Ce sont les mots les plus souvent utilisés dans ce livre.
2001
2002
access
advertising
another
applications
area
available
between
business
card
chain
clients
communications
companies
computer
content
customers
data
developed
developing
development
digital
displays
docomo
ecosystem
even
example
features
figure
first
game
home
however
idea
industry
information
instead
internet
japan
japanese
java
launched
machines
making
manufacturers
market
may
microsoft
million
mobile
model
network
new
now
number
offer
overseas
own
people
personal
phones
platform
playstation
possible
products
programs
provide
providers
ringtone
sales
screen
see
servers
service
set
since
sites
software
start
stores
subscribers
success
system
take
technologies
telecommunications
television
thus
ticket
time
use
used
users
value
want
wireless
work
world
years