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Golden Sun: Dark Dawn: Prima Official Game Guide (Anglais) Broché – 29 novembre 2010

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Descriptions du produit

Présentation de l'éditeur

* Golden Guidance—Solve every puzzle and slay each fiend with ease as you follow our step-by-step walkthrough!
* Dark Dawn Database—Immerse yourself in the lore of Golden Sun with a flip through its complete Encyclopedia—all entries included!
* Keep Questing—Discover the many asides that await you even after completing the main adventure!
* Djinn Index—Quickly track down all of those hidden Djinn and discover each one's special benefits!
* Secret Summons—Locate and obtain every special Summon to unleash the true power of Alchemy!

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Détails sur le produit

  • Broché: 208 pages
  • Editeur : Prima Games (29 novembre 2010)
  • Langue : Anglais
  • ISBN-10: 9780307471062
  • ISBN-13: 978-0307471062
  • ASIN: 0307471063
  • Dimensions du produit: 20,3 x 1 x 27,5 cm
  • Moyenne des commentaires client : 4.3 étoiles sur 5  Voir tous les commentaires (3 commentaires client)
  • Classement des meilleures ventes d'Amazon: 163.951 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Par Jordan Auvray le 27 décembre 2012
Format: Broché Achat vérifié
L'envoi a été rapide, et le guide (très complet et joli !) n'a pas une seule égratignure. Je conseille cet achat à tout fan de GS : DD qui ne voudrait rien manquer ;)
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Par Amazon Customer le 26 août 2011
Format: Broché Achat vérifié
en anglais donc un niveau correct en langue est nécessaire. complet, étape par étape, image par image. expédié et reçu rapidement,très bon état
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Par Adrien le 9 juin 2011
Format: Broché Achat vérifié
merci pour ce guide sur golden sun grace a lui je ne suis plus perdu ( dommage qu' il soit en anglais )
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Amazon.com: 11 commentaires
26 internautes sur 28 ont trouvé ce commentaire utile 
Walkthrough, and not much else 1 décembre 2010
Par Allidor99 - Publié sur Amazon.com
Format: Broché
I am a huge fan of the first two Golden Sun games. I went deep into the games, getting all of the rare items via the specific ways to kill specific monsters (see GameFAQs for the first two if you're confused as to what I'm talking about). I picked up the new game and guide enthusiastically when they came out, but I'm admittedly a little disappointed with the guide.

The guide is pretty much a glorified walkthrough. In addition to the main walkthrough, it has locations and effects of the Djinn listed in the back (but not what you need to get to them), it has locations and effects of the summons (again, not how to get them) and finally it has locations and descriptions of the encyclopedia entries. Noticeably missing from the strategy guide are an items section and a classes section! The item stats and where to get them (including what the rare ones drop from) are two of the most important things in endgame GS and GS:LA. Equally important is choosing the right classes for your party. With both of those things missing from the strategy guide, this remains nothing more than a glorified walkthrough. I'd recommend it to people who have trouble getting through the main story, but not for much else.
8 internautes sur 8 ont trouvé ce commentaire utile 
It Helps But Lacks Depth 25 décembre 2010
Par S. Rhodes - Publié sur Amazon.com
Format: Broché
Golden Sun Games are often fantastic, but finding everything and solving all those puzzles might sometimes be tricky. A strategy guide is nice to have just in case you get stuck. And make no mistake, this one isn't a bad guide if you're only real goal is to get through the game. If you're looking for a guide that'll give you all the info you could ever want for Golden Sun, you're going to have to go elsewhere. The guide isn't bad, it just feels incomplete.

It begins, as most guides do, with a game basics section. They'll give you the backstory, telling you everything which happened in the first two Golden Sun games. For those new to Golden Sun (and for whatever reason won't read the manual) this is a pretty good way to help you get acquainted with the game. It's a mostly quick run through. Golden Sun veterans won't have to spend any time here. It's more or less a rehash of what you've already been doing in the first two games.

After all the basics it waste no time jumping into the walkthrough, and that's more or less all the guide is. It's not a bad walkthrough. It's split into chapters and then goes by an area by area layout. When you reach a new area there is a map where it points out all the items, a list of Djinn that could be in the area and finally there's a list of Encyclopedia entries. The guide will tell you when and how you can get the Djinn and Encyclopedia entries. There are moments, however, when the walkthrough feels sluggish. Sometimes relating what's happening in the story and other times not getting to the point of what you should be doing. The good news is there is a bit of organization to the walkthrough. The table of contents will point you to every location and just about every tab. So even if you get ahead of yourself it's not hard to find where you are in the walkthrough. The boss strategies can be helpful and the maps actually are quite detailed. The walkthrough also goes into details about the events you can do outside of the main game.

Beyond the walkthrough, however, the appendices aren't that worthwhile. It list Djinn, Encyclopedia Entries, Summons and Sagas... but there's no list of weapons, armor, items, psynergies or anything like that. It would've been really nice if they'd at least included an enemy list. Telling you how much HP certain enemies had, their weaknesses etc. Golden Sun Dark Dawn isn't an especially hard game, but an RPG guide book should never lack a comprehensive bestiary or a monster list. It doesn't even call out the enemies that may appear in any area in the walkthrough.

The guide also lacks any real look into the game's class system. Telling you instead to put all your Djinn on characters who match their particular elements. For example it will tell you to assign all your Venus Djinn to Matthew because he's Earth based. This is well and good, but just before this the guide encourages you to mix and match the Djinn once you get beyond seven or so. But it provides no class list or shows you just what different mixes you can make (or give any hint to how it can impact your stats). This is actually VERY strange considering Prima's guide for the original two Golden Sun games provided players with a class chart for every job. Here that information is comprised to a small note that basically says, "once you get beyond seven try mixing and matching." The job system is a pretty integral part of Golden Sun--the way it works is what separates Golden Sun for every other JRPG--and for a guide to more or less ignore this complex element is pretty bad. If you feel like playing the game in a different manner (such as experimenting with other job types) this guide won't really help you for that. It is more or less designed to get you through the game but not informing you of all the unique ways in which the system works.

The guide ends with a poster that is a world map. This is pretty cool as long as you don't lose it. But beyond that the guide itself doesn't actually have a world map inside. So if you lose the poster you'll have to rely on the guides directions to find certain areas (if they even tell you how to get there). So it's actually pretty important to hold onto this poster to avoid getting lost.

So it has a good walkthrough but outside of that Prima's Golden Sun Dark Dawn guide really doesn't offer that much more. If you're only goal is to get through the game the guide will help. But if you want to master the game, find everything and learn everything about the game's complex mechanics then this guide isn't really going to provide that for you.
5 internautes sur 5 ont trouvé ce commentaire utile 
Good walkthrough, but could have been more complete 28 décembre 2010
Par G. Downs - Publié sur Amazon.com
Format: Broché Achat vérifié
Like several of the other reviewers have said, this game guide does *not* have any information on the different classes available for using more than one type of elemental Djinn (spirits which can be attached to your characters to increase their stats, be used in battle to perform various actions, or summoned in battle for a powerful attack) or which monsters drop which items. Information like this, which can be helpful for people interested in more than just completing the game or completing the game with all the Djinn, is available at various gaming websites like [...] and will likely become more detailed/complete as people update and finish their guides.

As for what's in this guide, you have a pretty good introduction to how the game is played and a detailed walkthrough telling you how to progress in the story and where items/Djinn are located along the way. It's not 100% perfect in picking up items - for example, if there's supposed to be an item in a barrel, check the surrounding barrels or boxes around the area - but it does a very good job with where and when Djinn and treasure chests can be obtained, especially where or when to go back if your current party is unable to obtain it at the first time you see it.

In summary, this guide does lack information that more seasoned RPG players or those familiar to the Golden Sun series may find helpful, but it has most of the basics that a casual or first-time player would need to complete the story and would be a decent purchase for novice and repeat players of the games in the Golden Sun series.
3 internautes sur 4 ont trouvé ce commentaire utile 
Why do Golden Sun games always get shafted when it comes to guides? 29 décembre 2010
Par M. Galati - Publié sur Amazon.com
Format: Broché Achat vérifié
The first game didn't even have an official guide until The Lost Age was released.

Anyway, I preordered this guide soon after I noticed it had a page on this site. To be honest, I'm rather disappointed with it. How is it possible that a previous Golden Sun guide - made by the very same people, no less! - should contain far more information than a guide for a newer game in the series? You should look at your previous work as a jumping point, no?

This guide is missing a section about the weapons and armor. It's missing a section about the various Classes and psynergy spells that can be at your characters' disposal. Also, while I personally wouldn't find much use for it, there is no bestiary. I believe the hypothetical section about the Classes and spells would have been immensely valuable because it's makes up so much of what makes Golden Sun unique and popular like it is. And sure, we can all go back and pretend like we're playing the first Golden Sun when it didn't have an official guide for itself and we can go onto GameFAQs, but we shouldn't need to when we have an official strategy guide in our possession.

Bottom line: This guide will get you from the start of the game to its conclusion, but as far as RPG guides go, this is a sad and sorry excuse for one. It's missing many essentials.
1 internautes sur 1 ont trouvé ce commentaire utile 
The case of the necessary unnecessary guide. 31 janvier 2013
Par Eldritch - Publié sur Amazon.com
Format: Broché Achat vérifié
I had intended to play Dark Dawn without a guide, seeing as I had no problems with TLA and it's predecessor. Got all the Djinn, hidden weapons, hidden dungeons, summons, everything. Dark Dawn seems to not want to allow that though; at multiple point in the game, large chunks of area you previously had access to get "forever lost." If you want everything, do yourself a favor and get the guide.
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