Book Description
* Find out about every aspect of game development and production from concept on a napkin, through development, release, and beyond into patches and point-releases.
* Understand the challenges that game developers face in producing successful game titles.
* Learn how to define the key elements and requirements of a game.
* Discover how to create and maintain schedules using Gantt charts and resource usage charts.
* Learn how to use Unified Modeling Language to improve the efficiency of your game development process.
* Develop an understanding of how intimately your business parameters affect your game designs.
* Explore strategies for landing a job in the game industry.
* Find out about outsourcing different parts of game production, such as motion capture, music, voice, and sound effects.
On the CD:
The companion CD contains three tools that are useful in the production and development of your games: Perforce, an asset and source code control system; Daily Journal, a simple task tracking applet developed and used at Taldren; and Describe, a UML code generation tool.