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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Anglais) Broché – 19 décembre 2013

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Descriptions du produit

Biographie de l'auteur

Sanjay Madhav is a lecturer at the University of Southern California, where he teaches several courses about and related to video game programming. Prior to joining USC full time, he worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. Although he has experience programming a wide range of systems, his primary interest is in gameplay mechanics. Some of his credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8 , Lord of the Rings: Conquest , and The Saboteur .


In 2008, Sanjay began teaching part-time at USC while still working full time in the game industry. After Pandemic Studios was shuttered at the end of 2009, he decided to refocus his efforts on teaching up-and-coming game programmers. His flagship course is an undergraduate-level game programming course that he has taught for more than ten consecutive semesters.

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Amazon.com: 6 commentaires
12 internautes sur 12 ont trouvé ce commentaire utile 
Elegantly Concise and Engaging 28 janvier 2014
Par Nicholas Covey - Publié sur Amazon.com
Format: Broché Achat vérifié
When I ordered this book, I expected to receive another thick tome, typical of programming books. I was pleasantly surprised when I discovered how much less intimidating Madhav's book is; I was amazed at how thorough his coverage of the topics on game development were; and I found his writing style enjoyable and easy to understand. It is remarkable how he explains difficult and erudite topics with ease and simplicity; and, in truth, the pseudo-code he presents is far more readable, applicable, useful, and educational than actual code.

His "platform-agnostic approach" is not a gimmick: he teaches the fundamentals of game programming at a high level, yet devotes enough attention to different platforms that require unique considerations. If you're looking to develop for PC, mobile, or console in 2D or 3D: this book has it all.

His professional experience really shows in many cases (far more so than other run-of-the-mill game development books) where he addresses ways in which to increase workflow and productivity as well as source-control and sub-versioning for development teams.

This is definitely more of an introductory book than an advanced one, make no mistake. Madhav admits: "a seasoned game developer may not find that much in the way of new information in this book."

There are some subjects that he doesn't mention regarding game development, but this is because his book is primarily focused on (as the title states) "Algorithms and Techniques." That being said, don't expect something like Jason Gregory's "Game Engine Architecture." But because it doesn't try to cover every detail and aspect of development, it benefits by being much better organized and educational.

I would highly recommend this book to anyone looking to become a game programmer; and although many of the topics are at a college-level, a high school student will find this book informative and inspiring--Madhav certainly does a great job presenting some complex topics and provides two games for readers to build and expand upon, both of which have source code to download online.

As good as this book is, personally, I would like to see another book from him that covers a completely different set of game development topics--or perhaps more advanced ones. It is clear he enjoys teaching, and readers will enjoy learning from him.
3 internautes sur 3 ont trouvé ce commentaire utile 
Highly Recommend - Fantastically Written and Very Informative Book 21 septembre 2014
Par Sheehan - Publié sur Amazon.com
Format: Broché Achat vérifié
This books primary target is people new to or at a beginning level of game programming; however, intermediate and even advanced people would benefit from having this on hand as a resource to go back to. It has a good structure that allows a new programmer to learn the fundamentals and build upon that or a more experienced person to read about specific topics.

It's packed with a lot of information, concepts, and examples. One of its strong points is how applicable the material it presents is. Everything is implementable for your own game projects. It also includes tips and best practices that only someone with years of experience in the game industry would know. This book will put you on the fast-track to being a better game programmer. This book is better than books that get bogged down in the nitty-gritty, but if that's what you're looking for you can look at the Demos. You get the best of both worlds.

The author, Sanjay Madhav, is The Game Programming Professor at the University of Southern California's #1 Ranking USC Games program. He has been teaching for years and you can tell he is adept at explaining concepts and providing examples. Hundreds of his students have gone on to become successful game programmers and you can benefit from his experience, just like his students have, by buying this book. I highly recommend this book.
2 internautes sur 2 ont trouvé ce commentaire utile 
Excellent resource! 2 juillet 2014
Par Brian Eaton - Publié sur Amazon.com
Format: Broché Achat vérifié
Excellent book! Short, sweet, and fun to read! The only thing I wish this book included was some sort of design flowchart for the tower defense program in the last chapter. I just finished the book a couple of hours ago and I'm experimenting with the demo game the book provides and it's a very lite example, but it's designed so readers can build it up and actually implement what is gone over in the previous chapters.

I definitely recommend this book!
1 internautes sur 1 ont trouvé ce commentaire utile 
Great book 28 mai 2014
Par Kellerman Rivero Suarez - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
great book! well explained! concise, and good for introduce people on videogames development. Some chapters like physics requires good math skills.
1 internautes sur 1 ont trouvé ce commentaire utile 
required for Game Programming course 27 juin 2014
Par elan - Publié sur Amazon.com
Format: Broché Achat vérifié
full of helpful little bits of information, and something I'll continue to refer back to in the future, good value
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