Amazon.com
Hardbound, liberally illustrated, and with an eight-page color gallery, there are six chapters and three appendices. The book starts with an overview of animation and works through some technical background information, and then delves into interpolation and basic techniques for representing 3-D motion and space on a 2-D display. Later chapters walk through advanced algorithms (kinematics, rigid body simulation, constraints) and then a discussion of ways to represent natural phenomena. There's also a focus on modeling and animating articulated figures. It's important to note that these chapters are not about which buttons to push in a given software package, but rather about the use and explanation of formulas for representing a specific simulation.
Perhaps the best feature of the book is the information and samples available on a companion Web site. Rather than include a CD-ROM, which raises the cost of the book and whose information can grow stale, the reader can find sample animations and ready-to-use code snippets, as well as links to other relevant Web sites.
There are any number of books available on computer animation software packages, but precious few on how they do what they do. Computer Animation: Algorithms and Techniques is an invaluable resource, a textbook for anyone interested in computer animation programming or for anyone who simply wants to get under the hood of their favorite animation application. --Mike Caputo
Review
Book Description
* Expert instruction from a pace-setting computer graphics researcher.
* Provides in-depth coverage of established and emerging animation algorithms.
* For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics.
* Illustrates advanced programming techniques with highly detailed working examples.
* Via the companion Web site, provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant Web sites.
* Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
* Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6.
JA Majors Book Info
Back Cover Copy
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.
Features:
*Expert instruction from a pace-setting computer graphics researcher
*Provides in-depth coverage of established and emerging animation algorithms
*For readers who lack a strong scientific background, introduces the necessary concepts from mathematics and physics
*Illustrates advanced programming techniques with highly detailed working examples
*Companion website provides lecture notes from the author's course for professors, example animations based on the programs covered in the book, Java applets, and links to relevant websites
*Special contributions from Dave S. Ebert on Natural Phenomena in Chapter 5
*Special contributions from Scott King, Meg Geroch, Doug Roble, and Matt Lewis on Articulated Figures in Chapter 6