text are unnecessarily difficult to follow and the reduced low-resolution screen shots are often barely legible. (Where did publishers get the idea that 72 dpi screen shots are acceptable in a $30 book?) Presenting this sort of information well in a 7" x 9" format is a difficult challenge the book's design fails to meet.

Certainly "Cocoa Programming for Mac OS X, 4th Edition" is better than the competition, but that's damning with faint praise. I found it difficult to use not least of all due to the nagging urge to rewrite it. But whatever the book's flaws, the tone of the writing is just right, the authors are clearly great guys who know their stuff, and they should be complimented for facing up to a difficult subject without any condescending "for Dummies" BS. There's a great deal of useful information I'm sure I'll benefit from revisiting it as my own expertise increases, but in general, the bar for tech writing is set way too low.
20 internautes sur 21 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 this book is pretty good, but... 6 janvier 2003
Par digitalshadow - Publié sur Amazon.com
Format:Broché
here's what i discovered while i was trying to learn Cocoa: this book, by itself, was not sufficient for me to really "get off the ground" with Cocoa. Now, don't get me wrong, this really is a good book and, in most areas, Mr. Hillegass explains the material quite well. my problem was that after i had worked --perhaps struggled would be a better description -- through the first 4 chapters of the book i was still left feeling somewhat confused about how to go about writing a Cocoa progam. for some reason things just weren't "clicking" as well as i thought they should be.
not being the quitting type, i began to search for other books on Cocoa programming. i purchased the O'Reilly book "Learning Cocoa With Objective-C", second edition. after reading a few chapters in the O'Reilly book, then going back and re-reading the material in Mr. Hillegass' book, things began to click. since that time, the approach has proven the most useful for me is to read the O'Reilly book until i get stuck on a particular topic, then cross-reference with Mr. Hillegass' book in order to get a different perspective/explanation. in addition, working through *all* of the examples in both books has proven tremendously helpful. if i had my way, i'd combine the material from both books into a single book. :)
in summary, if you buy this book and find that you are having trouble grasping the concepts, try purchasing the "Learning Cocoa with Objective-C" -- make sure to get the 2nd edition -- and see if getting a different perspective/explanation works for you.
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Because a class can have multiple initializers, we call the one that does the work the designated initializer. &quote;
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After being brought to life but before any events are handled, all objects are automatically sent the message awakeFromNib. &quote;
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Instance variables that are pointers to other objects are called outlets. Methods that can be triggered by user interface objects are called actions. &quote;
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