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Essential ActionScript 2.0 (en anglais) [Anglais] [Broché]

Colin Moock

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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Amazon.com: 4.5 étoiles sur 5  41 commentaires
39 internautes sur 43 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 You know ActionScript has come of age when... 4 juillet 2004
Par Raymond Brigleb - Publié sur Amazon.com
Format:Broché
You know ActionScript has come of age when a book like this comes out. Colin Moock had already written arguably the bible on ActionScript 1.0, and though I was worried at the decision that this book was to be a supplement to ActionScript for Flash MX, rather than a sequel, I now couldn't agree more with the logic. The resultant book would have been too big for its binding!!!
Technically perfect, this book reminds me of why I fell in love with O'Reilly books in the first place. It reminds me of my first read of Larry Wall's Programming Perl book: concise, authoritative, and not without a bit of humor! And let me tell you, nowhere is humor more difficult than in a computer book, am I right?
Mr. Moock leads us down a path that teaches how to actually write an application in Flash. And you didn't think it was possible! Believe me, I had my doubts too, but the fact that the book applies several design patterns to Flash programming by the end speaks for itself. When you're ready to write mature, object-oriented applications in ActionScript 2.0, you're ready to pick this one up.
18 internautes sur 18 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Theoretically intense 27 décembre 2005
Par Hesham Fas - Publié sur Amazon.com
Format:Broché|Achat vérifié
Ok, you've read a beginner to intermediate book such as flash bible, unleashed etc. you've read one or more dedicated books on actionscript such as actionscript bible, cook book or flash hacks. You also practiced and built some projects using the knowledge acquainted from previous books. You can cope with the mentality of books on languages such as C++ or Java. You are ready and in need to get into the core of the theory of object oriented programming with actionscript. Only then this book is for you. Do not make a mistake by jumping into this book right away. This book is dry, theory intensive and not to the liking of the most graphically based mentality.
34 internautes sur 38 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Tight language overview at the right depth 29 juillet 2004
Par Jack D. Herrington - Publié sur Amazon.com
Format:Broché
At right around five hundred pages this book is just about the right length to cover the core of the Actionscript 2.0 language. It's split into three parts with the vast majority in the first part which covers the language fundamentals; the new typing structure, the new class structures, exceptions, interfaces and the rest of the language enhancements.

Part two, which is only about sixty pages, is where the book touches metal on the Flash player. So be warned, this book does not cover both the language and the Flash player context. It covers the language in depth.

Part three covers design patterns, which personally I think is optional in this context. Though the coverage is restricted to the most commonly used design patterns; observer, singleton, model-view-controller, and delegation. And these all have their uses in the Flash client coding context.

The majority of the book is solid, tight introduction to the entire language of Actionscript 2.0, not just the new features. I gave the book four stars instead of five because of the limited emphasis on reference materials, and the minor diversions into the Flash Player environment, which wasn't too bad, and the patterns stuff, which while it was well done, was strictly optional.
20 internautes sur 22 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Good coverage of AS2.0 but leaves out data connectivity 22 octobre 2004
Par dwarch - Publié sur Amazon.com
Format:Broché
Colin Moock is extremely talented in all areas of Flash, and object oriented programming.

In general, this is book has very good ceverage of actionscript best practices, when implementing an application that uses the AS2.0 class framework. That is what gets the 3 stars. Now the missing part. I include myself in the 99.9% of all Flash MX 2004 developers that are building Rich Internet Applications. Rich Internet Applications need to connect to and update data, whether using Flash Remoting, Web Services, or both. This book gives no coverage to data connectivity using the runtime Actionscript 2.0 classes. Although you can accomplish this in the authoring environment, this has a negative effect on runtime performance, as well as not adhearing to the MVC design approach that object oriented programming promotes. There are currently no books that cover the data connectivity classes in AS2.0, a fact I find to be truely unbelievable.
12 internautes sur 12 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 A must-have book for developers, but not designers 7 juin 2005
Par Brian Busche - Publié sur Amazon.com
Format:Broché
There are certainly enough reviews of this book to give you a good sense of the quality content that Moock is known for. I wanted to simply offer an opinion regarding who this book is for, as opposed to simply praising the content.

After reading the book, I feel empowered. But I'm not like every other Flash person out there. So lets look at who is using Flash, and what this book means to them. Generally speaking there are Flash Designers, and Flash Developers. Designers come from a graphic arts background, and are often familiar with timelines, tweening, keyframing, and other aspects of animated design. Developers have an interest in these things, but are more focused on building rich applications that require hundreds or perhaps thousands of lines of ActionScript code.

This book is for the novice developer, or the designer who wants to become a developer. Moock smartly points out that Object Oriented Programming is not always neccesary for all Flash projects. Therefore, this book is not neccesary for the Designer who wants to build Flash applications which are predominantly animation and graphics. But once the designer finds that they are writing so much ActionScript that it's tough to keep track of it all, I think its time to get this book and become a developer.
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