Game Programming Gems 5: v. 5 Filled with ready-to-use expert techniques, ideas, and solutions for game developers, and includes many innovative solutions that have been used successfully in commercial projects. Full description
Détails sur le produit
Relié: 791 pages
Editeur : Charles River Media; Édition : Har/Cdr (30 mars 2005)
Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com:4.7 étoiles sur 5 3 commentaires
32 internautes sur 43 ont trouvé ce commentaire utile
5.0 étoiles sur 562 Hints & Tips for the Intermediate/Advanced Programmer11 mars 2005
Par John Matlock - Publié sur Amazon.com
Intended for the intermediate to advanced game programmer, this is a book that will literally have something for everyone. It contains sixty-two 'gems' that is, articles on how to some particular aspect of game programming. Sophisticated game programming is probably the most complex programming there is. And this book goes into some pretty sophisticated programming details.
4.2 Dynamic Grass Simulation - Just how does grass move when the wind is blowing
5.7 Rendering Gemstones - you can see through them, you can see highlights
5.2 Let it Snow - And how does the appearance of snow change if you are moving through it.
There is no question that the main driving force for faster computers is to make for more realistic gaming. And the faster computers allow more sophisticated programming to be done to make the grass wave realistically.
This is probably not a book you're going to sit down and read from cover to cover. You'll probably scan through and read the ones that are applicable to just what you need to do next. But then in a couple of weeks, in a couple of months....
1 internautes sur 1 ont trouvé ce commentaire utile
4.0 étoiles sur 5Satisfied with this Purchase27 février 2009
Par J. Wood - Publié sur Amazon.com
I originally purchased this book to gain insight into solving a specific issue I was having after fruitlessly combing the internet for answers.
While the article I originally purchased the book for didn't really help me as much as I had hoped, there is nonetheless a wealth of other information in this book that may prove to be useful to the budding game developer.
Most of the info in this book could probably be obtained by searching the internet, but it's nice to have it all in one package.
Also note that since this book was published in '05, some of the info may already be somewhat outdated, especially those articles pertaining to graphics hardware techniques, which a significant portion of the book is devoted to.
5.0 étoiles sur 5A wealth of useful information1 septembre 2012
Par R. van Gaal - Publié sur Amazon.com
Format:Relié|Achat authentifié par Amazon
Even after quite a few years, this title is still useful. It contains a lot of articles that you will encounter when creating a game. Most of them go very deep into a specific problem, but there are so many articles that there are always a number of them which will interest you. I only purchased this book in 2012, but still I'm interested in a lot of the information. For some graphics-related articles, you have to be careful that things haven't become easier/better in the mean time, but even then, the content is often already so advanced that it still helps, or advanced enough to implement and still be happy with the results.