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Imaginative Realism: How to Paint What Doesn't Exist [Anglais] [Broché]

James Gurney
4.8 étoiles sur 5  Voir tous les commentaires (4 commentaires client)
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Descriptions du produit

Présentation de l'éditeur

This book explores the question of how to paint a realistic picture of something that doesn't exist. It is intended not only for artists interested in fantasy and science fiction, but also for anyone who wants to recreate history, visualize extinct wildlife, or simply tell a story with a picture.

Biographie de l'auteur

Author and illustrator James Gurney brings a perspective of realism and scientific accuracy to his work. His art currently appears in museum exhibitions around the world.

Détails sur le produit

  • Broché: 224 pages
  • Editeur : Andrews McMeel; Édition : 1 (29 octobre 2009)
  • Langue : Anglais
  • ISBN-10: 0740785508
  • ISBN-13: 978-0740785504
  • Dimensions du produit: 26,5 x 22,8 x 1,5 cm
  • Moyenne des commentaires client : 4.8 étoiles sur 5  Voir tous les commentaires (4 commentaires client)
  • Classement des meilleures ventes d'Amazon: 18.102 en Livres anglais et étrangers (Voir les 100 premiers en Livres anglais et étrangers)
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Couverture | Copyright | Table des matières | Extrait | Index | Quatrième de couverture
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Commentaires en ligne 

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Commentaires client les plus utiles
6 internautes sur 6 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Une référence incontournable... 22 novembre 2009
Par Micheau
Format:Broché
Ce livre de James Gurney sur les techniques de peinture standards (non numériques) est un must pour tout les passionnés.
Il est directement adapté de son blog (Gurney Journey) connu comme un des 10 blogs artistiques les plus importants des US.
Ce livre est divisé en de multiples chapitres traitant pas à pas de la manière de créer une illustration ou une peinture représentant un sujet irréel, en utilisant des paramètres réels (maquettes, photos, poses...).
Étonnamment, la qualité de l'impression et le nombre de photos sont impressionant au vu d'un prix si peu élevé.

Savourez-le...
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5.0 étoiles sur 5 Excellent 24 août 2014
Format:Broché|Achat vérifié
Le contenu est bien écrit et très didactique de la part d'un artiste hors pair. Ce livre est un peu un "behind the scenes". Il décrit l'ensemble des procédés utilisés pour créer son oeuvre Dinotopia.
On aimerai que les techniques soient décrites un peu plus exhaustivement mais les illustrations sont claires et bien choisies. Ce livre est plutôt pour les artistes qui ont déjà de solides bases.
Le livre est très bien imprimé RAS sur la qualité.
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4.0 étoiles sur 5 Petite souris dans l'atelier du maître... 10 décembre 2011
Par Panikari
Format:Broché|Achat vérifié
Un très bel ouvrage pour entrer dans l'univers de James Gurney. Pour comprendre tous les trucs de l'artiste, il est nécessaire de bien maîtriser l'anglais mais l'abondance d'illustrations (croquis, photos, Work in progress) compense largement cette contrainte linguistique. L'ouvrage est divisé en 13 chapitres qui passent en revue aussi bien les croquis préliminaires que les créatures, l'architecture ou la composition. Un régal !
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5.0 étoiles sur 5 super créativité 14 novembre 2011
Format:Broché
super créativité pour ce livre.. en anglais.. mais dont le titre dit tout.. chercher à exprimer SA créativité.. et réaliser sous ses doigts les dessins créatifs de vos pensées ! une vraie bible avec beaucoup de sujets évoqués. trés vaste panel, c'est vraiment un très bon livre !
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Amazon.com: 4.8 étoiles sur 5  117 commentaires
72 internautes sur 75 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 For those who want depth in your art 26 octobre 2009
Par Parka - Publié sur Amazon.com
Format:Broché|Achat vérifié
If you are a regular reader of James Gurney's blog, Gurney Journey, you would expect nothing less. This book is as good as I expected. He dispenses his knowledge as freely as he does on his blog. Here's what he says about his own book from the introduction:

"This is not a book about figure drawing, anatomy, or perspective. It's not a step-by-step guide on how to draw dinosaurs. It's also not a recipe book for a particular paint technique, although all these topics are addressed in passing. What this book contains is a distillation of the time-tested methods that I've found to be most helpful for achieving realism in imaginative pictures."

If you haven't got the hint from the title, this book is about making your art real and believable. In every chapter, James Gurney shares with us what he learned when creating his paintings. There are topics on people, dinosaurs, architecture, vehicles, composition and his step-by-steps (not techniques but process). The tips he gives can be applied on other subjects as well.

The importance of research is emphasized and the amount of research he does really shows. While creating an illustration on ship wreckage for National Geographic, he talked to survivors to get an accurate account. He found out there's a drummer boy who used his drum as a float and drew that in. He also acted out the various poses of sailors in distress, rather than drawing them from imagination. The result is a painting that tells its story convincingly. The same goes for many of his other paintings.

Another interesting read is the story of him trying to design a Dinotopian fire engine. When he presented his concept art to a professional fire engine designer, it was critiqued to have form but not function. There's lack of heat protection for the dinosaur, lack of understanding on how water hose works and a complicated water pump design. The revised concept is a huge improvement in believability that I thought it actually might work.

He has provided lots of photos and his own work in the book. You'll get to see how he stages the props for reference, sketches and drafts, plenty of commissioned work (especially from National Geographic), the bird on his shoulder while he's drawing, the lousy-art incinerator he created from mirrors and other entertaining stuff.

Imaginative Realism is an enlightening and fun read. Highly recommended to professionals, beginning art students and those who wish to push their art to the next level in terms of depth.

(More pictures are available on my blog. Just visit my Amazon profile for the link.)
36 internautes sur 36 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 Delivers! 7 octobre 2009
Par Reviewer - Publié sur Amazon.com
Format:Broché
I have been a long time reader of James Gurney's blog. My interest was not in sci-fi/fantasy, but rather, his insights into painting 'what's not there'. I have studied representational painting - the training is indispensable, but (obviously) focuses on painting a model or still life. The academies do not teach the lost art of painting realistic but imagined scenes - of course you can find classes about painting 'abstractedly' or from 'imagination' but not painting, say, an historic scene or creature that no human has ever seen alive (like a dinosaur) - and that's the gap filled in by this book.

The book offers a wide range of topics - from pleasant surprises like created imaginary maps that look 'real' to extensive coverage of the forgotten use of maquettes and dioramas.

What this book is not: Though this book is fun and interesting to read for non-artists, this is not an in depth 'how to' book on technique (though he does go over some techniques) - so before you set out to paint 'what's not there' you have to have the basic drawing and painting skills to be able to successfully execute the ideas in this book.

overall, its a great overview and practical guide creating paintings from your imagination that look 'real' but it's also just fun to read. Highly recommended.
21 internautes sur 23 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 An Instant Classic 29 septembre 2009
Par Illustrator and Concept Artist - Publié sur Amazon.com
Format:Broché
An instant classic that really gets into the nuts and bolts of doing professional illustration work. It is a rarity among popular art instruction books that they have both basic information and very professional level information. But this book has both. Great explanations, clear prose, and lots and lots of great pictures demonstrating the principles under discussion. And of course there's lots of amazing fantasy artwork by the author which is all reproduced excellently. In that way its also a Monograph of Jim Gurney's work, as it also includes lots of his other illustration work, besides Dinotopia, including some fantasy paperback book covers and some incredible Historical Pieces done for National Geographic. All of which is deconstructed to show us his thought process while composing and designing his pictures, the building and setting up models, the use of silhouettes, chiaroscuro, and value control, using research to assist the imagination and increase creativity, and many other facets of his workflow. There's also a nice concise history of imaginative art that starts the book off, which includes the best reproductions of a Howard Pyle and Dean Cornwell picture I've seen. I purchased this book directly from the Dinotopia Store, so I got it signed by Mr. Gurney. Well worth it, learned a lot very quickly.
7 internautes sur 7 ont trouvé ce commentaire utile 
5.0 étoiles sur 5 It's like walking into a hobby store 7 décembre 2009
Par Storm - Publié sur Amazon.com
Format:Broché|Commentaire client Vine pour produit gratuit (De quoi s'agit-il?)
When I first opened up "Imaginative Realism," the first impression that I formed was that the book reminded me of some of the older texts from the 1970's. There was something about the style of the text and the page layout that made me think of an older text from a used bookstore; I almost felt like I was walking through a hobby store. Though it may sound it, this is not a bad thing - in an age of Photoshop and 3D rendering programs, James Gurney's approach reminds the reader of the traditional approach to illustration.

That being said, this is no novice guide. There is no "the body is made up of shapes" step-by-step guide, this is no "How to draw" book for beginners. James Gurney assumes that the reader has a moderate to high level of skill in most of the areas he addresses. What he does explain are the ideas behind how the real world can provide insight into the fantasy realm. Maquettes, models, architecture, and even workable fixative - this is a great all around book for hobbyists as well as professionals.
5 internautes sur 5 ont trouvé ce commentaire utile 
4.0 étoiles sur 5 Unique Advice from a Master Illustrator 5 novembre 2009
Par booksy - Publié sur Amazon.com
Format:Broché|Commentaire client Vine pour produit gratuit (De quoi s'agit-il?)
I am an artist who primarily draws and paints what I see in front of me, but I have always been in awe of those artists who can make another world seem real, or who can dream up a fantastic creature and make it look believable.

James Gurney is one of those artists, and in this book he reveals the process behind making his dream-worlds become reality. Gurney is a superb, top-notch illustrator who can draw *anything*, and he gives really unique and unusual tips for making your work realistic. He doesn't go step-by-step through each illustration. Instead, he tells you how he came up with the ideas and how he dealt with the problems of light, shadows, anatomy, perspective, and textures. Many of his tips were really interesting and things that I never would have thought of. In his own works he relies heavily on the use of maquettes, or small sculptures to help him figure out the proper lighting.

The book is liberally illustrated with Gurney's amazing illustrations, it is really a beautiful book and worth the money for this alone. I also like the way it's organized into sections concerned with a particular subject or problem that might need to be worked through. Gurney obviously takes the time and effort needed to get his images right, and he tries to impart a little of that thinking into this book.

He does have a couple of step-by-step sections at the back of the book, and I do wish that he had explored those more fully. I would really love to see a very in-depth walk-through of one of his major illustrations, from the first sketches, through all the photo and other reference that he uses, including all preparatory drawings, underlayers of paint, etc. He just touches on it in this book but he could easily write an entire new book on one illustration alone.

Also, Gurney's reliance on maquettes works very well for him, and I understand what he's saying and agree with the philosophy of it, but the prospect of making a little sculpture in the detail that he does is pretty daunting to me. He makes these beautiful little architectural models that probably took him an hour, but would take me a week and it still wouldn't look right. I wish he had showed the scale of more of the maquettes, they look really big. He also talks about going to an archaeological site or other sites to gather reference material, which would be out of the question for most average people. And I wish he had given us more information and/or photos about his studio and the materials he uses, like what brushes he uses, more detail on how he sets up his photographic lighting, etc.

All in all, though, I found this book very inspiring, with lots of ideas for me to start exploring my own imaginary world, and with lots of gorgeous illustrations to pore over for years to come. I can't wait to go get some of his other books now so I can see more of his illustrations!
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