Book Description
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allowing the programmer to understand and apply those foundations to the development of efficient code.
The fundamental mathematics used in graphics programs
The basics of the graphics pipeline
BSP trees
Ray tracing
Surface shading
Texture mapping
Advanced topics include
Curves and surfaces
Color science
Global illumination
Reflection models
Image-based rendering
Visualization
Extensive exercises and references for further reading enhance each chapter.
An introduction for novices a refresher for professionals
JA Majors Book Info
A modern, comprehensive introduction to computer graphics will set the standard in teaching. An introduction for novices-a refresher for professionals.
