Book Description
* Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting.
* Learn the techniques of top game designers through in-depth interviews:
Doug Church, Thief, System Shock, Ultima Underworld
Chris Crawford, Balance of Power, Eastern Front (1941)
Ed Logg, Asteroids, Centipede, Gauntlet
Jordan Mechner, Prince of Persia, Karateka, The Last Express
Sid Meier, Civilization, Pirates!, Railroad Tycoon, Gettysburg!
Steve Meretzky, The Hitchhikers Guide to the Galaxy, Planetfall, Zork Zero
Will Wright, SimCity, The Sims
* Learn how to most effectively document your game ideas. Includes the full design document for the action-horror game The Suffering.