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Get in the Game: Careers in the Game Industry [Anglais] [Broché]

Marc Mencher

Prix conseillé : EUR 25,27
Prix : EUR 24,01 LIVRAISON GRATUITE En savoir plus.
Économisez : EUR 1,26 (5%)
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Description de l'ouvrage

27 septembre 2002

Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it¿s the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills.

It¿s a crash course on everything you need to know about the game industry! You will learn about the following careers;

  • Game Designer
  • Game Programming
  • Game Artist
  • Game Production

Offres spéciales et liens associés


Descriptions du produit

Revue de presse


"Marc Mencher delivers a book full of timely and relevant information for
anyone interested in learning more about our dynamic industry."
--Will Wright, Legendary Game Designer, Co-founder of EA / Maxis and the man behind SimCity and The Sims Series.

"This book is a great resource for distilling the vital statistics in a complex industry. A great read for job seekers and fans alike."
-- Paul Steed, 3D Animator / Modeler for the Quake Game Series and author of Modeling a Character in Max and Animating Real-Time Game Characters.

"Whether you're interested in game programming, design, art, or production this book offers up the inside scoop on what goes into creating your favorite games."
-- Marc Saltzman, Author of Game Design Secrets of The Sages and CNN Technology Contributor.

Quatrième de couverture

Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it¿s the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills.

It¿s a crash course on everything you need to know about the game industry! You will learn about the following careers;

  • Game Designer
  • Game Programming
  • Game Artist
  • Game Production

Détails sur le produit


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Commentaires en ligne 

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Commentaires client les plus utiles sur Amazon.com (beta)
Amazon.com: 3.8 étoiles sur 5  16 commentaires
23 internautes sur 26 ont trouvé ce commentaire utile 
2.0 étoiles sur 5 Who is this book intended for? 13 février 2003
Par Un client - Publié sur Amazon.com
Format:Broché
I thought this book was going to be for people who aren't yet actually -in- the game industry, but all of the sample resumes are for people with tons and tons of experience. The first one is for a Producer who has already produced 32 successful games! How is that supposed to help me write my resume?
But the book starts with a list of programming languages used, and tells you why each one is important! So who is that for? Because these people with 10 or 15 or 32 games to their credit already must know all that stuff.
I'm not sure I believe very much of what this guy says. He says that you should never use the mail to send your resume because it shows you are technically illiterate, but then he tells you to stick post it notes to your resume, and not to use brightly colored paper -- well, how do I stick a post-it note to my emailed resume?
And is it possible that any hiring manager would really be influenced by a post-it note on the resume saying "I'm the person you're looking for!", or even worse, a telegram (a telegram?) after the interview, saying "I really want this job!" I'm not in the game industry, but in my industry, that kind of thing would mark you as a flake.
Of course, the telegram doesn't -say- that, it -states- that, because this guy writes pretty badly, and thinks that everything has to be -stated- instead of just -said-, like that makes it more important.
But how the book is written isn't important, I just wanted the information, and he pretty much just ignores people in my situation, trying to move into games from another industry.
I can't figure out who this book is supposed to be for. It sure isn't "all things to all people", but it isn't for people like me, either.
8 internautes sur 9 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Marc's advice from this book got me a job in the industry 30 juin 2003
Par Christopher - Publié sur Amazon.com
Format:Broché
I read his book and started networking and marketing myself. 6 months later through a contact I got through networking I got a job as a Content Manager for a AAA game company.
It's all who you know and how well you can network to get there. The game developers are a small tight-knit group who rely on other people's referrals.
Marc's tips got me started creating a database of game developers and keeping touch with those contacts. I also redid my resume according to his advice and it really stood out.
I did other things on the side: Create modifications for existing games (Unreal, Half-Life), reworked my demo reel (also using advice from Marc's book), and worked as an intern for a 3-D design company. But this book was the glue that held all those parts together.
This is a great book and well worth the money. My current position can testify to that.
7 internautes sur 8 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 A good overview of the game industry. 20 juin 2003
Par T. Nelson - Publié sur Amazon.com
Format:Broché
This book is an excellent overview of the game industry. It goes into some detail regarding the different positions and the rolls people play within a game company; programmers, producers, artists and some of the specialties within each category. Marc takes the time to explain the basic skill sets that are expected of a candidate and suggests a few ways of making yourself stand out from the crowd.
It contains a good deal of practical advise for the beginner who wants to break into the industry and certainly does it's best to dispel some of the myths that surround it (you will not be playing games all day at work!). He also has some good refreshers for those of us who have been around for a while that we all need to be reminded of on occasion (Network!).
This book is not a magic bullet, but nothing could be... but it sure give some good suggestions on how to aim.
6 internautes sur 7 ont trouvé ce commentaire utile 
3.0 étoiles sur 5 Not as useful as it poses to be. Although a decent read. 4 avril 2003
Par Un client - Publié sur Amazon.com
Format:Broché|Achat authentifié par Amazon
Sure I learned a lot of random information while reading this book, that's most of what I learned random information. The author's proposals for how to get a job in the industry are to a high extent unnecessary. For example his methods on how to get noticed are to "network!" as he keeps repeating. Apperently he grew up around his mom's recruiting business and loved to ritualisticaly speak in public. So from his knowledge of public speaking he dictates that you should give all new people you meet in the industry a 1 minute blurb establishing both your credibility and past knowledge.
In my opinion that's not the right way to go. Who talks for a straight minute following the first few seconds of meeting someone?
It just seems to be like in many parts of the book he was just making up for lack of things to write about. I don't want to over-criticize this guy because the book did provide me with at least a dip into the pool of information of what it actually means to be in the industry; however small and stretched out that dip might have been. In my opinion this book should be 400 pages long instead of 280 for all of the information it claims to cover. Although much of this could have been averted if the the author were actually a good writer. I found myself getting lost after reading for longer than half an hour. The writing isn't up to par to be honest.
6 internautes sur 7 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Very insightful, especially to college students like myself! 13 janvier 2003
Par brian alexakis - Publié sur Amazon.com
Format:Broché
I've always dreamed of getting into the game industry but have always had lingering doubts about what it takes to break into this industry. Get Into The Game not only sheds light into the secretive inner workings of the game industry, but teaches how to nail down those elusive interviews. Regardless of what type of work I may end up doing, the techniques in this book dealing with networking oneself to the available job market will be a great help. Throughout all the independent research I've done, I have never come across articles or books that actually deal with landing a job, only the requirements for such jobs. For a change, there is a definite running theme in the book which (ironically enough) deals with getting an actual job in the game industry. Topics include; the pros' and cons' of using recruiting groups versus marketing yourself independently, the development of an effective demo reel, the do's and don'ts of interviews, and how to stay employed once hired.
Be warned all you readers not serious about working in this industry... this book may not be for you. It doesn't paint any pretty pictures about making video games, its not all fun and games. It's full of stories about meeting deadlines and dealing with 100 hour work weeks during `crunch time.' Also mentioned is the emerging trend of underpaid, over worked, programmers. If you are expecting to read about how much fun one can look forward in this career, well, get ready for a shock. However, the book points out very clearly that it is one of the most rewarding jobs out there.
This book gets a definitive 5 stars. There has been books dealing with video game history, but to my knowledge, this is the first book dealing with the inner workings of the industry. As a college student looking for answers about the video game industry, I found this book to be a great help in shaping my studies to come.
Thanks Marc!
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