Ce sont les mots les plus souvent utilisés dans ce livre.
allows
array
background
ball
basic
between
blitz
block
buffer
bullet
button
call
change
chapter
code
collision
color
command
computer
constants
coordinate
create
does
down
draw
drawn
end
endif
enemy
equal
example
field
figure
find
first
following
frame
function
game
get
global
graphics
handle
hit
image
input
key
know
left
let
line
load
look
loop
main
mouse
move
name
need
new
next
now
number
object
parameters
part
pixels
player
point
position
presses
print
program
random
returns
right
screen
second
section
see
set
ship
shows
sound
table
take
test
text
time
two
type
understand
use
used
user
value
variable
want
work
write