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Essential Mobile Interaction Design: Perfecting Interface Design in Mobile Apps [Format Kindle]

Cameron Banga , Josh Weinhold
4.0 étoiles sur 5  Voir tous les commentaires (1 commentaire client)

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  • Longueur : 304 pages
  • Langue : Anglais
  • En raison de la taille importante du fichier, ce livre peut prendre plus de temps à télécharger
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Descriptions du produit

Revue de presse

“In Essential Mobile Interaction Design, Banga and Weinhold do a great job of explaining what it takes to make a good-looking and easy-to-use app. The accessible language and visual examples of quality work combine to make this book a great resource for those looking to get into app design, or to take their craft to the next level.”

– Jon Becker, boom. reactive.

 

Essential Mobile Interaction Design is not merely a book full of pictures and design concepts or one of straight technical drivel. Instead, it is a guidebook for creating human-based interfaces that feature simplicity, functionality, and value. Whether you have questions about how mobile design is different from traditional desktop design, how to work with a developer, or even what tools to use for the creation process, Essential Mobile Interaction Design demonstrates the answer for that.”

– Phil Dutson, Lead UX and Mobile Developer, ICON Health & Fitness

 

“Filled with nuggets of useful information, this book is a solid resource for the many aspects of designing a mobile app. I’ve found many recommendations in this book that we can use in our apps.”

– Lucius Kwok, CEO, Felt Tip, Inc.

 

“A well-rounded, easy-to-read book that provides a good grounding in mobile design and how to keep all those small details in mind so that your apps will really shine.”

– Dave Verwer, Shiny Development and iOS Dev Weekly

Présentation de l'éditeur

Design User-Friendly, Intuitive Smartphone and Tablet Apps for Any Platform

 

 Mobile apps should feel natural and intuitive, and users should understand them quickly and easily. This means that effective interaction and interface design is crucial. However, few mobile app developers (or even designers) have had adequate training in these areas. Essential Mobile Interaction Design fills this gap, bringing together proven principles and techniques you can use in your next app–for any platform, target device, or user.

 

This tutorial requires virtually no design or programming knowledge. Even if you’ve never designed a mobile app before, this guide teaches you the key skills that lead to the best results. Cameron Banga and Josh Weinhold help you master the mindset, processes, and vocabulary of mobile interaction design, so you can start making better choices right away. They guide you through the entire design process, demystifying issues that arise at every stage.

 

The authors share hard-won lessons from years of experience developing more than one hundred mobile apps for clients and customers of every type. They cover important issues that platform-specific guides often overlook, including internationalization, accessibility, hybrid apps, sandboxing, and what to do after release.

This guide shows you how to

 

  • Think through your designs, instead of just throwing together UI elements
  • Allow an intuitive design flow to emerge from your app
  • Sketch and wireframe apps more effectively
  • Reflect key differences among smartphones, tablets, and desktops
  • Design for visual appeal without compromising usability
  • Work effectively with programmers
  • Make sure your apps are accessible to everyone
  • Get usable feedback, and understand what it’s telling you
  • Learn valuable lessons from today’s most successful apps
  • Refresh your designs in new apps and future versions
  • Discover new tools for designing more successfully

 

Packed with iOS and Androidexamples, Essential Mobile Interaction Design offers dozens of tips and solutions that will be equally useful on today’s platforms and on whatever comes next. Extensive resources are available at cameronbanga.com/EMIDbook.

 


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4.0 étoiles sur 5 Vade-mecum du design d’interface mobile 10 juin 2014
Format:Broché|Achat vérifié
Ce guide s’adresse aux designers d’interaction et d’interfaces mobiles ainsi qu’aux programmeurs et project managers actifs dans le mobile.

Après un rapide tour d’horizon du mobile, des plateformes et des types d’applications, vous découvrirez en quoi consiste le design d’interface et d’interaction mobile.

Vous retracerez les différentes étapes d’un projet d’application mobile, les tâches à accomplir et les écueils à éviter.

Enfin, vous découvrirez une série d’outils très utiles lors de la conception de vos interfaces, de nombreux exemples d’applications mobiles et terminerez votre lecture par un rappel des exigences techniques propres aux plateformes iOS et Android.
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Amazon.com: 3.9 étoiles sur 5  8 commentaires
6 internautes sur 6 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Starts at the beginning and takes you to the end... 11 juin 2014
Par T. Anderson - Publié sur Amazon.com
Format:Broché
Designing developing natural user interfaces for touch and gesture on mobile devices is not the same as web and desktop UI design and development. Mobile devices are used in different contexts, and bring different personas to the table. Having web and desktop UI design experience does not make you a qualified mobile UI designer.

Although it was much worse back in the Dot Com Boom days, I still see publication and commercial print designers trying to design web sites the way they design a magazine. A lot of them finally figured out web design is different, and we are now dealing with getting them to realize web and desktop UI design experience does not make you a qualified mobile UI designer.

This book is a great place for them to start. It is the book for the beginner to get started with mobile interaction design. It is perfect for designers, developers, architects, project managers, and testers migrating from web and desktop application development to start with mobile interaction design.

It starts with an introduction to mobile interaction and sets up the context that the book's topics live in. The authors start at the very beginning of the mobile timeline and explain how we got to where we are today.

Chapter 1. A Look at Mobile and Its Main Players
Chapter 2. Design for Humans, by Humans
Chapter 3. Dynamic Differences in Mobile Design
Chapter 4. First Sketches of an App
Chapter 5. Finding the Right Design Flow
Chapter 6. Designing for Visual Appeal
Chapter 7. Working with Programmers
Chapter 8. Making Apps Usable by All
Chapter 9. Designing for Simplicity
Chapter 10. Gaining Valuable Feedback
Chapter 11. Refreshing a Design
Appendix A. Standout Apps
Appendix B. Apps for Designers
Appendix C. Artwork Requirements for Android and iOS

This book does a great job of pointing out the basics. Some times they use sidebars like this one- "When building applications, enable operating system features such as text-to-voice, color blindness controls, and enhanced zoom modes to see how your on-screen interactions work with these features..."

Sometimes I felt they got a little too basic. Like with this sidebar for example- "Don't confuse the term "interface chrome" with the Google Chrome browser. Interface chrome is somewhat common computer software design slang used to describe buttons of an interface...."

I actually laughed at that one because I thought it was just a joke. The second half of the tip clued me in. It wasn't a joke.

One of the coolest things this book did for me was push me to try Balsamiq Mockups. I have seen the tool used before, but I have been using SketchFlow and Storyboards in PowerPoint.

When I am in an environment where users believe a prototype and production release are the same thing, I go to extra lengths to delineate the two. Tools that present mockups that look like they have been sketched really help to get the point across.

Realistic mockups send the message that the app has screens, buttons, and if the screen changes when you clicked on the buttons, it must be done and ready to go. Users don't understand that they are just screens for vetting the UI and not working application screens.

The authors have a way of bringing to light things that are subtle and sometimes not so obvious. An example of that would be sandboxes and the way your applications now run within them. When designing mobile applications this needs to be taken into account.

The authors have created a website and have a page dedicated to each chapter of the book. Each page contains all the resources that they point out throughout the chapter. It is a very convenient way to get to the resources that they talk about.

If you are expecting a book with a ton of screenshots explaining what was wrong with each one, and then providing a solution to the problem, look elsewhere. It does have a ton of examples, but this book covers topics in a way that makes you think about them.

The last thing I will say about the book is that it is current. In the brutal world of mobile that says a lot about the book. I don't know how many books I have received on the day it was published only throw it aside because it is no longer current.

I highly recommend this book for every role on a mobile project. Everyone should understand mobile integration design at the level presented in the book.
1 internautes sur 1 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 An average mobile design book geared toward iOS and Android 28 février 2015
Par Tony - Publié sur Amazon.com
Format:Broché
I found the first 6 chapters of the book the most beneficial. The remaining chapters were ok, but the information was not that great for me. Part of the reason may be because I am a developer who has helped design user interfaces and user experiences with the help of the client. The ideas in the remaining chapters are good such as designing for your users and making things simple especially for mobile apps.

As the author states up front, his experience is with iOS and Android. So, if you are looking for design guidance for Windows phone or tablet apps, this is not the book for you. He does mention some of the high level design (e.g. flat design) concepts of Windows. As an example he talks about iOS moving to a flat design, but waits 2 more chapters to say the design was actually in Windows first. As you may tell, I know a bit about Windows design concepts. I do not work for Microsoft, but develop on their platforms a lot for work.

This is the 3rd design book I have read in the last 6 months. I found this to be the least helpful for me. However, if you are an iOS or Android designer (or developer) than this book may be of benefit to you. If you are a developer with little design experience or a Windows designer / developer, than I am not sure this is the book for you.
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Great book to give you a good grounding in mobile design. 3 septembre 2014
Par Dan Maslowski - Publié sur Amazon.com
Format:Broché
Great book, but had a lot of history as to how we got to where we are. Good information to know, but you may skim if you are in a hurry.
But once you get to the parts about UX it is solid. Helps you make sure you cover all the bases.

I also enjoyed the Standout Apps Appendix. Having someone point out what makes the apps we use all the time great is very helpful in using similar ideas in your own apps.
4.0 étoiles sur 5 Great resource for Project Managers and App Designers 4 avril 2015
Par Sam - Publié sur Amazon.com
Format:Broché
If you are planning to create an App or will be managing the development or design of one, this is a very good book to introduce the subject. The reader needs no programming experience and in the book you will hardly see any code. Rather as an introductory book, it does a good job of introducing the genesis of app development, trends in user interface, and how to make sure the app we develop is successful.

The initial three chapters are devoted to the history of mobile computing and the way in which a mobile interface differs from a traditional one. It was a bit longer than is needed in my opinion. A lot of the history is recent and something most would have an idea about. Similarly with most people using smartphones, they would be familiar with mobile interaction and the challenges. Not saying that this is not important as an introduction, but could have been a bit shorter.

Starting with chapter 4 is where they get into how to start planning for a mobile app to getting it to the app store. The steps follow logically. First are the tools needed to plan and mock-up the project. This is followed by introducing the various work flows that exists on today's apps and how to select the one that we should use for our app. This is followed by details on how to make the app design appealing.

Chapter 7 jumped to how to deal with programmers. Now while this is a topic that belongs to this book, I was a bit thrown off by the change of subject. However the chapter had very good advice to ensure that you and the programmers work as a cohesive team, reduce misunderstandings, and in the end deliver a successful project.

Chapter 8 and 9 talk about typical app users and how to design so that it is acceptable and accessible to most of the app user base. While chapter 10 talks about testing. Finally we end with the last chapter that helps puts us at ease to the incremental changes we need to make for the app to adapt and survive the changing UI standards and OS upgrades.

There are three appendices - First one introduces some of the top rated apps but I did not find it that informative. The second one is on the tools we can use for management and design and those are always helpful. And the last one talks of the artwork that is required for iOS and Android. But since these are evolving standards, an online reference is much better.

Overall, I highly recommend this book to get an idea of what is required and what one needs to commit to, to ensure that app development can be successful.
4.0 étoiles sur 5 Great book with lots of images and tips - needs update for Lollipop and iOS 7+ 3 avril 2015
Par Kevin - Publié sur Amazon.com
Format:Broché
I am a programmer but I got this book to see what the other side of the fence is doing and to help me understand their job a bit better. Plus a lot of times I work without a designer so I wanted some tips on how to improve that aspect of my job.

This is a great book with a lot of color screen shots. The one downside is a book like this is hard to keep up to date. It predates iOS 7 and Lollipop where both Apple and Google have made significant s changes.

It covers various aspects of design including tools to use, user interaction, finding samples of good design, paying homage to others designs (no one steals, you just find good ideas and use them), coding for individuals with disabilities and even interacting with programmers. Of course that was an interesting read as designers and programmers tend to have a different approach mobile development. Always good to know how you are looked upon so you can be a better team player.

Everything is written in an easy to digest manner and I was able to pick up the book, read a few pages and put it back down due to life interruptions without any issues. Chapters are self-contained but build upon each other give you a very solid picture of what mobile design involves. I learned a lot from the book and have put some of it into practice already. There are a number of “Hum?!?” moments where I starting thinking about a better way to do something in my current project.

I was very happy to see it covered both iOS and Android with the occasional sprinkle of Windows Mobile as well. Most of the time you don’t just release for one platform so not concentrating on one allowed them to catch differences and similarities between the major players.

Not a huge tome of a book. The writing is neither terse nor overly flowery. It gets to the point with well worded text, images and tip boxes. I recommend a copy for the office to share between designers and programmers alike.
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