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Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Anglais) Broché – 19 décembre 2013


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5 internautes sur 5 ont trouvé ce commentaire utile 
Elegantly Concise and Engaging 28 janvier 2014
Par Nicholas Covey - Publié sur Amazon.com
Format: Broché Achat vérifié
When I ordered this book, I expected to receive another thick tome, typical of programming books. I was pleasantly surprised when I discovered how much less intimidating Madhav's book is; I was amazed at how thorough his coverage of the topics on game development were; and I found his writing style enjoyable and easy to understand. It is remarkable how he explains difficult and erudite topics with ease and simplicity; and, in truth, the pseudo-code he presents is far more readable, applicable, useful, and educational than actual code.

His "platform-agnostic approach" is not a gimmick: he teaches the fundamentals of game programming at a high level, yet devotes enough attention to different platforms that require unique considerations. If you're looking to develop for PC, mobile, or console in 2D or 3D: this book has it all.

His professional experience really shows in many cases (far more so than other run-of-the-mill game development books) where he addresses ways in which to increase workflow and productivity as well as source-control and sub-versioning for development teams.

This is definitely more of an introductory book than an advanced one, make no mistake. Madhav admits: "a seasoned game developer may not find that much in the way of new information in this book."

There are some subjects that he doesn't mention regarding game development, but this is because his book is primarily focused on (as the title states) "Algorithms and Techniques." That being said, don't expect something like Jason Gregory's "Game Engine Architecture." But because it doesn't try to cover every detail and aspect of development, it benefits by being much better organized and educational.

I would highly recommend this book to anyone looking to become a game programmer; and although many of the topics are at a college-level, a high school student will find this book informative and inspiring--Madhav certainly does a great job presenting some complex topics and provides two games for readers to build and expand upon, both of which have source code to download online.

As good as this book is, personally, I would like to see another book from him that covers a completely different set of game development topics--or perhaps more advanced ones. It is clear he enjoys teaching, and readers will enjoy learning from him.
2 internautes sur 2 ont trouvé ce commentaire utile 
Good book 1 janvier 2014
Par Ahmed Saleh Tolba - Publié sur Amazon.com
Format: Broché
I really liked reading that book. It discussed a lot of technical topics, and it started from basic game architecture, to AI, Physics,..etc.
It's an introductory book, and it can be used for any intro game course in a university. The author explained the topics in a friendly way, with very clear style.

The pseudo-code also was a good idea, but I hoped the author puts a lot of demos to explain his ideas, would be a 5 stars rating, if the book has a lot of demos, not just two games, even if targeting a platform, and write pseudo-code in the book.

I'm looking forward for another book by that author, but touches more advanced topics in game programming. I have read a lot of books in game programming since 1999, that book is really one of the best books available.

Thanks Sanjay.
Excellent resource! 2 juillet 2014
Par Brian Eaton - Publié sur Amazon.com
Format: Broché Achat vérifié
Excellent book! Short, sweet, and fun to read! The only thing I wish this book included was some sort of design flowchart for the tower defense program in the last chapter. I just finished the book a couple of hours ago and I'm experimenting with the demo game the book provides and it's a very lite example, but it's designed so readers can build it up and actually implement what is gone over in the previous chapters.

I definitely recommend this book!
required for Game Programming course 27 juin 2014
Par elan - Publié sur Amazon.com
Format: Broché Achat vérifié
full of helpful little bits of information, and something I'll continue to refer back to in the future, good value
Great book 28 mai 2014
Par Kellerman Rivero Suarez - Publié sur Amazon.com
Format: Format Kindle Achat vérifié
great book! well explained! concise, and good for introduce people on videogames development. Some chapters like physics requires good math skills.
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