Ce sont les mots les plus souvent utilisés dans ce livre.
3d
action
add
along
animation
area
armature
axis
blender
bone
book
buttons
captain
case
change
chapter
character
constraint
control
copy
create
curve
default
down
edge
edit
editing
editor
effect
end
example
eye
face
figure
file
first
frame
get
go
group
hand
head
ik
image
ipo
key
layer
left
light
lip
look
material
menu
mesh
might
mode
modeling
modifier
move
movement
name
need
new
nla
now
object
options
place
point
pose
position
press
render
right
rotation
script
see
select
selected
set
shape
should
shown
strip
sure
tab
texture
time
tools
two
use
used
value
vertex
verts
view
want
weight
window
work