Going to War Shows readers what they need to know to create wargames on the PC using the drag-and-drop game engine Multimedia Fusion 2. This book covers the history of wargames, how to design a wargame, movement, terrain and weather effects, attack and defense, and more. Full description
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Amazon.com:3.9 étoiles sur 5 7 commentaires
13 internautes sur 14 ont trouvé ce commentaire utile
5.0 étoiles sur 5Going to War5 avril 2009
Par Michael Rugenus - Publié sur Amazon.com
I've been using Multimedia Fusion for a few years now and one thing I always wanted to do was make my own war game. I used to love playing war board games when I was younger. But when making a war game there is so much to consider. How to create maps, troop movement, enemy AI, combat and the list goes on. This book covers all of that and so much more. Jason Darby's book begins with a brief history of war gaming and then a tutorial on using Multimedia Fusion (the demo version is included). Then starting with map creation he takes you step by step through the process of creating a war game. All the files you need are included on the accompanying cd. Jason also covers such topics as terrain and weather effects, morale and using money. At over 400 pages this book contains a wealth of information Going to War can be used to make all types of war games from ancient warfare to science fiction without the need of learning a programming language like C++. If this is something your interested in then do yourself a favor and buy this book. I'm glad I did.
9 internautes sur 10 ont trouvé ce commentaire utile
5.0 étoiles sur 5Going To War4 avril 2009
Par Lise E. Hull - Publié sur Amazon.com
Going To War is the latest in a series of books by Jason Darby using Click Team products. It is also the best. The author goes to great lengths in introducing Multimedia Fusion 2 and War Gaming. The history of War Gaming is described in detail and included with the book is a CD that includes a trial period for Multimedia Fusion 2, example files, tiles, and sounds.
Jason Darby uses easy to understand, down to earth language when describing the coding you will need to make your war game a reality. Each chapter is illustrated with screen shots, side bars, and event guides. This is the best 400-page book that I have ever used for Multimedia Fusion 2.
5.0 étoiles sur 5Very good and detailed book. A source of knowledge.23 mai 2013
Par Sandro Massarani - Publié sur Amazon.com
Format:Broché|Achat authentifié par Amazon
This is one of the best books about game design that I ever read. The book is made for use with the software creator Multimedia Fusion 2, but the logical steps of the creation of a war game can be applied in any language. It must be read from the start to finish, step by step. The CD included is very good with many examples and graphics.
If you like board style war games and turn based strategy games, it's a must buy.
4.0 étoiles sur 5Great book.27 juin 2012
Par Helene S. Carman - Publié sur Amazon.com
This book is everything it is supposed to be. It is well written with clear instructions. The examples on the accompanying CD are very helpful also. I recommend this book for anyone who is programming in Multimedia Fusion.
3 internautes sur 6 ont trouvé ce commentaire utile
5.0 étoiles sur 5Any game programmer or library catering to beginning computer game creators will find this inviting17 juillet 2009
Par Midwest Book Review - Publié sur Amazon.com
GOING TO WAR: CREATING COMPUTER WAR GAMES is for any programmer or IT industry person who wants to know how to get started with game programming. It covers the basics of using the drag/drop game engine Multimedia Fusion 2 and shows how to use the interface to create a game that forms the basis of every lesson in the book, producing a working result at books end. Any game programmer or library catering to beginning computer game creators will find this inviting.