Présentation de l'éditeur
For junior- to graduate-level courses in computer graphics.
Assuming no background in computer graphics, this junior- to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
Quatrième de couverture
The basic principles for the design, use, and understanding of computer-graphics systems and applications are presented in this third edition, along with OpenGL programming examples. Both software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics. Assuming no background in computer graphics, the authors build on fundamental concepts to show how to create pictures ranging from simple line drawings to highly complex photo-realistic scenes.
MAJOR NEW FEATURES- Provides complete and comprehensive explanations of the OpenGL computer-graphics core programming library and the auxiliary libraries GLU and GLUT.
- Includes an extensive range of over ( 00 programming examples to illustrate the use of OpenGL functions.
- Presents programming examples in C++, with a listing of more than 20 complete C++ programs.
- Combines the discussions of three-dimensional and two-dimensional computer-graphics methods.
- Includes recent advances in computer-graphics techniques and applications.
