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Demon: The Fallen (Anglais) Relié – 30 novembre 2002

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Relié, 30 novembre 2002
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EUR 118,29 EUR 84,87

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Demon: The Fallen

- Used Book in Good Condition

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Détails sur le produit

  • Relié: 304 pages
  • Editeur : White Wolf Publishing (30 novembre 2002)
  • Langue : Anglais
  • ISBN-10: 1588467503
  • ISBN-13: 978-1588467508
  • Dimensions du produit: 22,1 x 2 x 28,2 cm
  • Moyenne des commentaires client : 4.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)
  • Classement des meilleures ventes d'Amazon: 490.622 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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0 internautes sur 2 ont trouvé ce commentaire utile  Par Un client le 16 novembre 2002
white wolf crée l'évènement avec ce livre qui reprend le theme difficile du diable dans le monde actuel.Le mal prend une nouvelle dimension et le WoD ne sera plus jamais le même!!!
un chef d'oeuvre.
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Amazon.com: 24 commentaires
19 internautes sur 19 ont trouvé ce commentaire utile 
Par Alexander Scott - Publié sur Amazon.com
DEMON:THE FALLEN is a role-playing game by White Wolf, set in the original WORLD OF DARKNESS setting. This game is about demons (obviously), but portrayed differently than in Judeo-Christian theology. Lucifer and the other fallen rebelled against God in order to love and serve humankind. There was war on Earth between the heavenly and fallen hosts resulting in great destruction and cruelty to humans, as the fallen used the humans they claimed to love as tools in their rebellion. Finally, the heavenly hosts were victorious and cast the fallen into Hell, a place of eternal isolation and nothingness. There, the fallen remained for all the aeons of earth's history.

And now all hell is breaking loose.

In DEMON, many fallen angels have managed to escape Hell, but it continually pulls at their essence. The only way for them to remain out of hell is to merge with a mortal body. The book implies that it is only possible to take the bodies of people with weak or broken souls; the brain-dead, the incurably insane, the suicidal, and those whose spirits have been crushed by the weight of a world of darkness. In this body, the fallen are very limited in their abilities; their memories of infinity and beyond have to fit in a mortal brain, and much is lost. Their fleshly shells are fragile, and the demons must continually search for faith to sustain themselves. They do retain some of their lore, their original ability to shape the universe, and their angelic form can be called upon at times. Whether they appear angelic or demonic depends on the fallen's level of torment, or how much they have succumbed to the dark side.

The book is exceedingly well written, with the first third of the book exploring the setting and abilities in narrative form - it makes for very interesting reading. I also found it interesting that some of the fallen have realized their error in rebelling against God and are in search of redemption (a position that surprised me given White Wolf's propensity for sticking a thumb in the eye of Christian belief whenever possible). I'm also surprised that people think that DEMON borrows from Judeo-Christian tradition when it is clearly Gnostic. It has a very Gnostic view of God, creation, Jesus, and humanity.

Many people (including myself) have wanted White Wolf to redo DEMON for their new setting. I think that they have chosen to replace it with PROMETHEAN: THE CREATED. It is billed as a "game of stolen lives", where a dead body is resurrected as a different creature, one with a mind but no soul. This new being searches for redemption, trying to understand humanity and to eventually become human. Prometheans even have Torment as a state they fall into over their suffering and have an "apocalyptic form" where their true selves are revealed. Many of the themes of DEMON seem to have been taken over by PROMETHEAN. If that is the case, it is an interesting decision by White Wolf.
10 internautes sur 10 ont trouvé ce commentaire utile 
Not Just for Upsetting Grandma 22 novembre 2002
Par Jameson C. Hogan - Publié sur Amazon.com
Well written, with an intriguing, "believeable" (for a fictional world) concept. Christian mythology is handled with dignity and respect, though devout Christians would probably disagree. As per usual White Wolf fare, it is well-written, well-illustrated, and designed so that the possibilites for game themes are endless, from the descent into mindless evil, to a Dogma-esque search for forgiveness. Fans of hack-n-slash games and aspiring politicos alike will find a home in Demon, and I look foreward to future releases for this title.
10 internautes sur 12 ont trouvé ce commentaire utile 
What would you do if you were really a DEMON? 9 avril 2003
Par Aaron Kasza - Publié sur Amazon.com
I learned of this book a month after it was released and picked it up out of curiosity. It turns out that this book has an incredible amount of history and depth that pulls for a very immersive game. It has the seven houses (like most Whitewolf games it seems like) with their own powers, but then it has the extra five factions, and then multiple lores per house to give you the opportunity to really customize your character. The metaplot is set up real well and will be better developed in later books. I like this because you can choose to play with that, making it a political game, ignore it, making it very unique, or choose to bring it any direction you want. Yes the Demons themselves are pretty weak, as I was surprised, but a good storyteller will adjust the game's difficulty to make it as challenging as he wishes. This extensive backround can make any game a hack and slash blood fest, an evil trip into the madness of surfaced hellspawn, a heroic tail of one trying to regain honor or any meaning, or a mix of all of them. This is also the first game I have ever ran myself, and I personally like to involve the other aspects of the World of Darkness as well (especially Hunters, who make great antagonists) which the storyteller's companion explains in further depth. But anyway, being new to running games instead of just playing in them, I love this one's versitality. And seeing as it's relatively new, you don't have a few dozen books to read to catch up to older gamers.
3 internautes sur 3 ont trouvé ce commentaire utile 
A wonderful game and must have for any White Wolf fan 7 novembre 2003
Par Megan - Publié sur Amazon.com
This game was very well thought out, and the stories were very well written. Demons make excellent additions to the world of darkness. Yes demons have been mentioned in White Wolfs WoD books before, White Wolf was disapointingly vague on detailing demons. The new take on demons while definately different than what White Wolf did with them before, gives demons a lot more depth. The book also gives an all new layer of depth to the over all history of the WoD role playing world, making it very useful even if you aren't planning on having Demon PCs. The only flaw of this book, which unforunately White Wolf often does was a few rules which were poorly worded, this is certainly not enough to subtract from the over all score of the book.
7 internautes sur 9 ont trouvé ce commentaire utile 
World of Darkness gets a jumpstart 6 mai 2003
Par Un client - Publié sur Amazon.com
Demon: The Fallen is in my opinion the best game that White Wolf has made since Mage: The Ascension. White Wolf obviously put their best writers on this and it definitely shows. The system that was designed for showing off the players supernatural prowess is great! Sure it isn't as versatile as a Mage's sphere magic or as overtly powerful as a Vampire's disciplines but it can sure kick some serious tale if used correctly. The beauty of the system of the book as that characters can be made SO distinct. They can be fighters, manipulators, redeemers, assassins, etc. As to their power-level relative to the other denizens of the WoD... lets just say that a well-made Angel of Death (slayer) could probably send any elder vampire into the afterlife. That said... if you are a die-hard roleplayer pick up this book.
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