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Foundations in Comic Book Art: SCAD Creative Essentials et plus d'un million d'autres livres sont disponibles pour le Kindle d'Amazon. En savoir plus
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Foundations in Comic Book Art: SCAD Creative Essentials (Fundamental Tools and Techniques for Sequential Artists) (Anglais) Broché – 12 août 2014

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Descriptions du produit



One of the saddest lessons
you will learn when you go to art school is that your art is not very good. One day in sophomore year you will look down at your Dali-inspired colored pencil drawing of anthropomorphic lizards, and you won’t be able to ignore it any longer. You’ll look up at your professor and see it in her eyes: she thinks you’re a bad artist. She thinks you’re a bad artist, and she doesn’t think you’re ever going to get better. 
“Very creative,” she’ll say. 
“Thanks,” you’ll say.
John Lowe thinks you can get better. In fact, he’s sure you can get better. He’s sure you can get good.

This is what makes John Lowe a great teacher and an unusual one. If you are his student, he is interested in you and he is interested in your art. He finds out what your goals are, and he doesn’t let you forget them. He finds out what your comfort zone is, and he jabs and teases you out of it. He finds out what tools you’re used to using, and he doesn’t let you use them anymore. He finds out how much homework you’re used to doing, and he assigns twice as much. He takes artwork you were up all night working on and tells you to change everything. He tells you to change everything, and you squawk in disbelief, and John laughs and say, “Nothing’s precious.”

And it’s true: nothing you put on paper is precious. You have something else that’s precious, and it’s something John will find for you when you can’t find it yourself anymore. It’s why you started drawing in the first place. It’s in your hand, your eyes, your heart. Don’t lose it. Don’t let it get away.

Eleanor Davis
SCAD Alumna

Eleanor Davis a cartoonist and illustrator. She created the graphic novels The Secret Science Alliance and The Copycat Crook. Her work has been recognized by the Society of Illustrators and Print. She has won the Theodor Seuss Geisel Honor and the Russ Manning Award. Originally from Arizona, Davis now lives in Georgia.

Biographie de l'auteur

JOHN PAUL LOWE began teaching at the Savannah College of Art and Design in 2002. He has served as the school’s chair of the Sequential Art Department and as dean of the School of Communication Arts. In 2013, he happily returned to the classroom and his art studio. His career in comics began in 1991 with DC Comics. Lowe has also worked for Marvel Comics, Image Comics, Archie Comics, and Dark Horse Comics. Lowe is the creator of the award-winning annual Sequential Arts Anthology, and the author of Working Methods: Creators Detail their Storytelling and Artistic Processes.

The Savannah College of Art and Design (SCAD)
is a recognized leader in art and design education. SCAD’s talented faculty members are drawn from around the world and have exceptional credentials and valuable professional experience. Professors and alumni have worked for companies such as Marvel Comics and DC Comics, Walt Disney Company, Lucasfilm Ltd., Pixar, Electronic Arts, and many more. For more information on SCAD and its programs, visit www.scad.edu.

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Couverture | Copyright | Table des matières | Extrait | Index
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Amazon.com: 29 commentaires
12 internautes sur 12 ont trouvé ce commentaire utile 
A Very Thorough Book about Foundation in Comic Book Art 16 août 2014
Par ariela kristantina - Publié sur Amazon.com
Format: Broché Achat vérifié
I was very fortunate to have John Lowe as my professor in a several classes in SCAD. In this book, John Lowe explains everything as it is, very clear and straight forward --with his own and students' examples, how to's, and exercises, just like how he conducts his classes. I think it's interesting and important that he includes his and his students' works so the readers can see how other people approached the subject he teaches. It doesn't matter how many pages I have drawn, I find myself refer back to something in this book time to time. This book is timeless and just like how the book is to me, it will be one of those books you'd want to have around whether you're doing comics as a hobby or whether you want to do comics professionally.

Also, don't worry if English is not your first language, it isn't mine either --the book is still very easy to understand. The author divides the book into several chapters with increasing difficulties so as long as you don't skip chapters, you'll be fine :D.
11 internautes sur 11 ont trouvé ce commentaire utile 
Perfect for any visual artist 14 août 2014
Par Kristina Ness - Publié sur Amazon.com
Format: Broché
As graduate of SCAD, I can honestly say this is the drawing book I wish I had growing up. Lowe takes you step-by-step through materials and techniques that are applicable not only to sequential artists, but any visual artist. A great book for any skill level looking to brush up on their foundations.

Topics covered include drawing from life, drawing from reference, perspective, constructing forms in space, inking techniques, comic materials, and a few tricks in Photoshop and Manga Studio.

Would recommend!
5 internautes sur 5 ont trouvé ce commentaire utile 
Excellent for What It Is (Not a How-To Draw Manual) 1 septembre 2014
Par Scott Knight - Publié sur Amazon.com
Format: Broché
As someone who can't draw, but admires those who can, I was particularly interested in reading through Foundations in Comic Book Art. John Paul Lowe, a comic artist and instructor at the Savannah School of Art and Design, does a fine job focusing on which skills an artist needs to create a comic and how to apply them.

Rather being a how-to book on drawing, Lowe's book places an emphasis on drawing comics. There are a lot of helpful illustrations demonstrating the techniques he discusses. There are also pictures or screen-captures of computer programs, when those are discussed. Finally, Lowe uses comic art from himself and others as examples and demonstration pieces.

Chapters in this book include: Learning to See; Perspective Basics; The Figure; Visual Problem Solving; Inking; Advanced Inking Techniques; and Software Applications in Comic Book Art. This last chapter seems to be particularly appropriate to today's artist, as it shows ways to use technology to create drawings, and help in other areas.

If I wanted to learn to draw, I don't think this book would be helpful. However, if I was already skilled in that area and wanted to specialize comic books, this Lowe's book would be a great help. Foundations in Comic Book Art also functions like Lowe's textbook, and would make a great companion piece to Brian Michael Bendis's Words for Pictures.

This book is recommend to artists looking to create a career, or hobby, out of drawing comic books.

I received a review copy of this book from Crown Publishing and the Blogging for Books program in exchange for an honest review.
4 internautes sur 4 ont trouvé ce commentaire utile 
It's a Worthy Purchase 18 août 2014
Par PurplePumpkin - Publié sur Amazon.com
Format: Broché Achat vérifié
This book has been extremely popular in my house the last few days - with every member of the family flipping through the pages - not only enjoying the illustrations by John Paul Lowe but also the friendly manner he explains how to achieve results. For me, what I like best is his appreciation for individuality - he isn't teaching a robotic pattern to follow - but rather a careful set of basics that allow each of our inner voices to be expressed on paper. Now, those pale white sheets of paper and pointed pencils are now less intimidating to me. It all seems doable and achievable and a heap of fun.
5 internautes sur 6 ont trouvé ce commentaire utile 
Great Book for Art Instruction 15 août 2014
Par Pitkinchick - Publié sur Amazon.com
Format: Format Kindle
"Foundations in comic book art" lives up to its name through and through with John Paul Lowe's experience bringing so much to the table. The book brings a relative approach to creating quality art, the author pushes a more systematic approach to drawing. With the use of common shapes an artist can more easily grasp an object such as a building or a toaster or a truck or some weird hat croissant thing. Anyway the idea is easy to theoretically understand and on the first page the author talks about how art takes a lot of hard work and determination to succeed. In truth the better areas of the book seem to lay in the later chapters, with ton and I mean tons of practice. The points made there give a heads up to possible issues with comic book making processes such as inking and computer programs such as photoshop, and manga studio. Often I found myself compelled to try my best due to the understandable explanations of perspective and gesture drawing though the level of expertise seems to be more acquired by long hours of practice rather than 5 minutes of reading. As a learning tool for intermediate artists the book works quite well, but if you haven't put at least some serious practice in the field, you may feel lost at times. The beginner tips seem to be broad at times, like here is this thing drawn in a basic form showing its basic shape and here is a more detailed version good luck. All that aside the book allowed me to see things a little differently and that is always appreciated but overall this book taught me little of art out of certain levels of expertise. This book was provided by Waterbrook Multnomah for an honest review.
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