Book Description
Beginning with insightful guidelines for developing a truly unique idea, youll learn everything you need to consider when publishing a smallto nobudget game. Details on how to design, plan, schedule, develop, and test your game are explored in depth. Choosing the best technology for the job is also covered, along with team management tips for setting up and managing a team, even if its just you and one other person. Once youve worked through these important stages, youll discover new and innovative ways to use the Internet to market, test, and deliver your game, including details on successful selling methods
Whether you are a programmer, artist, sound engineer, or game enthusiast, this is the one resource youll need to get started as an independent developer.
KEY FEATURES:
* Teaches independent game developers how to create a game on a shoestring budget
* Details the entire design and development process from idea to Internet delivery
* Helps both programmers and non-programmers bring their games to life
* Provides in-depth instruction on project and team management
* Showcases proven Internet marketing strategies selling your game