Book Description
In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouses own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
* Follow the entire game development process, from brainstorming a game idea and establishing the focus to getting the gameplay working and playtesting.
* Learn the techniques of top game designers through in-depth interviews:
Doug Church, Thief, System Shock, Ultima Underworld
Chris Crawford, Balance of Power, Eastern Front (1941)
Ed Logg, Asteroids, Centipede, Gauntlet
Jordan Mechner, Prince of Persia, Karateka, The Last Express
Sid Meier, Civilization, Pirates!, Railroad Tycoon, Gettysburg!
Steve Meretzky, The Hitchhikers Guide to the Galaxy, Planetfall, Zork Zero
Will Wright, SimCity, The Sims
* Learn how to most effectively document your game ideas. Includes the full design document for the action-horror game The Suffering.
JA Majors Book Info
An intermediate to advanced level guide to computer game design and its many aspects. Topics covered include game balancing, storytelling, non-linearity, artificial intelligence. The CD-ROM contains more than a dozen software packages, links to various game design resources on the Internet, and more. Softcover. DLC: Computer games--Programming.
--Ce texte fait référence à une édition épuisée ou non disponible de ce titre.
About the author
Richard Rouse III is design director at Surreal Software, a Midway Home Entertainment studio. Most recently, he was project lead, lead designer, and writer on the action-horror game The Suffering. His credits also include Drakan: The Ancients Gates, Centipede 3D, Damage Incorporated, and Odyssey: The Legend of Nemesis. Rouse has written about game design for publications including Game Developer, SIGGRAPH Computer Graphics, Develop, Gamasutra, MyVideoGames.com, and Inside Mac Games, and has spoken on game development numerous times at the Electronic Entertainment Expo.