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Game Development with Blender [Anglais] [Broché]

Mike Pan , Dalai Felinto

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Descriptions du produit

Mastering Blender Game Engine Focusing on the Blender Game Engine, this book provides coverage of all the game engine features and includes insights and tips taken from actual game creation experience so readers learn how and when to use each one. It shows readers how to create video games using Blender, a free, open source 3D animation package. Full description

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Amazon.com: 4.4 étoiles sur 5  15 commentaires
7 internautes sur 7 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Still not a master of game engine 2 septembre 2013
Par GREG P - Publié sur Amazon.com
Format:Format Kindle
I was a bit disappointed with the book due to a few things, which I will go over, as I don't feel like I learned that much.(to be fair this may change over time)
1/ the fact that some really common examples of games(such as a side scroller,or a firing weapon, or an fps character for example, and how to set one up, as a standard game asset) and doing both as a mini tutorial, and also explaining game industry standard setups for these, like a heads up display for example, aren't demonstrated.

2/ the first third of the book just goes into full detail of the sensors, actuators and controllers, but without showing a real world example. This was why I bought the book, but I don't feel that it really fulfilled this goal . It has many screen shots of the sensor/controller panels an settings, but no actual example of it in use to demonstrate it very clearly.

3/ The book sort of assumes you know a fair bit about game engines, but that's why I bought this book! To learn about games using Blenders logic bricks, not coding in Python.

I think if I downloaded the games described at the end of the book,(e.g. Super Blender Galaxy by Carlos Limon) and studied those files, I would learn more than the book, I just think it doesn't build up from easy to difficult, it's sort of all difficult, the sensor and controllers could have been an appendix instead, as a reference after learning how to use them in a game.

The shark game was a bit lame, it could have been really awesome with a cool fearsome shark, and a realistic water shader by Martins Upitis, not a monkey head shark! I am sick of old school super low poly Blender game demos!They are not even as good as a current phone game! What about Dead Cyborg, that is awesome in comparison! That should be the standard, its cool.

Overall, I think its a bit of a let down. I have been wanting to learn this for a few years, but still feel like studying Cryengine, UDK and Unity game engines is more rewarding, which I also am doing, and using Blender as a modelling/creation tool until someone figures out how to teach the game engine. I probably wouldn't recommend the book due to my gripes, but I think it heavily depends on your own prior game engine knowledge. I don't want to sound harsh, which I think I have, but it is years of frustration coming out, sorry.
9 internautes sur 10 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 what they cover they cover great 9 juillet 2013
Par Aesadai - Publié sur Amazon.com
Format:Broché|Achat vérifié
The writers are very upfront about what they don't cover and why. For the most part I completely agree with their rationales and where they draw the line. All in all I am surprised at how little you need to know before reading this book. It brings you along very logically and concisely. If you can do basic modeling and basic key framing animation you should find this book a pleasure.

They are a little light on directly addressing the practical applications of using the Blender Game Engine but they do address clearly the GPL and how it sort of gets in the way but not completely.

This is the definitive guide on the BGE so if you want to learn it you will be glad you parted with 30 bucks to get this book (and for a more beginner approach to Python scripting get "Blender Meets Python: Blender 2.6 Unites with Python 3 for a Completely 3D Relationship (Volume 1)")
3 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 The perfect guide I was looking for! 6 août 2013
Par Riccardo Covino - Publié sur Amazon.com
Format:Broché|Achat vérifié
This is exactly what you need for beginning the adventure of game making in Blender and the open source world.
The Game Engine needed an updated guide because informations about it on the web were disorganized and old in many aspects.
The guide sums everything in one complete, up to date, easy to read book.
Congratulations to the authors!
3 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great Resource 29 juillet 2013
Par Seagull Ten - Publié sur Amazon.com
Format:Format Kindle|Achat vérifié
I think this book is excellent as an in-between resource between Python and Blender. I feel I have a better understanding now. I like being able to open it to find the definition of a particular logic brick or function. The book is definitely a coder's book (not super artistic per se). But that's ok. I got the book to make my art function, not to make things pretty. Intros to areas in Blender were appropriate in scope and were good for review. The areas I'm interested in, such as scientific visualizations, are an excellent part of the book. Wish I could get more on that as visualizing sensor readings in real-time would be very, very profitable for lab work, data reduction and simulation. Another book from you guys?
The only weird thing was no CD came with the book though it mentions one. Link for files is on intro page xiv. No biggie for me.
3 internautes sur 3 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Great book! Very informative. 16 juillet 2013
Par Moduseki - Publié sur Amazon.com
For the other reviewers who have an issue with the fact that they did not get a DVD with files on it. If you will read the book :) you will find on page 34 a link to site to get the files and it works great. Anyway if you want to learn how to use the game engine in Blender this book is very good at teaching you that. One thing that they didn't do was require you to be expert blender modeler. It helps if you somewhat understand 3D and if you have a beginning knowledge of Blender, however that is not necessary. This is truly for beginners and advanced users alike. I highly recommend this book, it is written well and very explanatory.
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