Vous l'avez déjà ? Vendez votre exemplaire ici
Désolé, cet article n'est pas disponible en
Image non disponible pour la
couleur :
Image non disponible

 
Dites-le à l'éditeur :
J'aimerais lire ce livre sur Kindle !

Vous n'avez pas encore de Kindle ? Achetez-le ici ou téléchargez une application de lecture gratuite.

Digital Character Animation 2, Volume II: Advanced Techniques [Anglais] [Broché]

George Maestri


Voir les offres de ces vendeurs.


Il y a une édition plus récente de cet article:
Digital Character Animation 3 Digital Character Animation 3
Actuellement indisponible

Description de l'ouvrage

3 août 2001

As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.


Descriptions du produit

Biographie de l'auteur

Growing up in Arizona, George Maestri was well renowned as the kid who could always draw a really cool Camaro. He got his first taste of computers before high school when he taught himself to program computer games on his Dad's mainframe. He landed his first programming job at age 16, writing code for the Altair 8800. He earned a degree in computer science and Silicon Valley quickly seduced him, where he worked as an engineer on early Unix-based graphics systems in the '80s. After a few years, he noticed that the people who created art on computers had a lot more fun than the engineers who made the machines. This sparked an early midlife crisis and George embarked on a career change.

George enrolled in the animation program at DeAnza College in Cupertino, California, and was soon making his own student films. There he met Joe Murray, who had just pitched an animated series idea to Nickelodeon. Joe hired George to help with development of Rocko's Modern Life. Soon after that, George found himself working day and night on the pilot as an animator and assistant producer. Miraculously, the show was picked up, and George moved to Los Angeles in 1993, where he worked on Rocko's Modern Life as a writer for the entire run of the show, earning a Cable Ace nomination in the process.

During his time at Nickelodeon, George taught himself 3D animation. His interest in this subject soon landed him a monthly column covering 3D animation for DV magazine. George has continued working as a freelance journalist, writing articles on animation production for magazines such as Computer Graphics World, Animation Magazine, Film & Video, and Digital Magic.

In 1995, George found himself at Film Roman as a writer and creator, developing new concepts for animated series. Several of his projects were picked up for development by major networks. George also got his first taste of 3D animation production, animating a 3D Felix for the CBS Series The Twisted Tales of Felix the Cat.

George worked as a freelance animation director until he was hired as the original animation producer on South Park in 1997. In this capacity, George ramped up production and hired the original staff of artists, animators, and technical directors. He also used his computer background to develop the techniques and technology for animating cut-out characters using Alias.

After South Park, George went back to freelancing and found himself on the road. He taught animation at NanYang Polytechnic in Singapore and then flew to Paris to direct a live-action/3D pilot at Medialab for Film Roman. George then became an animation consultant at Curious Pictures in New York, where he helped set up the production of A Little Curious, the first TV series animated in Maya.

During this time, George was creating and pitching his own projects. He sold two properties into development: The Experts (co-developed with Jerry Beck) to Warner Bros., and The Forgotten Ones to Disney/ABC. George wrote and directed both pilots.

In 1999, The Experts was renamed Karen & Kirby and George's characters became part of the Kids WB family. George set up the production and directed all 13 of the three-minute episodes, which aired during The Big Cartoonie Show. George, along with Jerry Beck, also acted as story editor. One of these episodes, "When Animals Go Berserk," was shown to wide acclaim at a number of festivals, including the LA Animation Celebration and Siggraph 2000.

George is the author of Digital Character Animation 2, Volume I: Essential Techniques (New Riders, 1999). He is also the editor of the New Riders digital series.


Détails sur le produit


En savoir plus sur l'auteur

Découvrez des livres, informez-vous sur les écrivains, lisez des blogs d'auteurs et bien plus encore.

Vendre une version numérique de ce livre dans la boutique Kindle.

Si vous êtes un éditeur ou un auteur et que vous disposez des droits numériques sur un livre, vous pouvez vendre la version numérique du livre dans notre boutique Kindle. En savoir plus

Commentaires en ligne 

Il n'y a pas encore de commentaires clients sur Amazon.fr
5 étoiles
4 étoiles
3 étoiles
2 étoiles
1 étoiles
Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com: 3.1 étoiles sur 5  7 commentaires
3 internautes sur 3 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Tad Scheeler MyMac.com Book Review 11 décembre 2002
Par Tim E Robertson - Publié sur Amazon.com
Format:Broché
With Digital Character Animation 2, volume 2: advanced techniques, the maestro of animation, George Maestri picks up where he left off in volume 1 and delivers an amazing amount of knowledge in 218 easy to read, well illustrated, full color pages. Every page is short, sweet, to the point, and packed with tips that any aspiring digital animator needs to know. It is full of essential information that will help the reader turn out effective, believable animation.

Digital Character Animation 2, volume 2: advanced techniques is written from a software-neutral perspective and focuses on fundamental concepts that can be applied in any program. It begins with chapters on real world production and story development from an animator's point of view. The heart of the book contains chapters on rigging characters, tips and tricks, human and animal motion, acting, and anthropomorphic animation (animating the inanimate). It ends with a chapter on animation for games.

George Maestri's credentials are impressive. He has worked on projects for Nickelodeon (Rocko's Modern Life), CBS (The Twisted Tales of Felix the Cat) and was the original animation producer of South Park.

Whether you are a student of animation, a hobbyist or a professional, this book should be in your library right next to Digital Character Animation 2, volume 1: essential techniques. I consider both volumes required reading for any person interested in character animation. My copies are already dog-eared from constant use.

The only negative comments I will make are the lack of an accompanying CD to augment the text and the relatively high price tag for the book. At $50 (US), I would expect a CD, especially with a book on animation. Volume 1 of this series did come with a CD and I found it very helpful in understanding the concepts presented in the text.

MacMice Rating: 4 out of 5

------------------------------------------------------------------------

Tad Scheeler

3 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Fantastic 31 décembre 2001
Par K. Sink - Publié sur Amazon.com
Format:Broché
A must for anyone working with CGI. This book is fantastic. I also recommend volume I. Both are excellent books. The great thing about these books is that they are not specific to any software program. It explains how to use the features of all programs. Great!
4 internautes sur 6 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Best Animation Book on the Shelves 4 janvier 2002
Par Francisco Acevedo Jr. - Publié sur Amazon.com
Format:Broché
I am with out words! I own volume I and was a "Extreme Beginner" in the 3d Animation environment, but with Maestri's books I have escalated to new heights and this book can move you further to your demands.

One thing I would definitely point out, that the book is DEFINITELY NOT SOFTWARE SPECIFIC, rather he does keep many small legends as to what the translation to the commands are.

By the time you go through these books (Vol. I & II) you would have a very good knowledge on modelling for yourself. I rather give it 10 STARS, because that's were it will lead you to success!

Ces commentaires ont-ils été utiles ?   Dites-le-nous

Discussions entre clients

Le forum concernant ce produit
Discussion Réponses Message le plus récent
Pas de discussions pour l'instant

Posez des questions, partagez votre opinion, gagnez en compréhension
Démarrer une nouvelle discussion
Thème:
Première publication:
Aller s'identifier
 

Rechercher parmi les discussions des clients
Rechercher dans toutes les discussions Amazon
   


Listmania!


Rechercher des articles similaires par rubrique


Commentaires

Souhaitez-vous compléter ou améliorer les informations sur ce produit ? Ou faire modifier les images?