Book Description
As you know the field of virtual reality requires information from a myriad of disciplines; computer science, perceptual psychology, human factors engineering, signal processing, and electrical, mechanical, and optical engineering. The Design of Virtual Environments distinguishes itself by presenting thorough examinations of all these fields as they relate to VR.
This book is a valuable asset in and out of the classroom because it is the only volume to bring together theoretical and practical knowledge. The theoretical information presented here is a timeless asset to professors, researchers and students. The practical methodology for the design of virtual environments helps to enhance the comprehensive theories through thorough explanation.