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Getting Started with Clickteam Fusion [Format Kindle]

Jürgen Brunner

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Descriptions du produit

Présentation de l'éditeur

In Detail

Multimedia Fusion is an extremely powerful yet easy-to-use visual creation tool. With MMF2’s amazing event editor system, you are able to quickly generate games or apps without having to master a traditional programming language. Multimedia Fusion 2 is a game and application authoring tool that allows you to design and develop games for Windows, iOS, Android, Flash, and XNA for Windows mobile phones and the Xbox.

With this in-depth practical guide, you will learn how to develop 2D games with the intuitive visual programming editor of Fusion and create simple prototypes within hours.You will learn about topics like Loops, Extensions, Exporters and Distribution as well as in depth coverage of other features like building 2d game movements and templates like Asteroids, Racing Car, Platformer or Physics.This book will help you create games for mobile devices and Pc with simple and descriptive game examples.

This book will guide you into the world of video game development, and will teach you how to create 2D games and apps without knowing a scripting language. You will also learn about the basics of this complete development studio, including how to use the graphics, animation, and programming editors.


An easy-to-understand, step-by-step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages.

Who this book is for

This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.

Détails sur le produit

  • Format : Format Kindle
  • Taille du fichier : 8982 KB
  • Nombre de pages de l'édition imprimée : 114 pages
  • Editeur : Packt Publishing (21 mars 2014)
  • Vendu par : Amazon Media EU S.à r.l.
  • Langue : Anglais
  • Synthèse vocale : Activée
  • X-Ray :
  • Word Wise: Non activé
  • Classement des meilleures ventes d'Amazon: n°259.617 dans la Boutique Kindle (Voir le Top 100 dans la Boutique Kindle)
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Commentaires client les plus utiles sur (beta) 4.4 étoiles sur 5  9 commentaires
1 internautes sur 1 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 An Excellent Introduction to Video Game Design 18 juin 2014
Par Joe Lawry - Publié sur
To a lot of people, video game design seems like the kind of career that's almost impossible to break into. Take me, for example, circa 1994. As a budding video game enthusiast, I wanted nothing more than to become a programmer for Nintendo. Of course, what my 8-year-old counterpart didn't realize at the time was that becoming a game designer for a triple-A company is about as easy as becoming an astronaut. The reality of the situation is that video game design requires a solid background in Computer Science, Mathematics and Art.

This is exactly the kind of background that I didn't have when I was 8 and it's still not the background I have today. Fortunately for me, there's Clickteam Fusion 2.5 and an even better resource that goes along with it: "Getting Started with Clickteam Fusion". Jürgen Brunner, who's a bit of a game enthusiast himself, dispels a myth that a lot of people have about breaking into video game design - that it's impossible to create a game, let alone make one without a background in programming and art.

The only thing that you need to make a game, Brunner asserts, is the drive to see your vision come to life. This starts with a prototype of the game followed by several tests: the alpha phase, closed beta test and open beta test. The light at the end of this tunnel of course is the gold release. This is something that I thought was only reserved for AAA titles. The fact that you can have one for an indie game really excited me when Brunner explained that - and this is where the book starts to get really interesting.

After providing readers with an overview of the game design process, Brunner takes a look at the various tools and resources that are available in Fusion. He then devotes the rest of his book to the mechanics of game design and how they're handled in the program. If you want to export your game to a mobile platform, then don't worry - Brunner has you covered. The epilogue that he provides is essentially an introduction to Fusion's export function and the different mediums that it supports.

Overall, I found this book to be very useful. I may not know nearly as much about game design as Brunner might but that doesn't mean I'm intimidated by it. The key point that Brunner makes throughout the book is that game design can be a worthwhile hobby or even career if you have the drive to go along with it. Although the latest version of Fusion isn't available as a free download (as of this writing), I think that anyone who reads this book should purchase the full version if they're really adamant about creating games. Highly recommended.
5.0 étoiles sur 5 The perfect book to start using Fusion for those game developers wannabes. 16 juin 2014
Par Luis Razo - Publié sur
This book is a hands-on introductory guide to Clickteam fusion as a game development tool. It is intended for people that have not experience coding but aims to create a game at their own.

The book has a tutorial like style and comes with several examples in a complementary zip file downloadable from the packtpub website [...]
The book covers the basics of fusion user interface, how to create your first game, the fusion picture, frame and animation editor, how to treat with graphics, control event and movements, apply basic physics, collide detection, using extensions, define some AI to create enemy behaviors, create health and ammo bars, how to adapt to the right resolution of the screen, how to save the game score, how to add a soundtrack, and finally how to export your work for different platforms.

The most interesting aspect of this book is their clarity because it directly exposes how to do the thing and about the Fusion tool it really can help because its very intuitive and graphical so anybody can create an acceptable game with a very little effort.

However the book doesn't cover advanced settings as complicated physics. Nevertheless is a very good book and tool to those game developers wannabes.
5.0 étoiles sur 5 Informative and entertaining 5 juin 2014
Par Phil Strahl - Publié sur
The book is very well structured, enjoyably written and provides newcomers with itching fingers a very straight-forward way into game design with Fusion. The concepts are presented from a very hands-on perspective: You don’t have to know how to code in order to create your game.

With every chapter and paragraph the author’s passion for the subject shines through and also more complex issues never are boring or dry. Thanks to the structure of the book it serves both as a course-book you can follow through chapter by chapter and/or as handy reference to come back to later.

Another thing I found to be very helpful was the inclusion of link to free or open software to edit your game’s assets, such as Audacity or even to open game art which makes toying with Fusion much more fun since you’re not constrained by creating your assets first.

I highly recommend this book not only to beginners of Clickteam’s Fusion but also to experienced users as I kept always finding something new.
5.0 étoiles sur 5 A good start for both the program and the aspiring game creator 19 août 2014
Par Robert Madsen - Publié sur
Format:Format Kindle
Getting Started with ClickTeam Fusion is the perfect introduction to this software product. ClickTeam Fusion allows users to create simple, 2D games. As such, this book does a great job of walking the reader through creating his or her first game. The book starts from the very beginning, offering readers a good overview of Fusion's interface. The author clearly explains how to use Fusion to build a game from the basic building blocks and then covers more advanced materials later. After reading the book and going through the exercises, the reader will have a completed game and the tools to make more fun game using this product. As a bonus, the book is short and to the point, making it easy for anyone to tackle as a weekend project.
5.0 étoiles sur 5 This book is awesome, and a great help!! 11 mai 2014
Par Perry K. - Publié sur
Format:Format Kindle
After receiving my copy of this book, I enjoyed reading through it, and the easy step by step guidance for the components. Myself was already using the program, and read a lot of material, and eve now with this book, I find items that wasn't mentioned before. The book itself is easy to read, and everything explained in a way, that everyone is able to understand. I'm keeping this as a reference for my future projects and I recommend this for everyone. If you are new to it, or an advance user. There is always something to learn, or even a better way to use the program. I highly recommend this book to everyone.
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