From AudioFile
Using the ancient heresy that the Almighty created the world and then departed, the authors create a universe rent asunder. Depth is lost in the abridgment, but it works nonetheless. Garber is slow and sepulchral, perfect for the walking dead of Fire Sea. Occasional chimes and minor sound effects mesh with the narrative; audio clarity is superb. The insatiable fantasy crowd will be well pleased. D.W. (c)AudioFile, Portland, Maine
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Ingram
Ages ago, the world had been divided into four realms--sky, fire, stone, and water--and now only the few magicians who have survived the Labyrinth and crossed the Death Gate have the knowledge to unravel the mysteries of these realms. Reprint.
Publisher comments
Abarrach, the Realm of stone. Here, on a barren world of underground caverns built around a core of molten lava, the lesser races -- humans, elves, and dwarves -- seem to have all died off. Here, too, what may well be the last remnants of the once powerful Sartan still struggle to survive. For Haplo and Alfred -- enemies by heritage, traveling companions by necessity -- Abarrach may reveal more than either dares to discover about the history of Sartan... and the future of all their descendants.
Inside Flap Copy
Abarrach, the Realm of stone. Here, on a barren world of underground caverns built around a core of molten lava, the lesser races -- humans, elves, and dwarves -- seem to have all died off. Here, too, what may well be the last remnants of the once powerful Sartan still struggle to survive. For Haplo and Alfred -- enemies by heritage, traveling companions by necessity -- Abarrach may reveal more than either dares to discover about the history of Sartan... and the future of all their descendants.