Book Description
The third installment in the popular line of "For Teens" books.
Covers the complete game design process from idea, to design document, development of the game.
Provides samples from real game design documents.
Helps readers develop the skills they need to express their game ideas clearly and thoroughly.
Examines game design theory as it applies to the different game genres.
About the author
Eric has been in audio/sound production for game development for more than 10 years. A musician himself, he performs with various groups, and is currently a member of the Utah National Guard 23rd Army Band. As Audio Director, he oversees all audio requirements for Alpine Studios projects, from management to production. Eric graduated from Brigham Young University with a Bachelors in Music Education as well as a Certificate in computer programming from Control Data Institute. He has supervised several sound teams in the audio industry, as well as managing outside contracting and recording production. He has created music for many major games systems including PSX, PS2, Dreamcast, Nintendo 64, PC/Online, Gameboy, SNES/Genesis.
Les Pardew is a video game and entertainment industry veteran with 15 years of experience. His work in the industry includes more than 100 video game titles. He currently serves as president of Alpine Studios, which he founded with Ross Wolfley in the fall of 2000. He was also the founder of Saffire, one of the industrys preeminent game developers. In 1995, Saffire was named by Entrepreneur Magazine as one of Americas hottest new companies and in 1999, it was 32nd on the Utah 100 list. Les' career began in video games in 1987 doing animation for Magic Johnson Fast Break Basketball for the Commodore 64. He went on to create art for dozens of major games including Star Wars, Wrestle Mania, NCAA Basketball, Stanley Cup Hockey, Jack Nicholas Golf. He has overseen and participated in the development of many games for the biggest companies in the video game industry, some of which include: NINTENDO OF AMERICA Nestors Funky Bowling Virtual Boy, James Bond 007 Game Boy, ELECTRONIC ARTS Cyber Tiger Woods Golf N64, ACCOLADE Hardball 95 Genesis
Brent L. Iverson received his Ph.D. from Stanford University in 1982 and currently teaches at University of Texas, Austin. He is a distinguished teacher and respected researcher. Brent's research group has developed methods for recombinant antibody or enzyme cloning and has directed its evolution. In collaboration with the Georgiou group he pioneered a novel E. coli surface expression/FACS selection technology that has allowed the group to enhance antibody affinity.
Scott Pugh has been programming games for over 17 years and has developed software tools for getting artwork, models, and motion into the games. As Alpine Studio's lead programmer, Scotts experience in game development has brought strength, stability and wisdom to the company's development efforts. He has developed numerous game titles including HardBall!, Mickey's Colors & Shapes, Game Boy Golf, WWF Wrestlemania, WWF War Zone, WWF Attitude, Space Jam, and Ford Truck Mania.