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Descriptions du produit

Book by Tidwell Jenifer

Détails sur le produit

  • Broché: 332 pages
  • Editeur : O'Reilly Media, Inc, USA (12 février 2006)
  • Collection : CLASSIQUE US
  • Langue : Anglais
  • ISBN-10: 0596008031
  • ISBN-13: 978-0596008031
  • Dimensions du produit: 20,3 x 1,5 x 24,8 cm
  • Moyenne des commentaires client : 4.5 étoiles sur 5  Voir tous les commentaires (2 commentaires client)
  • Classement des meilleures ventes d'Amazon: 189.650 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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12 internautes sur 12 ont trouvé ce commentaire utile  Par lco le 15 avril 2006
Format: Broché
Lorsque je développe des interfaces utilisateurs (applicatifs ou sites web), je m'inspire des régles implicites que j'ai apprises à force d'années de navigation et d'utilisation de logiciels. A priori je ne pensais pas apprendre beaucoup en lisant le livre de Jennifer Tidwell et fort heureusement pour moi je me suis trompé.
Designing Interfaces se présent comme une collection de patterns groupés par catégories: layout, navigation, content, etc L'auteur a recencé les patterns les plus courants et explique les contextes dans lesquels ils sont les plus ou les moins adaptés. Chaque groupe de patterns est précédé d'une explication théorique des règles à utiliser. C'est à mon avis la partie la plus instructive.
Depuis que je l'ai lu, ce livre me sert de deux manières différentes: d'une part il m'aide à valider mes choix et me permet d'être plus critique sur mes réalisations passées. En second lieu, je l'utilise pour trouver des idées lorsque je démarre un nouveau projet.
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1 internautes sur 1 ont trouvé ce commentaire utile  Par mko le 26 juillet 2011
Format: Broché
Patterns are present within IT industry for quite some time. Typically, books related to patterns application refer to particular language and present patterns either using either the language they refer to or using UML. Jenifer takes a different approach. Instead of providing reader with technology specific solution she shows how different UI related aspects can be organized and turned into reusable patterns. In first chapter, you will find description of various motives that drive users. This is the entry point for the rest of the book. How to react correctly to user's requirements (expectations) is a leading motive of the book. Following chapters focus on various aspects of UI design (e.g. navigating, retrieving user's input, presenting data, listing data). What is worth mentioning here is that Jenifer doesn't bind solutions to a particular technology or operating system. She tries to diversify and cover most common user environments. Of course, she shows examples that are based on real applications but these are used rather as an example instead of being one and only one proper solution.

What I like in the book is the way Jenifer presents the patterns. She goes with them, one by one, using structured schema: what will be covered by particular pattern, when is it used, why is it used, how should you use it, how does it look like (by example), and the reference to other sources mentioning given pattern. In general, this is good book, however I think that some conclusions are not solidly proven (especially related to user's behavior). On the other hand, UI efficiency is not something that you can easily prove.
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163 internautes sur 170 ont trouvé ce commentaire utile 
A different kind of user interface design book 4 décembre 2005
Par calvinnme - Publié sur
Format: Broché
This book is different from most books on designing user interfaces since the ideas are presented as design patterns, much as you would see in Gamma's classic book on the subject had it been adapted to human-computer interfacing rather than programming. Each of the patterns and techniques presented in this book are intended to help the reader solve common design problems. Patterns and techniques are presented for web sites, desktop applications, and everything in between such as web forms, Flash, and applets. The user interface design patterns presented in this book are intended to be read by people who have some knowledge of UI design concepts and terminology: dialogs, selection, combo boxes, navigation bars, whitespace, branding, and so on. The book does not identify many widely-accepted techniques such as copy-and-paste, as it is assumed that you probably already know what this is. However, some common techniques are described here to encourage their use in other contexts -- for instance, desktop apps could make better use of Toplevel Navigation -- or to discuss them alongside alternative solutions. If you're running short on ideas, or hung up on a difficult design problem, skimming this book and its design patterns may help you produce a good solution.
Each pattern is presented with an image showing a possible implementation, a "Use When" section, a "Why" section, and a "How" section with very high level tool-independent implementation instructions. The patterns are organized into groups by function - organizing content, getting around, organizing the page, getting input from users, showing complex data, commands and action, direct manipulation, and stylistic elements.
I would highly recommend this logically structured book to anyone from programmer to graphic artist who might be involved in user interface design.
91 internautes sur 97 ont trouvé ce commentaire utile 
Widgets and aesthetics 21 décembre 2005
Par Brett Merkey - Publié sur
Format: Broché
This book is lavishly illustrated and fun to read. The sections are color-coded and there are few pages without at least one full-color illustration. So often, Web app team workers and managers get grey on grey and so often our output reflects that.

There are flow patterns, layout patterns, widget patterns galore. All good, but the chapter that gave me the most food for thought was the last, "Making It Look Good: Visual Style and Aesthetics." A Stanford study indicates that the most important factor in Web site credibility is the appearance of the site. This is probably also true of Web applications, but not in the same way. I have often had to go toe to toe with developers and executive managers who want to jazz things up with a far heavier, "more impressive" graphical treatment. VPs and marketers want something snazzy to show clients -- but they forget that someone who actually has to *use* an application in their workday may not find "snazzy" to be attractive at all.

Reading this chapter gave me more confidence that the choices in typography, color balance, contrast, and whitespace our teams arrived at through much effort have been correct and beneficial ones.
33 internautes sur 33 ont trouvé ce commentaire utile 
Not just for designers... 9 novembre 2006
Par Manny Hernandez - Publié sur
Format: Broché
I arrived at "Designing Interfaces" with a hunger for detail and references as we head deep into revising the interface of a whole section of a web site I am in charge of. And the timing couldn't have been better. Jenifer (with one "n") Tidwell is right on the money when it comes to offering a broad range of options to address just about any interface design need you may run into. Her experience working with Matlab's Mathworks didn't limit her to offering advice for client software interface design.

Tidwell goes well beyond it, delving into web design and mobile interface waters, which she swims with equal comfort and efficiency. As a matter of fact, at times the presentation of samples from alternate media/platforms (client software or mobile) pulls those of us who are more comfortable within web application development out of our comfort zone, presenting us with innovative ways to solve old problems.

All in all, this becomes a must reference for anyone needing to learn or polish skills in software interface design for any medium. And this is not limited to designers: I am an Application Development Manager and I learned a lot from "Designing Interfaces" too.
16 internautes sur 17 ont trouvé ce commentaire utile 
Jump-started my problem-solving process 20 mars 2007
Par sonya34 - Publié sur
Format: Broché Achat vérifié
Having already read through the first few chapters, today I sat down with an explicit need: to solve a problem that involved searching and filtering a large set of data. This book came through for me. Yes, some of it appears obvious when you first read through, but once you have a specific problem to address, its true utility emerges. I opened to the Showing Complex Data chapter, and as I read through, ideas began to form. Some came directly from the book, others were inspired by or related to what I was reading. I took notes, and those notes helped me develop the questions about the data and the users I need to answer in order to continue.

When you're faced with a design challenge, and you're a bit stymied as to how to proceed, this book will help move the solution forward. Even if you think you have a solution, this book can help you make it fresh and creative.
14 internautes sur 15 ont trouvé ce commentaire utile 
A Novice Reviews 10 novembre 2006
Par Danny Armstrong - Publié sur
Format: Broché
This book takes an admirable stab at removing the arbitrariness in building an interface from scratch. Tidwell lucidly examines common gestalt design principles and their ramifications in actual designs of web pages, mobile devices and other graphical interface technologies. Proximity, for example, can mean the difference between intuitively linking items in an interface or intuitively creating a distinction between them. Other reviewers bash her for pointing out the obvious, but it is the cataloging, enumerating, condensing of the obvious (sprinkled with the insights of a professional) which makes this book helpful to anyone daunted by the task of making an app that is the Gmail to the quotidian, more-awful-to-use-by-the-second Hotmail.
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