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Game Project Completed: How Successful Indie Game Developers Finish Their Projects (English Edition)
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Game Project Completed: How Successful Indie Game Developers Finish Their Projects (English Edition) [Format Kindle]

Thomas Schwarzl

Prix éditeur - format imprimé : EUR 12,25
Prix Kindle : EUR 7,06 TTC & envoi gratuit via réseau sans fil par Amazon Whispernet
Économisez : EUR 5,19 (42%)


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Descriptions du produit

Présentation de l'éditeur

Learn How To Become A Successful Indie Game Developer.

Most game development books address design, coding, graphics or similar topics. They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.

Game Development Success Is All About The Inner Game.

Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 860 KB
  • Nombre de pages de l'édition imprimée : 83 pages
  • Utilisation simultanée de l'appareil : Illimité
  • Editeur : Thomas Schwarzl; Édition : 1 (24 février 2014)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • Synthèse vocale : Activée
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  • Classement des meilleures ventes d'Amazon: n°100.977 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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Commentaires client les plus utiles sur (beta) 3.9 étoiles sur 5  18 commentaires
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4.0 étoiles sur 5 Great read; trails a bit here and there though. 2 août 2014
Par DoobieDoctor5000 - Publié sur
Format:Format Kindle|Achat vérifié
This is a motivational book through and through, and it's not a bad one. I admit it does have its niche (game developers), but motivation can be applied to anything we do.

I had a few gripes:
1) Sometimes it feels as though the writer wrote a list of topics and then expanded upon them without organizing the list first.
2) The author clearly admits the book is geared towards men, and makes the assumption that the gamedev industry is primarily male. Although this may be true, it was indeed an unnecessary acceptance, and in the end I found that this book could be enjoyed by male or female alike.
3) I think the section on speed reading should be completely omitted. The author provided techniques that he found didn't work for him at all, and ends the section with a suggestion to Google the topic.

Otherwise this book was very enjoyable. There are some good tips on staying motivated and staying in the game so to speak. It's also well-written and I think I may have only found one typo, which is acceptable. I would recommend any aspiring game developers who are having trouble staying motivated in their craft to read this book.
4.0 étoiles sur 5 Good Concepts, Slightly Scattered but Still Coherent 30 juillet 2014
Par Nifty - Publié sur
Format:Format Kindle|Achat vérifié
I like this book, especially since I've been looking for the same knowledge in order to finish my first game. I've no doubt that implementing these concepts will help me keep going. Some of these chapters felt a little... scattered. I think it's just because it didn't seem like one topic didn't lead into another well enough, or perhaps because chapters and subsections weren't separated correctly. I don't know if this problem is because of Kindle for iPhone, or because the book was actually formatted like this, but I believe each chapter should start after a page break, and have a bigger heading than subsections. Lastly, there were a few small grammatical errors here and there, one of which was on the first few pages: "day of light" was used instead of the correct phrase "light of day".

I conclude this by thanking the author for writing the book. You did good. It's not perfect, but as you said, nothing ever is. Fix up those formatting and grammatical issues and you have yourself a book!
4.0 étoiles sur 5 Short, niche, and just what I needed. 8 août 2014
Par Subliminalman - Publié sur
A nice quick read to motivate those who want to make games, especially if you're indie.

There is a problem all game developers will face and that is the need to finish a project. So many projects die before anyone see's them and it can be a very distressing when this happens to you.

This book is meant to help see you through to completion by giving you tips, stories, and motivational words geared specifically towards the game development community. It's a quick read and offers some good advice for both newcomers and those who have been in game dev for years.
4.0 étoiles sur 5 Lots of Good advice, but feels unstructured 9 août 2014
Par Matt Lisson - Publié sur
Format:Format Kindle|Achat vérifié
I feel I took lots of good advice away from this book. However it didn't feel particularly well organised.

The paragraph explaining the genders used in the book was also entirely unnecessary in 2014. Females shouldn't feel unwelcome while reading this kind of book.

I would recommend for the helpful advice and a good overview of the personal challenges faced by indie developers.
4.0 étoiles sur 5 insightful look into the mind of the indie 2 août 2014
Par James Black - Publié sur
Format:Format Kindle|Achat vérifié
This is the first book that I have finished in the last 4 years of my adult life. It is amazingly insightful and covers a lot of my current hurdles and documents how to resolve them, and often prevent them. It was almost like my future self came and told me how to fix the problems.

Great read I recommend it to anyone paralyzed by their own ambitions that wants to finally move forward.
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